grab root mouse bindings on desktop windows also, since they are conceptually the desktop.
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parent
0844866bbd
commit
6375df675f
2 changed files with 21 additions and 4 deletions
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@ -640,11 +640,24 @@ ObFrameContext frame_context(ObClient *client, Window win)
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if (win == RootWindow(ob_display, ob_screen)) return OB_FRAME_CONTEXT_ROOT;
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if (win == RootWindow(ob_display, ob_screen)) return OB_FRAME_CONTEXT_ROOT;
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if (client == NULL) return OB_FRAME_CONTEXT_NONE;
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if (client == NULL) return OB_FRAME_CONTEXT_NONE;
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if (win == client->window) return OB_FRAME_CONTEXT_CLIENT;
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if (win == client->window) {
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/* conceptually, this is the root window, as far as users are
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concerned */
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if (client->type == OB_CLIENT_TYPE_DESKTOP)
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return OB_FRAME_CONTEXT_ROOT;
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return OB_FRAME_CONTEXT_CLIENT;
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}
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self = client->frame;
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self = client->frame;
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if (win == self->plate) {
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/* conceptually, this is the root window, as far as users are
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concerned */
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if (client->type == OB_CLIENT_TYPE_DESKTOP)
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return OB_FRAME_CONTEXT_ROOT;
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return OB_FRAME_CONTEXT_CLIENT;
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}
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if (win == self->window) return OB_FRAME_CONTEXT_FRAME;
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if (win == self->window) return OB_FRAME_CONTEXT_FRAME;
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if (win == self->plate) return OB_FRAME_CONTEXT_CLIENT;
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if (win == self->title) return OB_FRAME_CONTEXT_TITLEBAR;
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if (win == self->title) return OB_FRAME_CONTEXT_TITLEBAR;
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if (win == self->label) return OB_FRAME_CONTEXT_TITLEBAR;
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if (win == self->label) return OB_FRAME_CONTEXT_TITLEBAR;
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if (win == self->handle) return OB_FRAME_CONTEXT_HANDLE;
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if (win == self->handle) return OB_FRAME_CONTEXT_HANDLE;
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@ -17,6 +17,10 @@ typedef struct {
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GSList *actions[OB_MOUSE_NUM_ACTIONS]; /* lists of Action pointers */
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GSList *actions[OB_MOUSE_NUM_ACTIONS]; /* lists of Action pointers */
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} ObMouseBinding;
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} ObMouseBinding;
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#define CLIENT_CONTEXT(co, cl) (co == OB_FRAME_CONTEXT_CLIENT || \
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(co == OB_FRAME_CONTEXT_ROOT && \
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cl->type == OB_CLIENT_TYPE_DESKTOP))
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/* Array of GSList*s of PointerBinding*s. */
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/* Array of GSList*s of PointerBinding*s. */
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static GSList *bound_contexts[OB_FRAME_NUM_CONTEXTS];
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static GSList *bound_contexts[OB_FRAME_NUM_CONTEXTS];
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@ -37,7 +41,7 @@ void mouse_grab_for_client(ObClient *client, gboolean grab)
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win = client->frame->window;
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win = client->frame->window;
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mode = GrabModeAsync;
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mode = GrabModeAsync;
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mask = ButtonPressMask | ButtonMotionMask | ButtonReleaseMask;
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mask = ButtonPressMask | ButtonMotionMask | ButtonReleaseMask;
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} else if (i == OB_FRAME_CONTEXT_CLIENT) {
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} else if (CLIENT_CONTEXT(i, client)) {
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win = client->frame->plate;
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win = client->frame->plate;
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mode = GrabModeSync; /* this is handled in event */
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mode = GrabModeSync; /* this is handled in event */
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mask = ButtonPressMask; /* can't catch more than this with Sync
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mask = ButtonPressMask; /* can't catch more than this with Sync
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@ -211,7 +215,7 @@ void mouse_event(ObClient *client, ObFrameContext context, XEvent *e)
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e->xbutton.button,
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e->xbutton.button,
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e->xbutton.x_root, e->xbutton.y_root);
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e->xbutton.x_root, e->xbutton.y_root);
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if (context == OB_FRAME_CONTEXT_CLIENT) {
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if (CLIENT_CONTEXT(context, client)) {
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/* Replay the event, so it goes to the client*/
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/* Replay the event, so it goes to the client*/
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XAllowEvents(ob_display, ReplayPointer, event_lasttime);
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XAllowEvents(ob_display, ReplayPointer, event_lasttime);
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/* Fall through to the release case! */
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/* Fall through to the release case! */
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