export config values
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1 changed files with 35 additions and 12 deletions
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@ -3,14 +3,28 @@
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#include "../kernel/frame.h"
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#include "../kernel/stacking.h"
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#include "../kernel/screen.h"
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#include "../kernel/config.h"
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#include <glib.h>
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#define DEFAULT_RESISTANCE 10
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void plugin_setup_config()
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{
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}
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ConfigValue val;
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static int resistance = 10;
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static gboolean window_resistance = TRUE; /* window-to-window */
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config_def_set(config_def_new("resistance", Config_Integer,
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"Edge Resistance",
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"The amount of resistance to provide when "
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"moving windows past edges."
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"positioned."));
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config_def_set(config_def_new("resistance.windows", Config_Bool,
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"Edge Resistance On Windows",
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"Whether to provide edge resistance when "
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"moving windows past the edge of another "
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"window."));
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val.bool = TRUE;
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config_set("resistance.windows", Config_Bool, val);
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}
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static void resist(Client *c, int *x, int *y)
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{
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@ -21,6 +35,15 @@ static void resist(Client *c, int *x, int *y)
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int cl, ct, cr, cb; /* current edges */
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int w, h; /* current size */
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gboolean snapx = FALSE, snapy = FALSE;
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ConfigValue resist, window_resist;
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if (!config_get("resistance", Config_Integer, &resist) ||
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resist.integer < 0) {
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resist.integer = DEFAULT_RESISTANCE;
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config_set("resistance", Config_Integer, resist);
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}
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if (!config_get("resistance.windows", Config_Bool, &window_resist))
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g_assert_not_reached();
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w = c->frame->area.width;
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h = c->frame->area.height;
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@ -36,7 +59,7 @@ static void resist(Client *c, int *x, int *y)
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cb = ct + c->frame->area.height - 1;
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/* snap to other clients */
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if (window_resistance)
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if (window_resist.bool)
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for (it = stacking_list; it != NULL; it = it->next) {
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Client *target;
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int tl, tt, tr, tb; /* 1 past the target's edges on each side */
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@ -54,13 +77,13 @@ static void resist(Client *c, int *x, int *y)
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window edge available, without going all the way from
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bottom-to-top in the stacking list
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*/
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if (!snapx && cl >= tr && l < tr && l >= tr - resistance)
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if (!snapx && cl >= tr && l < tr && l >= tr - resist.integer)
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*x = tr, snapx = TRUE;
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else if (!snapx && cr <= tl && r > tl && r <= tl + resistance)
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else if (!snapx && cr <= tl && r > tl && r <= tl + resist.integer)
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*x = tl - w + 1, snapx = TRUE;
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else if (!snapy && ct >= tb && t < tb && t >= tb - resistance)
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else if (!snapy && ct >= tb && t < tb && t >= tb - resist.integer)
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*y = tb, snapy = TRUE;
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else if (!snapy && cb <= tt && b > tt && b <= tt + resistance)
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else if (!snapy && cb <= tt && b > tt && b <= tt + resist.integer)
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*y = tt - h + 1, snapy = TRUE;
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if (snapx && snapy) break;
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@ -74,13 +97,13 @@ static void resist(Client *c, int *x, int *y)
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ab = at + area->height - 1;
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/* snap to screen edges */
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if (cl >= al && l < al && l >= al - resistance)
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if (cl >= al && l < al && l >= al - resist.integer)
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*x = al;
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else if (cr <= ar && r > ar && r <= ar + resistance)
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else if (cr <= ar && r > ar && r <= ar + resist.integer)
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*x = ar - w + 1;
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if (ct >= at && t < at && t >= at - resistance)
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if (ct >= at && t < at && t >= at - resist.integer)
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*y = at;
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else if (cb <= ab && b > ab && b < ab + resistance)
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else if (cb <= ab && b > ab && b < ab + resist.integer)
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*y = ab - h + 1;
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}
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