add click on client binding. XAllow when clicking on the client
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d42335e54d
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1 changed files with 15 additions and 3 deletions
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@ -213,7 +213,16 @@ static void event(ObEvent *e, void *foo)
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e->data.x.e->xbutton.window),
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e->data.x.e->xbutton.window),
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e->data.x.client, e->data.x.e->xbutton.state,
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e->data.x.client, e->data.x.e->xbutton.state,
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e->data.x.e->xbutton.button);
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e->data.x.e->xbutton.button);
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break;
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/* XXX dont look up the context so many times */
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if (engine_get_context(e->data.x.client,
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e->data.x.e->xbutton.window) ==
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g_quark_try_string("client")) {
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/* Replay the event, so it goes to the client*/
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XAllowEvents(ob_display, ReplayPointer, CurrentTime);
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/* Fall through to the release case! */
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} else
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break;
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case Event_X_ButtonRelease:
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case Event_X_ButtonRelease:
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if (e->data.x.e->xbutton.button == button) {
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if (e->data.x.e->xbutton.button == button) {
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@ -367,9 +376,9 @@ static void binddef()
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a = action_new(action_resize);
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a = action_new(action_resize);
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mbind("A-3", "frame", MouseAction_Motion, a);
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mbind("A-3", "frame", MouseAction_Motion, a);
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a = action_new(action_raise);
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a = action_new(action_focusraise);
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mbind("1", "titlebar", MouseAction_Press, a);
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mbind("1", "titlebar", MouseAction_Press, a);
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a = action_new(action_raise);
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a = action_new(action_focusraise);
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mbind("1", "handle", MouseAction_Press, a);
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mbind("1", "handle", MouseAction_Press, a);
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a = action_new(action_lower);
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a = action_new(action_lower);
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mbind("2", "titlebar", MouseAction_Press, a);
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mbind("2", "titlebar", MouseAction_Press, a);
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@ -380,6 +389,9 @@ static void binddef()
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a = action_new(action_lower);
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a = action_new(action_lower);
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mbind("A-3", "frame", MouseAction_Click, a);
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mbind("A-3", "frame", MouseAction_Click, a);
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a = action_new(action_focusraise);
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mbind("1", "client", MouseAction_Press, a);
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a = action_new(action_toggle_shade);
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a = action_new(action_toggle_shade);
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mbind("1", "titlebar", MouseAction_DClick, a);
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mbind("1", "titlebar", MouseAction_DClick, a);
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a = action_new(action_shade);
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a = action_new(action_shade);
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