gl is starting. it's gonna get really ugly really fast, folks
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d1e355de2c
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5 changed files with 231 additions and 9 deletions
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@ -1,3 +1,4 @@
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#include <GL/gl.h>
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#include <glib.h>
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#include "render.h"
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#include "gradient.h"
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@ -523,4 +524,79 @@ void gradient_pipecross(Surface *sf, int inw, int inh)
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end-=inw;
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}
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}
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#ifdef USE_GL
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void render_gl_gradient(Surface *sf, int x, int y, int w, int h)
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{
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float pr,pg,pb;
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float sr, sg, sb;
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pr = (float)sf->data.planar.primary->r/255.0;
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pg = (float)sf->data.planar.primary->g/255.0;
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pb = (float)sf->data.planar.primary->b/255.0;
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if (sf->data.planar.secondary) {
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sr = (float)sf->data.planar.secondary->r/255.0;
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sg = (float)sf->data.planar.secondary->g/255.0;
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sb = (float)sf->data.planar.secondary->b/255.0;
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}
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switch (sf->data.planar.grad) {
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case Background_Solid: /* already handled */
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glBegin(GL_TRIANGLES);
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glColor3f(pr, pg, pb);
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glVertex3i(x, y, 0);
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glVertex3i(x+w, y, 0);
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glVertex3i(x+w, y+h, 0);
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glVertex3i(x+w, y+h, 0);
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glVertex3i(x, y+h, 0);
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glVertex3i(x, y, 0);
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glEnd();
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return;
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case Background_Vertical:
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glBegin(GL_TRIANGLES);
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glColor3f(pr, pg, pb);
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glVertex3i(x, y, 0);
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glColor3f(sr, sg, sb);
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glVertex3i(x+w, y, 0);
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glVertex3i(x+w, y+h, 0);
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glVertex3i(x+w, y+h, 0);
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glColor3f(pr, pg, pb);
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glVertex3i(x, y+h, 0);
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glVertex3i(x, y, 0);
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glEnd();
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break;
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case Background_Horizontal:
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glBegin(GL_TRIANGLES);
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glColor3f(pr, pg, pb);
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glVertex3i(x, y, 0);
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glVertex3i(x+w, y, 0);
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glColor3f(sr, sg, sb);
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glVertex3i(x+w, y+h, 0);
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glVertex3i(x+w, y+h, 0);
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glVertex3i(x, y+h, 0);
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glColor3f(pr, pg, pb);
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glVertex3i(x, y, 0);
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glEnd();
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break;
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case Background_Diagonal:
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printf("diagonal\n");
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break;
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case Background_CrossDiagonal:
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printf("crossdiagonal\n");
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break;
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case Background_Pyramid:
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printf("pyramid\n");
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break;
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case Background_PipeCross:
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printf("pipecross\n");
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break;
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case Background_Rectangle:
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printf("rect\n");
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break;
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default:
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g_message("unhandled gradient");
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return;
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}
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}
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#endif /* USE_GL */
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@ -14,4 +14,6 @@ void gradient_rectangle(Surface *sf, int w, int h);
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void gradient_solid(Appearance *l, int x, int y, int w, int h);
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void highlight(pixel32 *x, pixel32 *y, gboolean raised);
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void render_gl_gradient(Surface *sf, int x, int y, int w, int h);
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#endif /* __gradient_h */
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158
render/render.c
158
render/render.c
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@ -1,5 +1,10 @@
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#include <X11/Xlib.h>
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#include <X11/Xutil.h>
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#ifdef USE_GL
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# include <GL/glx.h>
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#endif
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#include <glib.h>
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#include "render.h"
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#include "gradient.h"
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@ -19,18 +24,113 @@ XVisualInfo render_visual_info;
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Visual *render_visual;
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Colormap render_colormap;
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int render_red_offset = 0, render_green_offset = 0, render_blue_offset = 0;
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int render_red_shift, render_green_shift, render_blue_shift;
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int render_red_mask, render_green_mask, render_blue_mask;
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#ifdef USE_GL
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GLXContext render_glx_context;
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int render_glx_rating(XVisualInfo *v)
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{
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int er;
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int rating = 0;
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int val;
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printf("evaluating visual %d\n", v->visualid);
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glXGetConfig(ob_display, v, GLX_BUFFER_SIZE, &val);
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printf("buffer size %d\n", val);
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switch (val) {
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case 32:
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rating += 300;
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break;
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case 24:
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rating += 200;
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break;
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case 16:
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rating += 100;
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break;
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}
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glXGetConfig(ob_display, v, GLX_LEVEL, &val);
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printf("level %d\n", val);
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if (val != 0)
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rating = -10000;
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glXGetConfig(ob_display, v, GLX_DEPTH_SIZE, &val);
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printf("depth size %d\n", val);
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switch (val) {
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case 32:
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rating += 30;
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break;
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case 24:
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rating += 20;
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break;
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case 16:
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rating += 10;
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break;
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case 0:
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rating -= 10000;
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}
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glXGetConfig(ob_display, v, GLX_DOUBLEBUFFER, &val);
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printf("double buffer %d\n", val);
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if (val)
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rating++;
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return rating;
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}
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#endif /* USE_GL */
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void render_startup(void)
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{
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int count, i = 0, val, best = 0, rate = 0, temp;
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XVisualInfo vimatch, *vilist;
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paint = x_paint;
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render_depth = DefaultDepth(ob_display, ob_screen);
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render_visual = DefaultVisual(ob_display, ob_screen);
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render_colormap = DefaultColormap(ob_display, ob_screen);
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#ifdef USE_GL
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vimatch.screen = ob_screen;
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vimatch.class = TrueColor;
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vilist = XGetVisualInfo(ob_display, VisualScreenMask | VisualClassMask,
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&vimatch, &count);
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if (vilist) {
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printf("looking for a GL visualin %d visuals\n", count);
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for (i = 0; i < count; i++) {
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glXGetConfig(ob_display, &vilist[i], GLX_USE_GL, &val);
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if (val) {
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temp = render_glx_rating(&vilist[i]);
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if (temp > rate) {
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best = i;
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rate = temp;
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}
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}
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}
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}
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if (rate > 0) {
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printf("picked visual %d with rating %d\n", best, rate);
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render_depth = vilist[best].depth;
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render_visual = vilist[best].visual;
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render_colormap = XCreateColormap(ob_display, ob_root,
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render_visual, AllocNone);
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render_visual_info = vilist[best];
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render_glx_context = glXCreateContext(ob_display, &render_visual_info,
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NULL, True);
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if (render_glx_context == NULL)
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printf("sadness\n");
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else {
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paint = gl_paint;
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}
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}
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#endif /*USE_GL*/
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switch (render_visual->class) {
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case TrueColor:
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truecolor_startup();
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@ -270,13 +370,6 @@ void x_paint(Window win, Appearance *l)
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if (oldp != None) XFreePixmap(ob_display, oldp);
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}
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/*
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void gl_paint(Window win, Appearance *l)
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{
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glXMakeCurrent(ob_display, win, gl_context);
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}
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*/
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void render_shutdown(void)
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{
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}
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return TRUE;
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}
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#ifdef USE_GL
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void gl_paint(Window win, Appearance *l)
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{
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int err;
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Window root, child;
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int i, transferred = 0, sw, b, d;
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pixel32 *source, *dest;
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Pixmap oldp;
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int tempx, tempy, absx, absy, absw, absh;
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int x = l->area.x;
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int y = l->area.y;
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int w = l->area.width;
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int h = l->area.height;
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Rect tarea; /* area in which to draw textures */
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if (w <= 0 || h <= 0 || x+w <= 0 || y+h <= 0) return;
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g_assert(l->surface.type == Surface_Planar);
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printf("making %p, %p, %p current\n", ob_display, win, render_glx_context);
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err = glXMakeCurrent(ob_display, win, render_glx_context);
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g_assert(err != 0);
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glMatrixMode(GL_MODELVIEW);
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glLoadIdentity();
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glMatrixMode(GL_PROJECTION);
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glLoadIdentity();
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glOrtho(0, 1376, 1032, 0, 0, 10);
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if (XGetGeometry(ob_display, win, &root, &tempx, &tempy,
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&absw, &absh, &b, &d) &&
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XTranslateCoordinates(ob_display, win, root, tempx, tempy,
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&absx, &absy, &child))
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printf("window at %d, %d (%d,%d)\n", absx, absy, absw, absh);
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else
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return;
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glViewport(0, 0, 1376, 1032);
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glMatrixMode(GL_MODELVIEW);
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glTranslatef(-absx, 1032-absh-absy, 0);
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glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
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if (l->surface.data.planar.grad == Background_ParentRelative) {
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printf("crap\n");
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} else
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render_gl_gradient(&l->surface, absx+x, absy+y, absw, absh);
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glXSwapBuffers(ob_display, win);
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}
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#endif /* USE_GL */
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@ -151,6 +151,7 @@ void (*paint)(Window win, Appearance *l);
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void render_startup(void);
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void init_appearance(Appearance *l);
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void x_paint(Window win, Appearance *l);
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void gl_paint(Window win, Appearance *l);
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void render_shutdown(void);
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Appearance *appearance_new(SurfaceType type, int numtex);
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Appearance *appearance_copy(Appearance *a);
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@ -1,7 +1,6 @@
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#include <stdio.h>
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#include <X11/Xlib.h>
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#include <X11/extensions/shape.h>
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/*#include <GL/glx.h>*/
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#include <string.h>
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#include <stdlib.h>
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#include "render.h"
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render_startup();
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look = appearance_new(Surface_Planar, 0);
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look->surface.data.planar.grad = Background_PipeCross;
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look->surface.data.planar.grad = Background_Horizontal;
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look->surface.data.planar.secondary = color_new(0xFF, 0xFF, 0xFF);
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look->surface.data.planar.primary = color_parse("Black");
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look->surface.data.planar.interlaced = FALSE;
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