grab root mouse bindings on desktop windows also, since they are conceptually the desktop.
This commit is contained in:
parent
0844866bbd
commit
6375df675f
2 changed files with 21 additions and 4 deletions
|
@ -640,11 +640,24 @@ ObFrameContext frame_context(ObClient *client, Window win)
|
|||
|
||||
if (win == RootWindow(ob_display, ob_screen)) return OB_FRAME_CONTEXT_ROOT;
|
||||
if (client == NULL) return OB_FRAME_CONTEXT_NONE;
|
||||
if (win == client->window) return OB_FRAME_CONTEXT_CLIENT;
|
||||
if (win == client->window) {
|
||||
/* conceptually, this is the root window, as far as users are
|
||||
concerned */
|
||||
if (client->type == OB_CLIENT_TYPE_DESKTOP)
|
||||
return OB_FRAME_CONTEXT_ROOT;
|
||||
return OB_FRAME_CONTEXT_CLIENT;
|
||||
}
|
||||
|
||||
self = client->frame;
|
||||
if (win == self->plate) {
|
||||
/* conceptually, this is the root window, as far as users are
|
||||
concerned */
|
||||
if (client->type == OB_CLIENT_TYPE_DESKTOP)
|
||||
return OB_FRAME_CONTEXT_ROOT;
|
||||
return OB_FRAME_CONTEXT_CLIENT;
|
||||
}
|
||||
|
||||
if (win == self->window) return OB_FRAME_CONTEXT_FRAME;
|
||||
if (win == self->plate) return OB_FRAME_CONTEXT_CLIENT;
|
||||
if (win == self->title) return OB_FRAME_CONTEXT_TITLEBAR;
|
||||
if (win == self->label) return OB_FRAME_CONTEXT_TITLEBAR;
|
||||
if (win == self->handle) return OB_FRAME_CONTEXT_HANDLE;
|
||||
|
|
|
@ -17,6 +17,10 @@ typedef struct {
|
|||
GSList *actions[OB_MOUSE_NUM_ACTIONS]; /* lists of Action pointers */
|
||||
} ObMouseBinding;
|
||||
|
||||
#define CLIENT_CONTEXT(co, cl) (co == OB_FRAME_CONTEXT_CLIENT || \
|
||||
(co == OB_FRAME_CONTEXT_ROOT && \
|
||||
cl->type == OB_CLIENT_TYPE_DESKTOP))
|
||||
|
||||
/* Array of GSList*s of PointerBinding*s. */
|
||||
static GSList *bound_contexts[OB_FRAME_NUM_CONTEXTS];
|
||||
|
||||
|
@ -37,7 +41,7 @@ void mouse_grab_for_client(ObClient *client, gboolean grab)
|
|||
win = client->frame->window;
|
||||
mode = GrabModeAsync;
|
||||
mask = ButtonPressMask | ButtonMotionMask | ButtonReleaseMask;
|
||||
} else if (i == OB_FRAME_CONTEXT_CLIENT) {
|
||||
} else if (CLIENT_CONTEXT(i, client)) {
|
||||
win = client->frame->plate;
|
||||
mode = GrabModeSync; /* this is handled in event */
|
||||
mask = ButtonPressMask; /* can't catch more than this with Sync
|
||||
|
@ -211,7 +215,7 @@ void mouse_event(ObClient *client, ObFrameContext context, XEvent *e)
|
|||
e->xbutton.button,
|
||||
e->xbutton.x_root, e->xbutton.y_root);
|
||||
|
||||
if (context == OB_FRAME_CONTEXT_CLIENT) {
|
||||
if (CLIENT_CONTEXT(context, client)) {
|
||||
/* Replay the event, so it goes to the client*/
|
||||
XAllowEvents(ob_display, ReplayPointer, event_lasttime);
|
||||
/* Fall through to the release case! */
|
||||
|
|
Loading…
Reference in a new issue