add code for snapping windows to screen edges
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parent
029f35d613
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3 changed files with 58 additions and 2 deletions
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@ -20,11 +20,11 @@ ob3_LDADD=@LIBINTL@ ../render/librender.a
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ob3_LDFLAGS=-export-dynamic
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ob3_SOURCES=client.c event.c extensions.c focus.c frame.c openbox.c prop.c \
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screen.c stacking.c xerror.c themerc.c timer.c dispatch.c \
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engine.c plugin.c action.c grab.c
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engine.c plugin.c action.c grab.c snap.c
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noinst_HEADERS=client.h event.h extensions.h focus.h frame.h geom.h gettext.h \
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openbox.h prop.h screen.h stacking.h xerror.h themerc.h dispatch.h \
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timer.h engine.h plugin.h action.h grab.h
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timer.h engine.h plugin.h action.h grab.h snap.h
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MAINTAINERCLEANFILES= Makefile.in
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48
openbox/snap.c
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48
openbox/snap.c
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@ -0,0 +1,48 @@
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#include "client.h"
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#include "frame.h"
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#include "stacking.h"
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#include "screen.h"
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static int resistance = 10;
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void snap_move(Client *c, int *x, int *y, int w, int h)
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{
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GList *it;
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Rect *area;
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int l, t, r, b; /* requested edges */
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int al, at, ar, ab; /* screen area edges */
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int cl, ct, cr, cb; /* current edges */
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/* add the frame to the dimensions */
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l = *x;
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t = *y;
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r = l + w - 1;
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b = t + h - 1;
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cl = c->frame->area.x;
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ct = c->frame->area.y;
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cr = cl + c->frame->area.width - 1;
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cb = ct + c->frame->area.height - 1;
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/* snap to other clients */
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for (it = stacking_list; it != NULL; it = it->next) {
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/* XXX foo */
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}
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/* get the screen boundaries */
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area = screen_area(c->desktop);
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al = area->x;
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at = area->y;
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ar = al + area->width - 1;
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ab = at + area->height - 1;
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/* snap to screen edges */
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if (cl >= al && l < al && l >= al - resistance)
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*x = al;
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else if (cr <= ar && r > ar && r <= ar + resistance)
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*x = ar - w + 1;
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if (ct >= at && t < at && t >= at - resistance)
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*y = at;
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else if (cb <= ab && b > ab && b < ab + resistance)
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*y = ab - h + 1;
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}
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8
openbox/snap.h
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8
openbox/snap.h
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@ -0,0 +1,8 @@
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#ifndef __snap_h
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#define __snap_h
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#include "client.h"
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void snap_move(Client *c, int *x, int *y, int w, int h);
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#endif
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