keep a queue of press/releases and the positions, so that the first motion event already has a position to base off of, so it is not lost!!
This commit is contained in:
parent
777be62a3a
commit
772ff27864
2 changed files with 59 additions and 8 deletions
|
@ -5,16 +5,20 @@
|
||||||
#endif
|
#endif
|
||||||
|
|
||||||
#include "actions.hh"
|
#include "actions.hh"
|
||||||
|
#include "otk/display.hh"
|
||||||
|
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
|
|
||||||
namespace ob {
|
namespace ob {
|
||||||
|
|
||||||
const unsigned int OBActions::DOUBLECLICKDELAY = 300;
|
const unsigned int OBActions::DOUBLECLICKDELAY = 300;
|
||||||
|
const int OBActions::BUTTONS;
|
||||||
|
|
||||||
OBActions::OBActions()
|
OBActions::OBActions()
|
||||||
: _button(0)
|
: _button(0)
|
||||||
{
|
{
|
||||||
|
for (int i=0; i<BUTTONS; ++i)
|
||||||
|
_posqueue[i] = new ButtonPressAction();
|
||||||
|
|
||||||
// XXX: load a configuration out of somewhere
|
// XXX: load a configuration out of somewhere
|
||||||
|
|
||||||
|
@ -23,12 +27,40 @@ OBActions::OBActions()
|
||||||
|
|
||||||
OBActions::~OBActions()
|
OBActions::~OBActions()
|
||||||
{
|
{
|
||||||
|
for (int i=0; i<BUTTONS; ++i)
|
||||||
|
delete _posqueue[i];
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
void OBActions::insertPress(const XButtonEvent &e)
|
||||||
|
{
|
||||||
|
ButtonPressAction *a = _posqueue[BUTTONS - 1];
|
||||||
|
for (int i=BUTTONS-1; i>0;)
|
||||||
|
_posqueue[i] = _posqueue[--i];
|
||||||
|
_posqueue[0] = a;
|
||||||
|
a->button = e.button;
|
||||||
|
a->pos.setPoint(e.x, e.y);
|
||||||
|
}
|
||||||
|
|
||||||
|
void OBActions::removePress(const XButtonEvent &e)
|
||||||
|
{
|
||||||
|
ButtonPressAction *a = 0;
|
||||||
|
for (int i=0; i<BUTTONS; ++i) {
|
||||||
|
if (_posqueue[i]->button == e.button)
|
||||||
|
a = _posqueue[i];
|
||||||
|
if (a) // found one and removed it
|
||||||
|
_posqueue[i] = _posqueue[i+1];
|
||||||
|
}
|
||||||
|
if (a) { // found one
|
||||||
|
_posqueue[BUTTONS-1] = a;
|
||||||
|
a->button = 0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
void OBActions::buttonPressHandler(const XButtonEvent &e)
|
void OBActions::buttonPressHandler(const XButtonEvent &e)
|
||||||
{
|
{
|
||||||
OtkEventHandler::buttonPressHandler(e);
|
OtkEventHandler::buttonPressHandler(e);
|
||||||
|
insertPress(e);
|
||||||
|
|
||||||
// XXX: run the PRESS guile hook
|
// XXX: run the PRESS guile hook
|
||||||
printf("GUILE: PRESS: win %lx modifiers %u button %u time %lx\n",
|
printf("GUILE: PRESS: win %lx modifiers %u button %u time %lx\n",
|
||||||
|
@ -43,6 +75,7 @@ void OBActions::buttonPressHandler(const XButtonEvent &e)
|
||||||
void OBActions::buttonReleaseHandler(const XButtonEvent &e)
|
void OBActions::buttonReleaseHandler(const XButtonEvent &e)
|
||||||
{
|
{
|
||||||
OtkEventHandler::buttonReleaseHandler(e);
|
OtkEventHandler::buttonReleaseHandler(e);
|
||||||
|
removePress(e);
|
||||||
|
|
||||||
// XXX: run the RELEASE guile hook
|
// XXX: run the RELEASE guile hook
|
||||||
printf("GUILE: RELEASE: win %lx modifiers %u button %u time %lx\n",
|
printf("GUILE: RELEASE: win %lx modifiers %u button %u time %lx\n",
|
||||||
|
@ -116,7 +149,8 @@ void OBActions::motionHandler(const XMotionEvent &e)
|
||||||
{
|
{
|
||||||
// XXX: i can envision all sorts of crazy shit with this.. gestures, etc
|
// XXX: i can envision all sorts of crazy shit with this.. gestures, etc
|
||||||
printf("GUILE: MOTION: win %lx modifiers %u x %d y %d\n",
|
printf("GUILE: MOTION: win %lx modifiers %u x %d y %d\n",
|
||||||
(long)e.window, e.state, e.x, e.y);
|
(long)e.window, e.state,
|
||||||
|
e.x - _posqueue[0]->pos.x(), e.y - _posqueue[0]->pos.y());
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
||||||
|
|
|
@ -6,11 +6,13 @@
|
||||||
@brief The action interface for user-available actions
|
@brief The action interface for user-available actions
|
||||||
*/
|
*/
|
||||||
|
|
||||||
#include "otk/display.hh"
|
|
||||||
#include "otk/point.hh"
|
#include "otk/point.hh"
|
||||||
#include "otk/rect.hh"
|
|
||||||
#include "otk/eventhandler.hh"
|
#include "otk/eventhandler.hh"
|
||||||
|
|
||||||
|
extern "C" {
|
||||||
|
#include <X11/Xlib.h>
|
||||||
|
}
|
||||||
|
|
||||||
namespace ob {
|
namespace ob {
|
||||||
|
|
||||||
//! The action interface for user-available actions
|
//! The action interface for user-available actions
|
||||||
|
@ -20,23 +22,38 @@ namespace ob {
|
||||||
*/
|
*/
|
||||||
class OBActions : public otk::OtkEventHandler {
|
class OBActions : public otk::OtkEventHandler {
|
||||||
public:
|
public:
|
||||||
struct MouseButtonAction {
|
struct ButtonReleaseAction {
|
||||||
Window win;
|
Window win;
|
||||||
unsigned int button;
|
unsigned int button;
|
||||||
Time time;
|
Time time;
|
||||||
MouseButtonAction() { win = 0; button = 0; time = 0; }
|
ButtonReleaseAction() { win = 0; button = 0; time = 0; }
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ButtonPressAction {
|
||||||
|
unsigned int button;
|
||||||
|
otk::Point pos;
|
||||||
|
ButtonPressAction() { button = 0; }
|
||||||
};
|
};
|
||||||
|
|
||||||
private:
|
private:
|
||||||
// milliseconds XXX: config option
|
// milliseconds XXX: config option
|
||||||
static const unsigned int DOUBLECLICKDELAY;
|
static const unsigned int DOUBLECLICKDELAY;
|
||||||
|
static const int BUTTONS = 5;
|
||||||
|
|
||||||
//! The last 2 button release processed for CLICKs
|
|
||||||
MouseButtonAction _release;
|
|
||||||
//! The mouse button currently being watched from a press for a CLICK
|
//! The mouse button currently being watched from a press for a CLICK
|
||||||
unsigned int _button;
|
unsigned int _button;
|
||||||
|
//! The last button release processed for CLICKs
|
||||||
|
ButtonReleaseAction _release;
|
||||||
|
//! The point where the mouse was when each mouse button was pressed
|
||||||
|
/*!
|
||||||
|
Used for motion events as the starting position.
|
||||||
|
*/
|
||||||
|
ButtonPressAction *_posqueue[BUTTONS];
|
||||||
|
|
||||||
void insertPress(Window win, unsigned int button, Time time);
|
//! Insert a button/position in the _posqueue
|
||||||
|
void insertPress(const XButtonEvent &e);
|
||||||
|
//! Remove a button/position from the _posqueue
|
||||||
|
void removePress(const XButtonEvent &e);
|
||||||
|
|
||||||
public:
|
public:
|
||||||
OBActions();
|
OBActions();
|
||||||
|
|
Loading…
Reference in a new issue