check for new windows always being onscreen.

rename the client pointer to self in teh manage unmanage functions for consistancy
This commit is contained in:
Dana Jansens 2003-04-07 22:26:31 +00:00
parent 7613d4d8ec
commit 5f53cd5fb8

View file

@ -38,6 +38,7 @@ static void client_get_gravity(Client *self);
static void client_showhide(Client *self);
static void client_change_allowed_actions(Client *self);
static void client_change_state(Client *self);
static void client_move_onscreen(Client *self);
static Client *search_focus_tree(Client *node, Client *skip);
static void client_apply_startup_state(Client *self);
static Client *search_modal_tree(Client *node, Client *skip);
@ -143,7 +144,7 @@ void client_manage_all()
void client_manage(Window window)
{
Client *client;
Client *self;
XEvent e;
XWindowAttributes attrib;
XSetWindowAttributes attrib_set;
@ -191,56 +192,59 @@ void client_manage(Window window)
/* create the Client struct, and populate it from the hints on the
window */
client = g_new(Client, 1);
client->window = window;
client_get_all(client);
self = g_new(Client, 1);
self->window = window;
client_get_all(self);
/* remove the client's border (and adjust re gravity) */
client_toggle_border(client, FALSE);
client_toggle_border(self, FALSE);
/* specify that if we exit, the window should not be destroyed and should
be reparented back to root automatically */
XChangeSaveSet(ob_display, window, SetModeInsert);
/* create the decoration frame for the client window */
client->frame = engine_frame_new();
self->frame = engine_frame_new();
engine_frame_grab_client(client->frame, client);
engine_frame_grab_client(self->frame, self);
client_apply_startup_state(client);
client_apply_startup_state(self);
grab_server(FALSE);
client_list = g_list_append(client_list, client);
stacking_list = g_list_append(stacking_list, client);
g_assert(!g_hash_table_lookup(client_map, &client->window));
g_hash_table_insert(client_map, &client->window, client);
client_list = g_list_append(client_list, self);
stacking_list = g_list_append(stacking_list, self);
g_assert(!g_hash_table_lookup(client_map, &self->window));
g_hash_table_insert(client_map, &self->window, self);
/* update the focus lists */
if (client->desktop == DESKTOP_ALL) {
if (self->desktop == DESKTOP_ALL) {
for (i = 0; i < screen_num_desktops; ++i)
focus_order[i] = g_list_append(focus_order[i], client);
focus_order[i] = g_list_append(focus_order[i], self);
} else {
i = client->desktop;
focus_order[i] = g_list_append(focus_order[i], client);
i = self->desktop;
focus_order[i] = g_list_append(focus_order[i], self);
}
stacking_raise(client);
stacking_raise(self);
screen_update_struts();
dispatch_client(Event_Client_New, client, 0, 0);
dispatch_client(Event_Client_New, self, 0, 0);
client_showhide(client);
client_showhide(self);
dispatch_client(Event_Client_Mapped, client, 0, 0);
dispatch_client(Event_Client_Mapped, self, 0, 0);
if (ob_state != State_Starting && focus_new)
client_focus(client);
client_focus(self);
/* update the list hints */
client_set_list();
/* make sure the window is visible */
client_move_onscreen(self);
/* g_message("Managed window 0x%lx", window);*/
}
@ -250,36 +254,36 @@ void client_unmanage_all()
client_unmanage(client_list->data);
}
void client_unmanage(Client *client)
void client_unmanage(Client *self)
{
guint i;
int j;
GSList *it;
/* g_message("Unmanaging window: %lx", client->window);*/
/* g_message("Unmanaging window: %lx", self->window);*/
dispatch_client(Event_Client_Destroy, client, 0, 0);
g_assert(client != NULL);
dispatch_client(Event_Client_Destroy, self, 0, 0);
g_assert(self != NULL);
/* remove the window from our save set */
XChangeSaveSet(ob_display, client->window, SetModeDelete);
XChangeSaveSet(ob_display, self->window, SetModeDelete);
/* we dont want events no more */
XSelectInput(ob_display, client->window, NoEventMask);
XSelectInput(ob_display, self->window, NoEventMask);
engine_frame_hide(client->frame);
engine_frame_hide(self->frame);
client_list = g_list_remove(client_list, client);
stacking_list = g_list_remove(stacking_list, client);
g_hash_table_remove(client_map, &client->window);
client_list = g_list_remove(client_list, self);
stacking_list = g_list_remove(stacking_list, self);
g_hash_table_remove(client_map, &self->window);
/* update the focus lists */
if (client->desktop == DESKTOP_ALL) {
if (self->desktop == DESKTOP_ALL) {
for (i = 0; i < screen_num_desktops; ++i)
focus_order[i] = g_list_remove(focus_order[i], client);
focus_order[i] = g_list_remove(focus_order[i], self);
} else {
i = client->desktop;
focus_order[i] = g_list_remove(focus_order[i], client);
i = self->desktop;
focus_order[i] = g_list_remove(focus_order[i], self);
}
/* once the client is out of the list, update the struts to remove it's
@ -287,20 +291,20 @@ void client_unmanage(Client *client)
screen_update_struts();
/* tell our parent(s) that we're gone */
if (client->transient_for == TRAN_GROUP) { /* transient of group */
if (self->transient_for == TRAN_GROUP) { /* transient of group */
GSList *it;
for (it = client->group->members; it; it = it->next)
if (it->data != client)
for (it = self->group->members; it; it = it->next)
if (it->data != self)
((Client*)it->data)->transients =
g_slist_remove(((Client*)it->data)->transients, client);
} else if (client->transient_for) { /* transient of window */
client->transient_for->transients =
g_slist_remove(client->transient_for->transients, client);
g_slist_remove(((Client*)it->data)->transients, self);
} else if (self->transient_for) { /* transient of window */
self->transient_for->transients =
g_slist_remove(self->transient_for->transients, self);
}
/* tell our transients that we're gone */
for (it = client->transients; it != NULL; it = it->next) {
for (it = self->transients; it != NULL; it = it->next) {
if (((Client*)it->data)->transient_for != TRAN_GROUP) {
((Client*)it->data)->transient_for = NULL;
client_calc_layer(it->data);
@ -308,49 +312,73 @@ void client_unmanage(Client *client)
}
/* remove from its group */
if (client->group)
group_remove(client->group, client);
if (self->group) {
group_remove(self->group, self);
self->group = NULL;
}
/* dispatch the unmapped event */
dispatch_client(Event_Client_Unmapped, client, 0, 0);
g_assert(client != NULL);
dispatch_client(Event_Client_Unmapped, self, 0, 0);
g_assert(self != NULL);
/* give the client its border back */
client_toggle_border(client, TRUE);
client_toggle_border(self, TRUE);
/* reparent the window out of the frame, and free the frame */
engine_frame_release_client(client->frame, client);
client->frame = NULL;
engine_frame_release_client(self->frame, self);
self->frame = NULL;
if (ob_state != State_Exiting) {
/* these values should not be persisted across a window
unmapping/mapping */
prop_erase(client->window, prop_atoms.net_wm_desktop);
prop_erase(client->window, prop_atoms.net_wm_state);
prop_erase(self->window, prop_atoms.net_wm_desktop);
prop_erase(self->window, prop_atoms.net_wm_state);
} else {
/* if we're left in an iconic state, the client wont be mapped. this is
bad, since we will no longer be managing the window on restart */
if (client->iconic)
XMapWindow(ob_display, client->window);
if (self->iconic)
XMapWindow(ob_display, self->window);
}
/* free all data allocated in the client struct */
g_slist_free(client->transients);
for (j = 0; j < client->nicons; ++j)
g_free(client->icons[j].data);
if (client->nicons > 0)
g_free(client->icons);
g_free(client->title);
g_free(client->icon_title);
g_free(client->name);
g_free(client->class);
g_free(client->role);
g_free(client);
g_slist_free(self->transients);
for (j = 0; j < self->nicons; ++j)
g_free(self->icons[j].data);
if (self->nicons > 0)
g_free(self->icons);
g_free(self->title);
g_free(self->icon_title);
g_free(self->name);
g_free(self->class);
g_free(self->role);
g_free(self);
/* update the list hints */
client_set_list();
}
static void client_move_onscreen(Client *self)
{
Rect *a;
int x = self->frame->area.x, y = self->frame->area.y;
a = screen_area(self->desktop);
if (x >= a->x + a->width - 1)
x = a->x + a->width - self->frame->area.width;
if (y >= a->y + a->height - 1)
y = a->y + a->height - self->frame->area.height;
if (x + self->frame->area.width - 1 < a->x)
x = a->x;
if (y + self->frame->area.height - 1< a->y)
y = a->y;
frame_frame_gravity(self->frame, &x, &y); /* get where the client
should be */
client_configure(self , Corner_TopLeft, x, y,
self->area.width, self->area.height,
TRUE, TRUE);
}
static void client_toggle_border(Client *self, gboolean show)
{
/* adjust our idea of where the client is, based on its border. When the