Fix send to menu, having deleted workspaces in it.
Fix workspace warping, move the mouse and window the same amount. Fix workspace switching. Put old code back that worked better.
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2d11488069
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551a17d256
8 changed files with 88 additions and 80 deletions
11
CHANGELOG
11
CHANGELOG
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@ -1,5 +1,16 @@
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Changelog for Openbox:
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2.0.1:
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* Fix SendTo menus. They would keep workspaces that
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had been deleted. (Ben Jansens)
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* Fixes for workspace switching. Putting old code (Ben Jansens)
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back.
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* Fixes for workspace warping. Window and mouse would (Ben Jansens)
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move slightly out of sync, as one motion event would
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get dropped.
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2.0.0:
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* Add an rc option (modiferMask) to allow changing (Ben Jansens)
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which modifier combo Openbox uses for mouse
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@ -1186,20 +1186,38 @@ unsigned int BScreen::removeLastWorkspace(void) {
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void BScreen::changeWorkspaceID(unsigned int id) {
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if (! current_workspace || id == current_workspace->getID()) return;
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current_workspace->hide();
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BlackboxWindow *focused = blackbox->getFocusedWindow();
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if (focused && focused->getScreen() == this) {
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assert(focused->isStuck() ||
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focused->getWorkspaceNumber() == current_workspace->getID());
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current_workspace->setLastFocusedWindow(focused);
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} else {
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// if no window had focus, no need to store a last focus
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current_workspace->setLastFocusedWindow((BlackboxWindow *) 0);
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}
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// when we switch workspaces, unfocus whatever was focused
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blackbox->setFocusedWindow((BlackboxWindow *) 0);
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current_workspace->hideAll();
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workspacemenu->setItemSelected(current_workspace->getID() + 2, False);
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current_workspace = getWorkspace(id);
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current_workspace->show();
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xatom->setValue(getRootWindow(), XAtom::net_current_desktop,
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XAtom::cardinal, id);
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workspacemenu->setItemSelected(current_workspace->getID() + 2, True);
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toolbar->redrawWorkspaceLabel(True);
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current_workspace->showAll();
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if (resource.focus_last && current_workspace->getLastFocusedWindow()) {
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XSync(blackbox->getXDisplay(), False);
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current_workspace->getLastFocusedWindow()->setInputFocus();
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}
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updateNetizenCurrentWorkspace();
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}
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@ -3058,10 +3058,6 @@ void BlackboxWindow::doMove(int x_root, int y_root) {
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dx -= frame.border_w;
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dy -= frame.border_w;
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if (screen->doWorkspaceWarping())
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if (doWorkspaceWarping(x_root, y_root, dx, dy))
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return;
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doWindowSnapping(dx, dy);
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if (screen->doOpaqueMove()) {
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@ -3084,12 +3080,15 @@ void BlackboxWindow::doMove(int x_root, int y_root) {
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frame.changing.height() - 1);
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}
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if (screen->doWorkspaceWarping())
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doWorkspaceWarping(x_root, y_root, dx, dy);
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screen->showPosition(dx, dy);
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}
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bool BlackboxWindow::doWorkspaceWarping(int x_root, int y_root,
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int dx, int dy) {
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void BlackboxWindow::doWorkspaceWarping(int x_root, int y_root,
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int &dx, int dy) {
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// workspace warping
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bool warp = False;
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unsigned int dest = screen->getCurrentWorkspaceID();
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@ -3106,7 +3105,7 @@ bool BlackboxWindow::doWorkspaceWarping(int x_root, int y_root,
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else dest = 0;
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}
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if (! warp)
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return false;
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return;
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endMove();
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bool focus = flags.focused; // had focus while moving?
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@ -3116,6 +3115,15 @@ bool BlackboxWindow::doWorkspaceWarping(int x_root, int y_root,
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if (focus)
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setInputFocus();
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int dest_x;
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if (x_root <= 0) {
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dest_x = screen->getRect().right() - 1;
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dx += screen->getRect().width() - 1;
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} else {
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dest_x = 0;
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dx -= screen->getRect().width() - 1;
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}
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/*
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We grab the X server here because we are moving the window and then the
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mouse cursor. When one moves, it could end up putting the mouse cursor
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@ -3123,23 +3131,15 @@ bool BlackboxWindow::doWorkspaceWarping(int x_root, int y_root,
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move on another window.
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*/
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XGrabServer(blackbox->getXDisplay());
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int dest_x;
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if (x_root <= 0) {
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dest_x = screen->getRect().right() - 1;
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configure(dx + (screen->getRect().width() - 1), dy,
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frame.rect.width(), frame.rect.height());
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} else {
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dest_x = 0;
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configure(dx - (screen->getRect().width() - 1), dy,
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frame.rect.width(), frame.rect.height());
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}
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configure(dx, dy, frame.rect.width(), frame.rect.height());
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XWarpPointer(blackbox->getXDisplay(), None,
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screen->getRootWindow(), 0, 0, 0, 0,
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dest_x, y_root);
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XUngrabServer(blackbox->getXDisplay());
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beginMove(dest_x, y_root);
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return true;
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}
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@ -296,7 +296,7 @@ private:
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void setState(unsigned long new_state);
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void upsize(void);
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void doMove(int x_root, int y_root);
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bool doWorkspaceWarping(int x_root, int y_root, int dx, int dy);
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void doWorkspaceWarping(int x_root, int y_root, int &dx, int dy);
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void doWindowSnapping(int &dx, int &dy);
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void endMove(void);
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void doResize(int x_root, int y_root);
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@ -182,9 +182,8 @@ void Windowmenu::SendtoWorkspacemenu::itemSelected(int button,
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void Windowmenu::SendtoWorkspacemenu::update(void) {
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unsigned int i, r = getCount(),
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workspace_count = getScreen()->getWorkspaceCount();
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if (r > workspace_count) {
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for (i = r; i < workspace_count; ++i)
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remove(0);
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while (r > workspace_count) {
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remove(0);
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r = getCount();
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}
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@ -225,6 +225,36 @@ void Workspace::removeAll(void) {
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windowList.front()->iconify();
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}
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void Workspace::showAll(void) {
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BlackboxWindowList::iterator it = stackingList.begin();
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const BlackboxWindowList::iterator end = stackingList.end();
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for (; it != end; ++it) {
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BlackboxWindow *bw = *it;
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// not normal windows cant focus from mouse enters anyways, so we dont
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// need to unmap/remap them on workspace changes
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if (! bw->isStuck() || bw->isNormal())
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bw->show();
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}
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}
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void Workspace::hideAll(void) {
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// withdraw in reverse order to minimize the number of Expose events
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BlackboxWindowList lst(stackingList.rbegin(), stackingList.rend());
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BlackboxWindowList::iterator it = lst.begin();
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const BlackboxWindowList::iterator end = lst.end();
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for (; it != end; ++it) {
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BlackboxWindow *bw = *it;
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// not normal windows cant focus from mouse enters anyways, so we dont
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// need to unmap/remap them on workspace changes
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if (! bw->isStuck() || bw->isNormal())
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bw->withdraw();
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}
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}
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/*
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* returns the number of transients for win, plus the number of transients
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@ -430,57 +460,6 @@ void Workspace::appendStackOrder(BlackboxWindowList &stack_order) const {
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}
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void Workspace::hide(void) {
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BlackboxWindow *focused = screen->getBlackbox()->getFocusedWindow();
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if (focused && focused->getScreen() == screen) {
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assert(focused->isStuck() || focused->getWorkspaceNumber() == id);
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lastfocus = focused;
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} else {
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// if no window had focus, no need to store a last focus
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lastfocus = (BlackboxWindow *) 0;
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}
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// when we switch workspaces, unfocus whatever was focused
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screen->getBlackbox()->setFocusedWindow((BlackboxWindow *) 0);
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// withdraw windows in reverse order to minimize the number of Expose events
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BlackboxWindowList::reverse_iterator it = stackingList.rbegin();
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const BlackboxWindowList::reverse_iterator end = stackingList.rend();
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for (; it != end; ++it) {
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BlackboxWindow *bw = *it;
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// not normal windows cant focus from mouse enters anyways, so we dont
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// need to unmap/remap them on workspace changes
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if (! bw->isStuck() || bw->isNormal())
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bw->withdraw();
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}
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}
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void Workspace::show(void) {
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BlackboxWindowList::iterator it = stackingList.begin();
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const BlackboxWindowList::iterator end = stackingList.end();
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for (; it != end; ++it) {
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BlackboxWindow *bw = *it;
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// not normal windows cant focus from mouse enters anyways, so we dont
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// need to unmap/remap them on workspace changes
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if (! bw->isStuck() || bw->isNormal())
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bw->show();
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}
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XSync(screen->getBlackbox()->getXDisplay(), False);
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if (screen->doFocusLast()) {
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if (! screen->isSloppyFocus() && ! lastfocus && ! stackingList.empty())
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lastfocus = stackingList.front();
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if (lastfocus)
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lastfocus->setInputFocus();
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}
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}
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bool Workspace::isCurrent(void) const {
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return (id == screen->getCurrentWorkspaceID());
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}
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@ -104,8 +104,8 @@ public:
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unsigned int getCount(void) const;
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void appendStackOrder(BlackboxWindowList &stack_order) const;
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void show(void);
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void hide(void);
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void showAll(void);
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void hideAll(void);
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void removeAll(void);
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void raiseWindow(BlackboxWindow *w);
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void lowerWindow(BlackboxWindow *w);
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@ -2,8 +2,9 @@ Epist design notes, by woodblock
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--------------------------------
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- Chained keybindings like emacs, and I suppose vi if you're wierd like that.
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- most actions can take extra parameters. probably only numbers, or strings, maybe both.
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- no interactive string inputs
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- most actions can take extra parameters. probably only numbers,
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or strings, maybe both.
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- no interactive string inputs
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- A config file that doesn't suck
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