make directional focusing an interactive action
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ba64eb20db
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2 changed files with 31 additions and 27 deletions
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@ -41,42 +41,50 @@ void action_free(ObAction *a)
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void setup_action_directional_focus_north(ObAction *a)
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void setup_action_directional_focus_north(ObAction *a)
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{
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{
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a->data.diraction.direction = OB_DIRECTION_NORTH;
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a->data.interdiraction.inter.any.interactive = TRUE;
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a->data.interdiraction.direction = OB_DIRECTION_NORTH;
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}
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}
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void setup_action_directional_focus_east(ObAction *a)
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void setup_action_directional_focus_east(ObAction *a)
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{
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{
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a->data.diraction.direction = OB_DIRECTION_EAST;
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a->data.interdiraction.inter.any.interactive = TRUE;
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a->data.interdiraction.direction = OB_DIRECTION_EAST;
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}
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}
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void setup_action_directional_focus_south(ObAction *a)
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void setup_action_directional_focus_south(ObAction *a)
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{
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{
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a->data.diraction.direction = OB_DIRECTION_SOUTH;
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a->data.interdiraction.inter.any.interactive = TRUE;
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a->data.interdiraction.direction = OB_DIRECTION_SOUTH;
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}
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}
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void setup_action_directional_focus_west(ObAction *a)
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void setup_action_directional_focus_west(ObAction *a)
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{
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{
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a->data.diraction.direction = OB_DIRECTION_WEST;
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a->data.interdiraction.inter.any.interactive = TRUE;
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a->data.interdiraction.direction = OB_DIRECTION_WEST;
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}
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}
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void setup_action_directional_focus_northeast(ObAction *a)
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void setup_action_directional_focus_northeast(ObAction *a)
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{
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{
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a->data.diraction.direction = OB_DIRECTION_NORTHEAST;
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a->data.interdiraction.inter.any.interactive = TRUE;
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a->data.interdiraction.direction = OB_DIRECTION_NORTHEAST;
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}
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}
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void setup_action_directional_focus_southeast(ObAction *a)
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void setup_action_directional_focus_southeast(ObAction *a)
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{
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{
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a->data.diraction.direction = OB_DIRECTION_SOUTHEAST;
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a->data.interdiraction.inter.any.interactive = TRUE;
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a->data.interdiraction.direction = OB_DIRECTION_SOUTHEAST;
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}
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}
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void setup_action_directional_focus_southwest(ObAction *a)
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void setup_action_directional_focus_southwest(ObAction *a)
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{
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{
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a->data.diraction.direction = OB_DIRECTION_SOUTHWEST;
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a->data.interdiraction.inter.any.interactive = TRUE;
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a->data.interdiraction.direction = OB_DIRECTION_SOUTHWEST;
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}
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}
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void setup_action_directional_focus_northwest(ObAction *a)
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void setup_action_directional_focus_northwest(ObAction *a)
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{
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{
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a->data.diraction.direction = OB_DIRECTION_NORTHWEST;
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a->data.interdiraction.inter.any.interactive = TRUE;
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a->data.interdiraction.direction = OB_DIRECTION_NORTHWEST;
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}
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}
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void setup_action_send_to_desktop(ObAction *a)
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void setup_action_send_to_desktop(ObAction *a)
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@ -751,11 +759,6 @@ ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node)
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if ((n = parse_find_node("here", node->xmlChildrenNode)))
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if ((n = parse_find_node("here", node->xmlChildrenNode)))
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act->data.activate.here = parse_bool(doc, n);
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act->data.activate.here = parse_bool(doc, n);
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}
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}
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if (act->data.any.interactive) {
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if ((n = parse_find_node("interactive",node->xmlChildrenNode)))
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act->data.any.interactive = parse_bool(doc, n);
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}
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}
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}
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g_free(actname);
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g_free(actname);
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}
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}
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@ -1089,22 +1092,17 @@ void action_showmenu(union ActionData *data)
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void action_cycle_windows(union ActionData *data)
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void action_cycle_windows(union ActionData *data)
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{
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{
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ObClient *c;
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focus_cycle(data->cycle.forward, data->cycle.linear,
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c = focus_cycle(data->cycle.forward, data->cycle.linear,
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data->cycle.inter.any.interactive,
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data->cycle.inter.any.interactive,
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data->cycle.inter.final, data->cycle.inter.cancel);
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data->cycle.inter.final, data->cycle.inter.cancel);
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}
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}
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void action_directional_focus(union ActionData *data)
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void action_directional_focus(union ActionData *data)
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{
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{
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ObClient *nf;
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focus_directional_cycle(data->interdiraction.direction,
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data->interdiraction.inter.any.interactive,
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if (!data->diraction.any.c)
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data->interdiraction.inter.final,
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return;
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data->interdiraction.inter.cancel);
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if ((nf = client_find_directional(data->diraction.any.c,
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data->diraction.direction)))
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client_activate(nf, FALSE);
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}
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}
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void action_movetoedge(union ActionData *data)
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void action_movetoedge(union ActionData *data)
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@ -22,6 +22,11 @@ struct InteractiveAction {
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gboolean cancel;
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gboolean cancel;
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};
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};
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struct InterDirectionalAction{
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struct InteractiveAction inter;
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ObDirection direction;
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};
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struct DirectionalAction{
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struct DirectionalAction{
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struct AnyAction any;
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struct AnyAction any;
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ObDirection direction;
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ObDirection direction;
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@ -101,6 +106,7 @@ struct CycleWindows {
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union ActionData {
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union ActionData {
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struct AnyAction any;
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struct AnyAction any;
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struct InteractiveAction inter;
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struct InteractiveAction inter;
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struct InterDirectionalAction interdiraction;
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struct DirectionalAction diraction;
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struct DirectionalAction diraction;
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struct Execute execute;
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struct Execute execute;
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struct ClientAction client;
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struct ClientAction client;
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@ -220,7 +226,7 @@ void action_exit(union ActionData *data);
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void action_showmenu(union ActionData *data);
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void action_showmenu(union ActionData *data);
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/* CycleWindows */
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/* CycleWindows */
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void action_cycle_windows(union ActionData *data);
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void action_cycle_windows(union ActionData *data);
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/* DirectionalAction */
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/* InterDirectionalAction */
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void action_directional_focus(union ActionData *data);
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void action_directional_focus(union ActionData *data);
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/* DirectionalAction */
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/* DirectionalAction */
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void action_movetoedge(union ActionData *data);
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void action_movetoedge(union ActionData *data);
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