don't steal focus if someone used a window within 1 second ago
(instead of 0.5 seconds)
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@ -26,7 +26,7 @@ struct _ObClient;
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/*! The amount of time before a window appears that is checked for user input
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/*! The amount of time before a window appears that is checked for user input
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to determine if the user is working in another window */
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to determine if the user is working in another window */
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#define OB_EVENT_USER_TIME_DELAY (500) /* 0.5 seconds */
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#define OB_EVENT_USER_TIME_DELAY (1000) /* 1.0 seconds */
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/*! The last user-interaction time, as given by the clients */
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/*! The last user-interaction time, as given by the clients */
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extern Time event_last_user_time;
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extern Time event_last_user_time;
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