roll back focus fallback change, so it behaves well with new stacking
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d113b9f33f
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52176d1485
3 changed files with 9 additions and 8 deletions
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@ -244,11 +244,14 @@ static ObClient* focus_fallback_transient(ObClient *top, ObClient *old)
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return NULL;
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}
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ObClient* focus_fallback_target(ObFocusFallbackType type, ObClient *old)
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ObClient* focus_fallback_target(ObFocusFallbackType type)
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{
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GList *it;
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ObClient *old;
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ObClient *target = NULL;
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old = focus_client;
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if ((type == OB_FOCUS_FALLBACK_UNFOCUSING
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|| type == OB_FOCUS_FALLBACK_CLOSED) && old) {
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if (old->transient_for) {
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@ -257,8 +260,8 @@ ObClient* focus_fallback_target(ObFocusFallbackType type, ObClient *old)
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if (!config_focus_follow || config_focus_last)
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trans = TRUE;
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else if ((target = client_under_pointer()) &&
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(client_search_transient
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(client_search_top_parent(target), old)))
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client_search_transient
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(client_search_top_parent(target), old))
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trans = TRUE;
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/* try for transient relations */
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@ -337,7 +340,6 @@ ObClient* focus_fallback_target(ObFocusFallbackType type, ObClient *old)
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void focus_fallback(ObFocusFallbackType type)
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{
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ObClient *new;
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ObClient *old = focus_client;
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/* unfocus any focused clients.. they can be focused by Pointer events
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and such, and then when I try focus them, I won't get a FocusIn event
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@ -345,7 +347,7 @@ void focus_fallback(ObFocusFallbackType type)
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*/
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focus_set_client(NULL);
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if ((new = focus_fallback_target(type, old)))
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if ((new = focus_fallback_target(type)))
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client_focus(new);
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}
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@ -53,8 +53,7 @@ typedef enum {
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OB_FOCUS_FALLBACK_NOFOCUS /*!< nothing has focus for some reason */
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} ObFocusFallbackType;
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struct _ObClient* focus_fallback_target(ObFocusFallbackType type,
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struct _ObClient *old);
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struct _ObClient* focus_fallback_target(ObFocusFallbackType type);
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/*! Call this when you need to focus something! */
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void focus_fallback(ObFocusFallbackType type);
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@ -465,7 +465,7 @@ void screen_set_desktop(guint num)
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event_ignore_queued_enters();
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focus_hilite = focus_fallback_target(OB_FOCUS_FALLBACK_NOFOCUS, NULL);
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focus_hilite = focus_fallback_target(OB_FOCUS_FALLBACK_NOFOCUS);
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if (focus_hilite) {
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frame_adjust_focus(focus_hilite->frame, TRUE);
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