use a size not area for the label
This commit is contained in:
parent
0272ef26e7
commit
7b5a51db2b
2 changed files with 3 additions and 3 deletions
|
@ -50,7 +50,7 @@ typedef void EngineFrameHide(Frame *self);
|
||||||
/* get_context */
|
/* get_context */
|
||||||
typedef Context EngineGetContext(Client *client, Window win);
|
typedef Context EngineGetContext(Client *client, Window win);
|
||||||
|
|
||||||
typedef void EngineRenderLabel(Window win, Rect *area, char *text,
|
typedef void EngineRenderLabel(Window win, Size *sz, char *text,
|
||||||
gboolean hilight, gboolean toplevel);
|
gboolean hilight, gboolean toplevel);
|
||||||
|
|
||||||
typedef void EngineSizeLabel(char *text, gboolean hilight, gboolean toplevel,
|
typedef void EngineSizeLabel(char *text, gboolean hilight, gboolean toplevel,
|
||||||
|
|
|
@ -203,14 +203,14 @@ static void obrender_close(ObFrame *self, Appearance *a)
|
||||||
paint(self->close, a);
|
paint(self->close, a);
|
||||||
}
|
}
|
||||||
|
|
||||||
void render_label(Window win, Rect *area, char *text,
|
void render_label(Window win, Size *sz, char *text,
|
||||||
gboolean hilight, gboolean toplevel)
|
gboolean hilight, gboolean toplevel)
|
||||||
{
|
{
|
||||||
Appearance *a;
|
Appearance *a;
|
||||||
|
|
||||||
a = hilight ? ob_app_hilite_label : ob_app_unhilite_label;
|
a = hilight ? ob_app_hilite_label : ob_app_unhilite_label;
|
||||||
a->texture[0].data.text.string = text;
|
a->texture[0].data.text.string = text;
|
||||||
RECT_SET(a->area, 0, 0, area->width, area->height);
|
RECT_SET(a->area, 0, 0, sz->width, sz->height);
|
||||||
a->texture[0].position = a->area;
|
a->texture[0].position = a->area;
|
||||||
|
|
||||||
if (toplevel) {
|
if (toplevel) {
|
||||||
|
|
Loading…
Reference in a new issue