some thoughts on menu stuff
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DESIGN/menu-thoughts.txt
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DESIGN/menu-thoughts.txt
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Okay Soldiers, here's the plan:
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menu.c contains functions for handling a menu list. This may have to
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be turned into an array.
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The invalid bit denotes whether the menu must be rerendered. Normally,
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it is auto-managed by the menu.c functions.
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Each menu has a set of controller functions that handle behaviour:
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show() - place a menu on screen
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also, may rerender the menu if the invalid bit is set
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hide() - hide a menu
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mouseover() - called when the mouse moves over a new entry
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may highlight new entry and display submenu
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selected() - called when an item is clicked on
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may execute, change config options?, perform action, or
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display submenu
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update() - re-render the menu
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When a menu is rerendered, the engine can place any information like
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(x,y) coordinates, appearances &c in the renderdata.
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To customize the behaviour of a menu, set the controller function
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pointers. Some ideas:
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- we can have plugins for PipeMenus, FIFOMenus, ConfigMenus, Toolbar,
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&c.
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- a TimedUpdate menu (say for mp3 lists) could call update()
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periodically.
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- window lists/workspace menus need to be optimized somehow since
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these change often, and modifying the list that often will be
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crap. needs profiling.
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