add code for snapping windows to screen edges

This commit is contained in:
Dana Jansens 2003-03-19 19:21:55 +00:00
parent 029f35d613
commit 5b5ab0408a
3 changed files with 58 additions and 2 deletions

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@ -20,11 +20,11 @@ ob3_LDADD=@LIBINTL@ ../render/librender.a
ob3_LDFLAGS=-export-dynamic
ob3_SOURCES=client.c event.c extensions.c focus.c frame.c openbox.c prop.c \
screen.c stacking.c xerror.c themerc.c timer.c dispatch.c \
engine.c plugin.c action.c grab.c
engine.c plugin.c action.c grab.c snap.c
noinst_HEADERS=client.h event.h extensions.h focus.h frame.h geom.h gettext.h \
openbox.h prop.h screen.h stacking.h xerror.h themerc.h dispatch.h \
timer.h engine.h plugin.h action.h grab.h
timer.h engine.h plugin.h action.h grab.h snap.h
MAINTAINERCLEANFILES= Makefile.in

48
openbox/snap.c Normal file
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@ -0,0 +1,48 @@
#include "client.h"
#include "frame.h"
#include "stacking.h"
#include "screen.h"
static int resistance = 10;
void snap_move(Client *c, int *x, int *y, int w, int h)
{
GList *it;
Rect *area;
int l, t, r, b; /* requested edges */
int al, at, ar, ab; /* screen area edges */
int cl, ct, cr, cb; /* current edges */
/* add the frame to the dimensions */
l = *x;
t = *y;
r = l + w - 1;
b = t + h - 1;
cl = c->frame->area.x;
ct = c->frame->area.y;
cr = cl + c->frame->area.width - 1;
cb = ct + c->frame->area.height - 1;
/* snap to other clients */
for (it = stacking_list; it != NULL; it = it->next) {
/* XXX foo */
}
/* get the screen boundaries */
area = screen_area(c->desktop);
al = area->x;
at = area->y;
ar = al + area->width - 1;
ab = at + area->height - 1;
/* snap to screen edges */
if (cl >= al && l < al && l >= al - resistance)
*x = al;
else if (cr <= ar && r > ar && r <= ar + resistance)
*x = ar - w + 1;
if (ct >= at && t < at && t >= at - resistance)
*y = at;
else if (cb <= ab && b > ab && b < ab + resistance)
*y = ab - h + 1;
}

8
openbox/snap.h Normal file
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@ -0,0 +1,8 @@
#ifndef __snap_h
#define __snap_h
#include "client.h"
void snap_move(Client *c, int *x, int *y, int w, int h);
#endif