Fix send to menu, having deleted workspaces in it.

Fix workspace warping, move the mouse and window the same amount.
Fix workspace switching. Put old code back that worked better.
This commit is contained in:
Dana Jansens 2002-08-20 15:38:51 +00:00
parent 2d11488069
commit 551a17d256
8 changed files with 88 additions and 80 deletions

View file

@ -1,5 +1,16 @@
Changelog for Openbox:
2.0.1:
* Fix SendTo menus. They would keep workspaces that
had been deleted. (Ben Jansens)
* Fixes for workspace switching. Putting old code (Ben Jansens)
back.
* Fixes for workspace warping. Window and mouse would (Ben Jansens)
move slightly out of sync, as one motion event would
get dropped.
2.0.0:
* Add an rc option (modiferMask) to allow changing (Ben Jansens)
which modifier combo Openbox uses for mouse

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@ -1186,20 +1186,38 @@ unsigned int BScreen::removeLastWorkspace(void) {
void BScreen::changeWorkspaceID(unsigned int id) {
if (! current_workspace || id == current_workspace->getID()) return;
current_workspace->hide();
BlackboxWindow *focused = blackbox->getFocusedWindow();
if (focused && focused->getScreen() == this) {
assert(focused->isStuck() ||
focused->getWorkspaceNumber() == current_workspace->getID());
current_workspace->setLastFocusedWindow(focused);
} else {
// if no window had focus, no need to store a last focus
current_workspace->setLastFocusedWindow((BlackboxWindow *) 0);
}
// when we switch workspaces, unfocus whatever was focused
blackbox->setFocusedWindow((BlackboxWindow *) 0);
current_workspace->hideAll();
workspacemenu->setItemSelected(current_workspace->getID() + 2, False);
current_workspace = getWorkspace(id);
current_workspace->show();
xatom->setValue(getRootWindow(), XAtom::net_current_desktop,
XAtom::cardinal, id);
workspacemenu->setItemSelected(current_workspace->getID() + 2, True);
toolbar->redrawWorkspaceLabel(True);
current_workspace->showAll();
if (resource.focus_last && current_workspace->getLastFocusedWindow()) {
XSync(blackbox->getXDisplay(), False);
current_workspace->getLastFocusedWindow()->setInputFocus();
}
updateNetizenCurrentWorkspace();
}

View file

@ -3058,10 +3058,6 @@ void BlackboxWindow::doMove(int x_root, int y_root) {
dx -= frame.border_w;
dy -= frame.border_w;
if (screen->doWorkspaceWarping())
if (doWorkspaceWarping(x_root, y_root, dx, dy))
return;
doWindowSnapping(dx, dy);
if (screen->doOpaqueMove()) {
@ -3084,12 +3080,15 @@ void BlackboxWindow::doMove(int x_root, int y_root) {
frame.changing.height() - 1);
}
if (screen->doWorkspaceWarping())
doWorkspaceWarping(x_root, y_root, dx, dy);
screen->showPosition(dx, dy);
}
bool BlackboxWindow::doWorkspaceWarping(int x_root, int y_root,
int dx, int dy) {
void BlackboxWindow::doWorkspaceWarping(int x_root, int y_root,
int &dx, int dy) {
// workspace warping
bool warp = False;
unsigned int dest = screen->getCurrentWorkspaceID();
@ -3106,7 +3105,7 @@ bool BlackboxWindow::doWorkspaceWarping(int x_root, int y_root,
else dest = 0;
}
if (! warp)
return false;
return;
endMove();
bool focus = flags.focused; // had focus while moving?
@ -3116,6 +3115,15 @@ bool BlackboxWindow::doWorkspaceWarping(int x_root, int y_root,
if (focus)
setInputFocus();
int dest_x;
if (x_root <= 0) {
dest_x = screen->getRect().right() - 1;
dx += screen->getRect().width() - 1;
} else {
dest_x = 0;
dx -= screen->getRect().width() - 1;
}
/*
We grab the X server here because we are moving the window and then the
mouse cursor. When one moves, it could end up putting the mouse cursor
@ -3123,23 +3131,15 @@ bool BlackboxWindow::doWorkspaceWarping(int x_root, int y_root,
move on another window.
*/
XGrabServer(blackbox->getXDisplay());
int dest_x;
if (x_root <= 0) {
dest_x = screen->getRect().right() - 1;
configure(dx + (screen->getRect().width() - 1), dy,
frame.rect.width(), frame.rect.height());
} else {
dest_x = 0;
configure(dx - (screen->getRect().width() - 1), dy,
frame.rect.width(), frame.rect.height());
}
configure(dx, dy, frame.rect.width(), frame.rect.height());
XWarpPointer(blackbox->getXDisplay(), None,
screen->getRootWindow(), 0, 0, 0, 0,
dest_x, y_root);
XUngrabServer(blackbox->getXDisplay());
beginMove(dest_x, y_root);
return true;
}

View file

@ -296,7 +296,7 @@ private:
void setState(unsigned long new_state);
void upsize(void);
void doMove(int x_root, int y_root);
bool doWorkspaceWarping(int x_root, int y_root, int dx, int dy);
void doWorkspaceWarping(int x_root, int y_root, int &dx, int dy);
void doWindowSnapping(int &dx, int &dy);
void endMove(void);
void doResize(int x_root, int y_root);

View file

@ -182,8 +182,7 @@ void Windowmenu::SendtoWorkspacemenu::itemSelected(int button,
void Windowmenu::SendtoWorkspacemenu::update(void) {
unsigned int i, r = getCount(),
workspace_count = getScreen()->getWorkspaceCount();
if (r > workspace_count) {
for (i = r; i < workspace_count; ++i)
while (r > workspace_count) {
remove(0);
r = getCount();
}

View file

@ -225,6 +225,36 @@ void Workspace::removeAll(void) {
windowList.front()->iconify();
}
void Workspace::showAll(void) {
BlackboxWindowList::iterator it = stackingList.begin();
const BlackboxWindowList::iterator end = stackingList.end();
for (; it != end; ++it) {
BlackboxWindow *bw = *it;
// not normal windows cant focus from mouse enters anyways, so we dont
// need to unmap/remap them on workspace changes
if (! bw->isStuck() || bw->isNormal())
bw->show();
}
}
void Workspace::hideAll(void) {
// withdraw in reverse order to minimize the number of Expose events
BlackboxWindowList lst(stackingList.rbegin(), stackingList.rend());
BlackboxWindowList::iterator it = lst.begin();
const BlackboxWindowList::iterator end = lst.end();
for (; it != end; ++it) {
BlackboxWindow *bw = *it;
// not normal windows cant focus from mouse enters anyways, so we dont
// need to unmap/remap them on workspace changes
if (! bw->isStuck() || bw->isNormal())
bw->withdraw();
}
}
/*
* returns the number of transients for win, plus the number of transients
@ -430,57 +460,6 @@ void Workspace::appendStackOrder(BlackboxWindowList &stack_order) const {
}
void Workspace::hide(void) {
BlackboxWindow *focused = screen->getBlackbox()->getFocusedWindow();
if (focused && focused->getScreen() == screen) {
assert(focused->isStuck() || focused->getWorkspaceNumber() == id);
lastfocus = focused;
} else {
// if no window had focus, no need to store a last focus
lastfocus = (BlackboxWindow *) 0;
}
// when we switch workspaces, unfocus whatever was focused
screen->getBlackbox()->setFocusedWindow((BlackboxWindow *) 0);
// withdraw windows in reverse order to minimize the number of Expose events
BlackboxWindowList::reverse_iterator it = stackingList.rbegin();
const BlackboxWindowList::reverse_iterator end = stackingList.rend();
for (; it != end; ++it) {
BlackboxWindow *bw = *it;
// not normal windows cant focus from mouse enters anyways, so we dont
// need to unmap/remap them on workspace changes
if (! bw->isStuck() || bw->isNormal())
bw->withdraw();
}
}
void Workspace::show(void) {
BlackboxWindowList::iterator it = stackingList.begin();
const BlackboxWindowList::iterator end = stackingList.end();
for (; it != end; ++it) {
BlackboxWindow *bw = *it;
// not normal windows cant focus from mouse enters anyways, so we dont
// need to unmap/remap them on workspace changes
if (! bw->isStuck() || bw->isNormal())
bw->show();
}
XSync(screen->getBlackbox()->getXDisplay(), False);
if (screen->doFocusLast()) {
if (! screen->isSloppyFocus() && ! lastfocus && ! stackingList.empty())
lastfocus = stackingList.front();
if (lastfocus)
lastfocus->setInputFocus();
}
}
bool Workspace::isCurrent(void) const {
return (id == screen->getCurrentWorkspaceID());
}

View file

@ -104,8 +104,8 @@ public:
unsigned int getCount(void) const;
void appendStackOrder(BlackboxWindowList &stack_order) const;
void show(void);
void hide(void);
void showAll(void);
void hideAll(void);
void removeAll(void);
void raiseWindow(BlackboxWindow *w);
void lowerWindow(BlackboxWindow *w);

View file

@ -2,7 +2,8 @@ Epist design notes, by woodblock
--------------------------------
- Chained keybindings like emacs, and I suppose vi if you're wierd like that.
- most actions can take extra parameters. probably only numbers, or strings, maybe both.
- most actions can take extra parameters. probably only numbers,
or strings, maybe both.
- no interactive string inputs
- A config file that doesn't suck