check for new windows always being onscreen.
rename the client pointer to self in teh manage unmanage functions for consistancy
This commit is contained in:
parent
7613d4d8ec
commit
5f53cd5fb8
1 changed files with 93 additions and 65 deletions
158
openbox/client.c
158
openbox/client.c
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@ -38,6 +38,7 @@ static void client_get_gravity(Client *self);
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static void client_showhide(Client *self);
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static void client_change_allowed_actions(Client *self);
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static void client_change_state(Client *self);
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static void client_move_onscreen(Client *self);
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static Client *search_focus_tree(Client *node, Client *skip);
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static void client_apply_startup_state(Client *self);
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static Client *search_modal_tree(Client *node, Client *skip);
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@ -143,7 +144,7 @@ void client_manage_all()
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void client_manage(Window window)
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{
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Client *client;
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Client *self;
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XEvent e;
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XWindowAttributes attrib;
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XSetWindowAttributes attrib_set;
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@ -191,56 +192,59 @@ void client_manage(Window window)
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/* create the Client struct, and populate it from the hints on the
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window */
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client = g_new(Client, 1);
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client->window = window;
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client_get_all(client);
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self = g_new(Client, 1);
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self->window = window;
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client_get_all(self);
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/* remove the client's border (and adjust re gravity) */
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client_toggle_border(client, FALSE);
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client_toggle_border(self, FALSE);
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/* specify that if we exit, the window should not be destroyed and should
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be reparented back to root automatically */
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XChangeSaveSet(ob_display, window, SetModeInsert);
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/* create the decoration frame for the client window */
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client->frame = engine_frame_new();
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self->frame = engine_frame_new();
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engine_frame_grab_client(client->frame, client);
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engine_frame_grab_client(self->frame, self);
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client_apply_startup_state(client);
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client_apply_startup_state(self);
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grab_server(FALSE);
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client_list = g_list_append(client_list, client);
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stacking_list = g_list_append(stacking_list, client);
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g_assert(!g_hash_table_lookup(client_map, &client->window));
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g_hash_table_insert(client_map, &client->window, client);
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client_list = g_list_append(client_list, self);
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stacking_list = g_list_append(stacking_list, self);
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g_assert(!g_hash_table_lookup(client_map, &self->window));
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g_hash_table_insert(client_map, &self->window, self);
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/* update the focus lists */
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if (client->desktop == DESKTOP_ALL) {
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if (self->desktop == DESKTOP_ALL) {
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for (i = 0; i < screen_num_desktops; ++i)
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focus_order[i] = g_list_append(focus_order[i], client);
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focus_order[i] = g_list_append(focus_order[i], self);
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} else {
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i = client->desktop;
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focus_order[i] = g_list_append(focus_order[i], client);
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i = self->desktop;
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focus_order[i] = g_list_append(focus_order[i], self);
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}
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stacking_raise(client);
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stacking_raise(self);
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screen_update_struts();
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dispatch_client(Event_Client_New, client, 0, 0);
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dispatch_client(Event_Client_New, self, 0, 0);
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client_showhide(client);
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client_showhide(self);
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dispatch_client(Event_Client_Mapped, client, 0, 0);
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dispatch_client(Event_Client_Mapped, self, 0, 0);
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if (ob_state != State_Starting && focus_new)
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client_focus(client);
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client_focus(self);
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/* update the list hints */
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client_set_list();
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/* make sure the window is visible */
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client_move_onscreen(self);
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/* g_message("Managed window 0x%lx", window);*/
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}
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@ -250,36 +254,36 @@ void client_unmanage_all()
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client_unmanage(client_list->data);
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}
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void client_unmanage(Client *client)
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void client_unmanage(Client *self)
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{
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guint i;
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int j;
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GSList *it;
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/* g_message("Unmanaging window: %lx", client->window);*/
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/* g_message("Unmanaging window: %lx", self->window);*/
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dispatch_client(Event_Client_Destroy, client, 0, 0);
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g_assert(client != NULL);
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dispatch_client(Event_Client_Destroy, self, 0, 0);
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g_assert(self != NULL);
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/* remove the window from our save set */
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XChangeSaveSet(ob_display, client->window, SetModeDelete);
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XChangeSaveSet(ob_display, self->window, SetModeDelete);
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/* we dont want events no more */
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XSelectInput(ob_display, client->window, NoEventMask);
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XSelectInput(ob_display, self->window, NoEventMask);
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engine_frame_hide(client->frame);
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engine_frame_hide(self->frame);
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client_list = g_list_remove(client_list, client);
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stacking_list = g_list_remove(stacking_list, client);
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g_hash_table_remove(client_map, &client->window);
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client_list = g_list_remove(client_list, self);
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stacking_list = g_list_remove(stacking_list, self);
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g_hash_table_remove(client_map, &self->window);
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/* update the focus lists */
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if (client->desktop == DESKTOP_ALL) {
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if (self->desktop == DESKTOP_ALL) {
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for (i = 0; i < screen_num_desktops; ++i)
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focus_order[i] = g_list_remove(focus_order[i], client);
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focus_order[i] = g_list_remove(focus_order[i], self);
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} else {
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i = client->desktop;
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focus_order[i] = g_list_remove(focus_order[i], client);
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i = self->desktop;
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focus_order[i] = g_list_remove(focus_order[i], self);
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}
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/* once the client is out of the list, update the struts to remove it's
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@ -287,20 +291,20 @@ void client_unmanage(Client *client)
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screen_update_struts();
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/* tell our parent(s) that we're gone */
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if (client->transient_for == TRAN_GROUP) { /* transient of group */
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if (self->transient_for == TRAN_GROUP) { /* transient of group */
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GSList *it;
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for (it = client->group->members; it; it = it->next)
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if (it->data != client)
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for (it = self->group->members; it; it = it->next)
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if (it->data != self)
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((Client*)it->data)->transients =
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g_slist_remove(((Client*)it->data)->transients, client);
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} else if (client->transient_for) { /* transient of window */
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client->transient_for->transients =
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g_slist_remove(client->transient_for->transients, client);
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g_slist_remove(((Client*)it->data)->transients, self);
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} else if (self->transient_for) { /* transient of window */
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self->transient_for->transients =
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g_slist_remove(self->transient_for->transients, self);
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}
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/* tell our transients that we're gone */
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for (it = client->transients; it != NULL; it = it->next) {
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for (it = self->transients; it != NULL; it = it->next) {
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if (((Client*)it->data)->transient_for != TRAN_GROUP) {
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((Client*)it->data)->transient_for = NULL;
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client_calc_layer(it->data);
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@ -308,49 +312,73 @@ void client_unmanage(Client *client)
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}
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/* remove from its group */
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if (client->group)
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group_remove(client->group, client);
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if (self->group) {
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group_remove(self->group, self);
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self->group = NULL;
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}
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/* dispatch the unmapped event */
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dispatch_client(Event_Client_Unmapped, client, 0, 0);
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g_assert(client != NULL);
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dispatch_client(Event_Client_Unmapped, self, 0, 0);
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g_assert(self != NULL);
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/* give the client its border back */
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client_toggle_border(client, TRUE);
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client_toggle_border(self, TRUE);
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/* reparent the window out of the frame, and free the frame */
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engine_frame_release_client(client->frame, client);
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client->frame = NULL;
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engine_frame_release_client(self->frame, self);
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self->frame = NULL;
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if (ob_state != State_Exiting) {
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/* these values should not be persisted across a window
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unmapping/mapping */
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prop_erase(client->window, prop_atoms.net_wm_desktop);
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prop_erase(client->window, prop_atoms.net_wm_state);
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prop_erase(self->window, prop_atoms.net_wm_desktop);
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prop_erase(self->window, prop_atoms.net_wm_state);
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} else {
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/* if we're left in an iconic state, the client wont be mapped. this is
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bad, since we will no longer be managing the window on restart */
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if (client->iconic)
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XMapWindow(ob_display, client->window);
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if (self->iconic)
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XMapWindow(ob_display, self->window);
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}
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/* free all data allocated in the client struct */
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g_slist_free(client->transients);
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for (j = 0; j < client->nicons; ++j)
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g_free(client->icons[j].data);
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if (client->nicons > 0)
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g_free(client->icons);
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g_free(client->title);
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g_free(client->icon_title);
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g_free(client->name);
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g_free(client->class);
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g_free(client->role);
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g_free(client);
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g_slist_free(self->transients);
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for (j = 0; j < self->nicons; ++j)
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g_free(self->icons[j].data);
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if (self->nicons > 0)
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g_free(self->icons);
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g_free(self->title);
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g_free(self->icon_title);
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g_free(self->name);
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g_free(self->class);
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g_free(self->role);
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g_free(self);
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/* update the list hints */
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client_set_list();
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}
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static void client_move_onscreen(Client *self)
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{
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Rect *a;
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int x = self->frame->area.x, y = self->frame->area.y;
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a = screen_area(self->desktop);
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if (x >= a->x + a->width - 1)
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x = a->x + a->width - self->frame->area.width;
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if (y >= a->y + a->height - 1)
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y = a->y + a->height - self->frame->area.height;
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if (x + self->frame->area.width - 1 < a->x)
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x = a->x;
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if (y + self->frame->area.height - 1< a->y)
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y = a->y;
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frame_frame_gravity(self->frame, &x, &y); /* get where the client
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should be */
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client_configure(self , Corner_TopLeft, x, y,
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self->area.width, self->area.height,
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TRUE, TRUE);
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}
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static void client_toggle_border(Client *self, gboolean show)
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{
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/* adjust our idea of where the client is, based on its border. When the
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