make directional focusing an interactive action

This commit is contained in:
Dana Jansens 2003-08-31 18:54:26 +00:00
parent ba64eb20db
commit 4ab212d0cd
2 changed files with 31 additions and 27 deletions

View file

@ -41,42 +41,50 @@ void action_free(ObAction *a)
void setup_action_directional_focus_north(ObAction *a)
{
a->data.diraction.direction = OB_DIRECTION_NORTH;
a->data.interdiraction.inter.any.interactive = TRUE;
a->data.interdiraction.direction = OB_DIRECTION_NORTH;
}
void setup_action_directional_focus_east(ObAction *a)
{
a->data.diraction.direction = OB_DIRECTION_EAST;
a->data.interdiraction.inter.any.interactive = TRUE;
a->data.interdiraction.direction = OB_DIRECTION_EAST;
}
void setup_action_directional_focus_south(ObAction *a)
{
a->data.diraction.direction = OB_DIRECTION_SOUTH;
a->data.interdiraction.inter.any.interactive = TRUE;
a->data.interdiraction.direction = OB_DIRECTION_SOUTH;
}
void setup_action_directional_focus_west(ObAction *a)
{
a->data.diraction.direction = OB_DIRECTION_WEST;
a->data.interdiraction.inter.any.interactive = TRUE;
a->data.interdiraction.direction = OB_DIRECTION_WEST;
}
void setup_action_directional_focus_northeast(ObAction *a)
{
a->data.diraction.direction = OB_DIRECTION_NORTHEAST;
a->data.interdiraction.inter.any.interactive = TRUE;
a->data.interdiraction.direction = OB_DIRECTION_NORTHEAST;
}
void setup_action_directional_focus_southeast(ObAction *a)
{
a->data.diraction.direction = OB_DIRECTION_SOUTHEAST;
a->data.interdiraction.inter.any.interactive = TRUE;
a->data.interdiraction.direction = OB_DIRECTION_SOUTHEAST;
}
void setup_action_directional_focus_southwest(ObAction *a)
{
a->data.diraction.direction = OB_DIRECTION_SOUTHWEST;
a->data.interdiraction.inter.any.interactive = TRUE;
a->data.interdiraction.direction = OB_DIRECTION_SOUTHWEST;
}
void setup_action_directional_focus_northwest(ObAction *a)
{
a->data.diraction.direction = OB_DIRECTION_NORTHWEST;
a->data.interdiraction.inter.any.interactive = TRUE;
a->data.interdiraction.direction = OB_DIRECTION_NORTHWEST;
}
void setup_action_send_to_desktop(ObAction *a)
@ -751,11 +759,6 @@ ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node)
if ((n = parse_find_node("here", node->xmlChildrenNode)))
act->data.activate.here = parse_bool(doc, n);
}
if (act->data.any.interactive) {
if ((n = parse_find_node("interactive",node->xmlChildrenNode)))
act->data.any.interactive = parse_bool(doc, n);
}
}
g_free(actname);
}
@ -1089,22 +1092,17 @@ void action_showmenu(union ActionData *data)
void action_cycle_windows(union ActionData *data)
{
ObClient *c;
c = focus_cycle(data->cycle.forward, data->cycle.linear,
focus_cycle(data->cycle.forward, data->cycle.linear,
data->cycle.inter.any.interactive,
data->cycle.inter.final, data->cycle.inter.cancel);
}
void action_directional_focus(union ActionData *data)
{
ObClient *nf;
if (!data->diraction.any.c)
return;
if ((nf = client_find_directional(data->diraction.any.c,
data->diraction.direction)))
client_activate(nf, FALSE);
focus_directional_cycle(data->interdiraction.direction,
data->interdiraction.inter.any.interactive,
data->interdiraction.inter.final,
data->interdiraction.inter.cancel);
}
void action_movetoedge(union ActionData *data)

View file

@ -22,6 +22,11 @@ struct InteractiveAction {
gboolean cancel;
};
struct InterDirectionalAction{
struct InteractiveAction inter;
ObDirection direction;
};
struct DirectionalAction{
struct AnyAction any;
ObDirection direction;
@ -101,6 +106,7 @@ struct CycleWindows {
union ActionData {
struct AnyAction any;
struct InteractiveAction inter;
struct InterDirectionalAction interdiraction;
struct DirectionalAction diraction;
struct Execute execute;
struct ClientAction client;
@ -220,7 +226,7 @@ void action_exit(union ActionData *data);
void action_showmenu(union ActionData *data);
/* CycleWindows */
void action_cycle_windows(union ActionData *data);
/* DirectionalAction */
/* InterDirectionalAction */
void action_directional_focus(union ActionData *data);
/* DirectionalAction */
void action_movetoedge(union ActionData *data);