add pixmap_mask_copy, and add the data to the mask struct, since it is needed for allowing copies
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2b4ab6753c
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3 changed files with 16 additions and 0 deletions
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@ -6,6 +6,8 @@ pixmap_mask *pixmap_mask_new(int w, int h, char *data)
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pixmap_mask *m = g_new(pixmap_mask, 1);
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pixmap_mask *m = g_new(pixmap_mask, 1);
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m->w = w;
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m->w = w;
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m->h = h;
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m->h = h;
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/* round up to nearest byte */
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m->data = g_memdup(data, (w * h + 7) / 8);
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m->mask = XCreateBitmapFromData(ob_display, ob_root, data, w, h);
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m->mask = XCreateBitmapFromData(ob_display, ob_root, data, w, h);
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return m;
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return m;
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}
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}
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@ -13,6 +15,7 @@ pixmap_mask *pixmap_mask_new(int w, int h, char *data)
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void pixmap_mask_free(pixmap_mask *m)
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void pixmap_mask_free(pixmap_mask *m)
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{
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{
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XFreePixmap(ob_display, m->mask);
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XFreePixmap(ob_display, m->mask);
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g_free(m->data);
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g_free(m);
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g_free(m);
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}
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}
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@ -39,3 +42,14 @@ void mask_draw(Pixmap p, TextureMask *m, Rect *position)
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XSetClipMask(ob_display, m->color->gc, None);
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XSetClipMask(ob_display, m->color->gc, None);
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XSetClipOrigin(ob_display, m->color->gc, 0, 0);
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XSetClipOrigin(ob_display, m->color->gc, 0, 0);
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}
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}
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pixmap_mask *pixmap_mask_copy(pixmap_mask *src)
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{
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pixmap_mask *m = g_new(pixmap_mask, 1);
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m->w = src->w;
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m->h = src->h;
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/* round up to nearest byte */
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m->data = g_memdup(src->data, (src->w * src->h + 7) / 8);
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m->mask = XCreateBitmapFromData(ob_display, ob_root, m->data, m->w, m->h);
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return m;
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}
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@ -5,6 +5,7 @@
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#include "../kernel/geom.h"
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#include "../kernel/geom.h"
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pixmap_mask *pixmap_mask_new(int w, int h, char *data);
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pixmap_mask *pixmap_mask_new(int w, int h, char *data);
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pixmap_mask *pixmap_mask_copy(pixmap_mask *src);
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void pixmap_mask_free(pixmap_mask *m);
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void pixmap_mask_free(pixmap_mask *m);
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void mask_draw(Pixmap p, TextureMask *m, Rect *position);
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void mask_draw(Pixmap p, TextureMask *m, Rect *position);
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@ -100,6 +100,7 @@ typedef struct TextureText {
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typedef struct {
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typedef struct {
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Pixmap mask;
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Pixmap mask;
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guint w, h;
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guint w, h;
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char *data;
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} pixmap_mask;
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} pixmap_mask;
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typedef struct TextureMask {
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typedef struct TextureMask {
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