export config values

This commit is contained in:
Dana Jansens 2003-03-23 22:54:33 +00:00
parent 1560825d8b
commit 4ec67b0a70

View file

@ -3,14 +3,28 @@
#include "../kernel/frame.h"
#include "../kernel/stacking.h"
#include "../kernel/screen.h"
#include "../kernel/config.h"
#include <glib.h>
#define DEFAULT_RESISTANCE 10
void plugin_setup_config()
{
}
ConfigValue val;
static int resistance = 10;
static gboolean window_resistance = TRUE; /* window-to-window */
config_def_set(config_def_new("resistance", Config_Integer,
"Edge Resistance",
"The amount of resistance to provide when "
"moving windows past edges."
"positioned."));
config_def_set(config_def_new("resistance.windows", Config_Bool,
"Edge Resistance On Windows",
"Whether to provide edge resistance when "
"moving windows past the edge of another "
"window."));
val.bool = TRUE;
config_set("resistance.windows", Config_Bool, val);
}
static void resist(Client *c, int *x, int *y)
{
@ -21,6 +35,15 @@ static void resist(Client *c, int *x, int *y)
int cl, ct, cr, cb; /* current edges */
int w, h; /* current size */
gboolean snapx = FALSE, snapy = FALSE;
ConfigValue resist, window_resist;
if (!config_get("resistance", Config_Integer, &resist) ||
resist.integer < 0) {
resist.integer = DEFAULT_RESISTANCE;
config_set("resistance", Config_Integer, resist);
}
if (!config_get("resistance.windows", Config_Bool, &window_resist))
g_assert_not_reached();
w = c->frame->area.width;
h = c->frame->area.height;
@ -36,7 +59,7 @@ static void resist(Client *c, int *x, int *y)
cb = ct + c->frame->area.height - 1;
/* snap to other clients */
if (window_resistance)
if (window_resist.bool)
for (it = stacking_list; it != NULL; it = it->next) {
Client *target;
int tl, tt, tr, tb; /* 1 past the target's edges on each side */
@ -54,13 +77,13 @@ static void resist(Client *c, int *x, int *y)
window edge available, without going all the way from
bottom-to-top in the stacking list
*/
if (!snapx && cl >= tr && l < tr && l >= tr - resistance)
if (!snapx && cl >= tr && l < tr && l >= tr - resist.integer)
*x = tr, snapx = TRUE;
else if (!snapx && cr <= tl && r > tl && r <= tl + resistance)
else if (!snapx && cr <= tl && r > tl && r <= tl + resist.integer)
*x = tl - w + 1, snapx = TRUE;
else if (!snapy && ct >= tb && t < tb && t >= tb - resistance)
else if (!snapy && ct >= tb && t < tb && t >= tb - resist.integer)
*y = tb, snapy = TRUE;
else if (!snapy && cb <= tt && b > tt && b <= tt + resistance)
else if (!snapy && cb <= tt && b > tt && b <= tt + resist.integer)
*y = tt - h + 1, snapy = TRUE;
if (snapx && snapy) break;
@ -74,13 +97,13 @@ static void resist(Client *c, int *x, int *y)
ab = at + area->height - 1;
/* snap to screen edges */
if (cl >= al && l < al && l >= al - resistance)
if (cl >= al && l < al && l >= al - resist.integer)
*x = al;
else if (cr <= ar && r > ar && r <= ar + resistance)
else if (cr <= ar && r > ar && r <= ar + resist.integer)
*x = ar - w + 1;
if (ct >= at && t < at && t >= at - resistance)
if (ct >= at && t < at && t >= at - resist.integer)
*y = at;
else if (cb <= ab && b > ab && b < ab + resistance)
else if (cb <= ab && b > ab && b < ab + resist.integer)
*y = ab - h + 1;
}