add special shit for window cycling, grab the keyboard etc

This commit is contained in:
Dana Jansens 2003-04-05 22:03:24 +00:00
parent 3778846122
commit 69c9b6211b

View file

@ -86,8 +86,22 @@ gboolean kbind(GList *keylist, Action *action)
return TRUE; return TRUE;
} }
static void press(ObEvent *e, void *foo) static void event(ObEvent *e, void *foo)
{ {
static KeyBindingTree *grabbed_key = NULL;
if (e->type == Event_X_KeyRelease) {
if (grabbed_key) {
if (!(grabbed_key->state & e->data.x.e->xkey.state)) {
grabbed_key->action->data.cycle.final = TRUE;
grabbed_key->action->func(&grabbed_key->action->data);
grab_keyboard(FALSE);
grabbed_key = FALSE;
}
}
return;
}
if (e->data.x.e->xkey.keycode == reset_key && if (e->data.x.e->xkey.keycode == reset_key &&
e->data.x.e->xkey.state == reset_state) { e->data.x.e->xkey.state == reset_state) {
reset_chains(); reset_chains();
@ -116,7 +130,15 @@ static void press(ObEvent *e, void *foo)
g_assert(!(p->action->func == action_move || g_assert(!(p->action->func == action_move ||
p->action->func == action_resize)); p->action->func == action_resize));
if (p->action->func == action_cycle_windows)
p->action->data.cycle.final = FALSE;
p->action->func(&p->action->data); p->action->func(&p->action->data);
if (p->action->func == action_cycle_windows) {
grab_keyboard(TRUE);
grabbed_key = p;
}
} }
reset_chains(); reset_chains();
@ -133,14 +155,14 @@ void plugin_startup()
curpos = NULL; curpos = NULL;
grabbed = FALSE; grabbed = FALSE;
dispatch_register(Event_X_KeyPress, (EventHandler)press, NULL); dispatch_register(Event_X_KeyPress | Event_X_KeyRelease, (EventHandler)event, NULL);
translate_key("C-g", &reset_state, &reset_key); translate_key("C-g", &reset_state, &reset_key);
} }
void plugin_shutdown() void plugin_shutdown()
{ {
dispatch_register(0, (EventHandler)press, NULL); dispatch_register(0, (EventHandler)event, NULL);
grab_keys(FALSE); grab_keys(FALSE);
tree_destroy(firstnode); tree_destroy(firstnode);