run the event done stuff before firing queued actions
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parent
45b8d70022
commit
783f5aed00
1 changed files with 45 additions and 42 deletions
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@ -313,57 +313,60 @@ void ob_main_loop_run(ObMainLoop *loop)
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h->func(&e, h->data);
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}
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} while (XPending(loop->display));
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} else if (loop->action_queue) {
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/* only fire off one action at a time, then go back for more
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X events, since the action might cause some X events (like
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FocusIn :) */
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do {
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act = loop->action_queue->data;
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if (act->data.any.client_action == OB_CLIENT_ACTION_ALWAYS &&
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!act->data.any.c)
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{
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loop->action_queue =
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g_slist_delete_link(loop->action_queue,
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loop->action_queue);
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action_unref(act);
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act = NULL;
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}
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} while (!act && loop->action_queue);
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if (act) {
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act->func(&act->data);
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loop->action_queue =
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g_slist_delete_link(loop->action_queue,
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loop->action_queue);
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action_unref(act);
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}
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} else {
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/* this only runs if there were no x events received */
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for (it = loop->x_handlers; it; it = g_slist_next(it)) {
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ObMainLoopXHandlerType *h = it->data;
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if (h->done_func)
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h->done_func(h->data);
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}
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timer_dispatch(loop, (GTimeVal**)&wait);
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if (loop->action_queue) {
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/* only fire off one action at a time, then go back for more
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X events, since the action might cause some X events (like
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FocusIn :) */
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selset = loop->fd_set;
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/* there is a small race condition here. if a signal occurs
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between this if() and the select() then we will not process
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the signal until 'wait' expires. possible solutions include
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using GStaticMutex, and having the signal handler set 'wait'
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to 0 */
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if (!loop->signal_fired)
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select(loop->fd_max + 1, &selset, NULL, NULL, wait);
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do {
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act = loop->action_queue->data;
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if (act->data.any.client_action ==
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OB_CLIENT_ACTION_ALWAYS &&
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!act->data.any.c)
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{
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loop->action_queue =
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g_slist_delete_link(loop->action_queue,
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loop->action_queue);
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action_unref(act);
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act = NULL;
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}
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} while (!act && loop->action_queue);
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/* handle the X events with highest prioirity */
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if (FD_ISSET(loop->fd_x, &selset))
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continue;
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if (act) {
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act->func(&act->data);
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loop->action_queue =
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g_slist_delete_link(loop->action_queue,
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loop->action_queue);
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action_unref(act);
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}
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} else {
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/* this only runs if there were no x events received */
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g_hash_table_foreach(loop->fd_handlers,
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fd_handle_foreach, &selset);
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timer_dispatch(loop, (GTimeVal**)&wait);
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selset = loop->fd_set;
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/* there is a small race condition here. if a signal occurs
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between this if() and the select() then we will not process
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the signal until 'wait' expires. possible solutions include
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using GStaticMutex, and having the signal handler set 'wait'
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to 0 */
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if (!loop->signal_fired)
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select(loop->fd_max + 1, &selset, NULL, NULL, wait);
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/* handle the X events with highest prioirity */
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if (FD_ISSET(loop->fd_x, &selset))
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continue;
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g_hash_table_foreach(loop->fd_handlers,
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fd_handle_foreach, &selset);
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}
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}
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}
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