set the interactive action to NULL before doing its cleanup phase
if the cleanup ends up cancelling the "current interactive action", it would cause the end function to be called again, which sucks. for instance if the cleanup function uses the Focus action. this prevents the unwanted loop into the interactive action cleanup.
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1 changed files with 10 additions and 4 deletions
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@ -383,13 +383,19 @@ static gboolean actions_interactive_begin_act(ObActionsAct *act, guint state)
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static void actions_interactive_end_act(void)
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{
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if (interactive_act) {
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ObActionsAct *ia = interactive_act;
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/* set this to NULL first so the i_post() function can't cause this to
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get called again (if it decides it wants to cancel any ongoing
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interactive action). */
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interactive_act = NULL;
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ungrab_keyboard();
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if (interactive_act->i_post)
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interactive_act->i_post(interactive_act->options);
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if (ia->i_post)
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ia->i_post(ia->options);
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actions_act_unref(interactive_act);
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interactive_act = NULL;
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actions_act_unref(ia);
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}
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}
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