fix rendering argb textures on solid backgrounds

This commit is contained in:
Dana Jansens 2007-05-20 22:06:03 +00:00
parent 4c7119f94f
commit 599b63e471

View file

@ -40,7 +40,7 @@ static void pixel_data_to_pixmap(RrAppearance *l,
Pixmap RrPaintPixmap(RrAppearance *a, gint w, gint h) Pixmap RrPaintPixmap(RrAppearance *a, gint w, gint h)
{ {
gint i, transferred = 0, sw, sh, partial_w, partial_h; gint i, transferred = 0, sw, sh, partial_w, partial_h, force_transfer = 0;
RrPixel32 *source, *dest; RrPixel32 *source, *dest;
Pixmap oldp = None; Pixmap oldp = None;
RrRect tarea; /* area in which to draw textures */ RrRect tarea; /* area in which to draw textures */
@ -160,14 +160,18 @@ Pixmap RrPaintPixmap(RrAppearance *a, gint w, gint h)
&a->texture[i].data.rgba, &a->texture[i].data.rgba,
a->w, a->h, a->w, a->h,
&tarea); &tarea);
force_transfer = 1;
break; break;
} }
} }
if (!transferred) { if (!transferred) {
transferred = 1; transferred = 1;
if ((a->surface.grad != RR_SURFACE_SOLID) || (a->surface.interlaced)) if ((a->surface.grad != RR_SURFACE_SOLID) || (a->surface.interlaced) ||
force_transfer)
{
pixel_data_to_pixmap(a, 0, 0, w, h); pixel_data_to_pixmap(a, 0, 0, w, h);
}
} }
return oldp; return oldp;