gl is starting. it's gonna get really ugly really fast, folks

This commit is contained in:
Derek Foreman 2003-05-25 00:42:02 +00:00
parent d1e355de2c
commit 48a75b80d6
5 changed files with 231 additions and 9 deletions

View file

@ -1,3 +1,4 @@
#include <GL/gl.h>
#include <glib.h> #include <glib.h>
#include "render.h" #include "render.h"
#include "gradient.h" #include "gradient.h"
@ -523,4 +524,79 @@ void gradient_pipecross(Surface *sf, int inw, int inh)
end-=inw; end-=inw;
} }
} }
#ifdef USE_GL
void render_gl_gradient(Surface *sf, int x, int y, int w, int h)
{
float pr,pg,pb;
float sr, sg, sb;
pr = (float)sf->data.planar.primary->r/255.0;
pg = (float)sf->data.planar.primary->g/255.0;
pb = (float)sf->data.planar.primary->b/255.0;
if (sf->data.planar.secondary) {
sr = (float)sf->data.planar.secondary->r/255.0;
sg = (float)sf->data.planar.secondary->g/255.0;
sb = (float)sf->data.planar.secondary->b/255.0;
}
switch (sf->data.planar.grad) {
case Background_Solid: /* already handled */
glBegin(GL_TRIANGLES);
glColor3f(pr, pg, pb);
glVertex3i(x, y, 0);
glVertex3i(x+w, y, 0);
glVertex3i(x+w, y+h, 0);
glVertex3i(x+w, y+h, 0);
glVertex3i(x, y+h, 0);
glVertex3i(x, y, 0);
glEnd();
return;
case Background_Vertical:
glBegin(GL_TRIANGLES);
glColor3f(pr, pg, pb);
glVertex3i(x, y, 0);
glColor3f(sr, sg, sb);
glVertex3i(x+w, y, 0);
glVertex3i(x+w, y+h, 0);
glVertex3i(x+w, y+h, 0);
glColor3f(pr, pg, pb);
glVertex3i(x, y+h, 0);
glVertex3i(x, y, 0);
glEnd();
break;
case Background_Horizontal:
glBegin(GL_TRIANGLES);
glColor3f(pr, pg, pb);
glVertex3i(x, y, 0);
glVertex3i(x+w, y, 0);
glColor3f(sr, sg, sb);
glVertex3i(x+w, y+h, 0);
glVertex3i(x+w, y+h, 0);
glVertex3i(x, y+h, 0);
glColor3f(pr, pg, pb);
glVertex3i(x, y, 0);
glEnd();
break;
case Background_Diagonal:
printf("diagonal\n");
break;
case Background_CrossDiagonal:
printf("crossdiagonal\n");
break;
case Background_Pyramid:
printf("pyramid\n");
break;
case Background_PipeCross:
printf("pipecross\n");
break;
case Background_Rectangle:
printf("rect\n");
break;
default:
g_message("unhandled gradient");
return;
}
}
#endif /* USE_GL */

View file

@ -14,4 +14,6 @@ void gradient_rectangle(Surface *sf, int w, int h);
void gradient_solid(Appearance *l, int x, int y, int w, int h); void gradient_solid(Appearance *l, int x, int y, int w, int h);
void highlight(pixel32 *x, pixel32 *y, gboolean raised); void highlight(pixel32 *x, pixel32 *y, gboolean raised);
void render_gl_gradient(Surface *sf, int x, int y, int w, int h);
#endif /* __gradient_h */ #endif /* __gradient_h */

View file

@ -1,5 +1,10 @@
#include <X11/Xlib.h> #include <X11/Xlib.h>
#include <X11/Xutil.h> #include <X11/Xutil.h>
#ifdef USE_GL
# include <GL/glx.h>
#endif
#include <glib.h> #include <glib.h>
#include "render.h" #include "render.h"
#include "gradient.h" #include "gradient.h"
@ -19,18 +24,113 @@ XVisualInfo render_visual_info;
Visual *render_visual; Visual *render_visual;
Colormap render_colormap; Colormap render_colormap;
int render_red_offset = 0, render_green_offset = 0, render_blue_offset = 0; int render_red_offset = 0, render_green_offset = 0, render_blue_offset = 0;
int render_red_shift, render_green_shift, render_blue_shift; int render_red_shift, render_green_shift, render_blue_shift;
int render_red_mask, render_green_mask, render_blue_mask; int render_red_mask, render_green_mask, render_blue_mask;
#ifdef USE_GL
GLXContext render_glx_context;
int render_glx_rating(XVisualInfo *v)
{
int er;
int rating = 0;
int val;
printf("evaluating visual %d\n", v->visualid);
glXGetConfig(ob_display, v, GLX_BUFFER_SIZE, &val);
printf("buffer size %d\n", val);
switch (val) {
case 32:
rating += 300;
break;
case 24:
rating += 200;
break;
case 16:
rating += 100;
break;
}
glXGetConfig(ob_display, v, GLX_LEVEL, &val);
printf("level %d\n", val);
if (val != 0)
rating = -10000;
glXGetConfig(ob_display, v, GLX_DEPTH_SIZE, &val);
printf("depth size %d\n", val);
switch (val) {
case 32:
rating += 30;
break;
case 24:
rating += 20;
break;
case 16:
rating += 10;
break;
case 0:
rating -= 10000;
}
glXGetConfig(ob_display, v, GLX_DOUBLEBUFFER, &val);
printf("double buffer %d\n", val);
if (val)
rating++;
return rating;
}
#endif /* USE_GL */
void render_startup(void) void render_startup(void)
{ {
int count, i = 0, val, best = 0, rate = 0, temp;
XVisualInfo vimatch, *vilist;
paint = x_paint; paint = x_paint;
render_depth = DefaultDepth(ob_display, ob_screen); render_depth = DefaultDepth(ob_display, ob_screen);
render_visual = DefaultVisual(ob_display, ob_screen); render_visual = DefaultVisual(ob_display, ob_screen);
render_colormap = DefaultColormap(ob_display, ob_screen); render_colormap = DefaultColormap(ob_display, ob_screen);
#ifdef USE_GL
vimatch.screen = ob_screen;
vimatch.class = TrueColor;
vilist = XGetVisualInfo(ob_display, VisualScreenMask | VisualClassMask,
&vimatch, &count);
if (vilist) {
printf("looking for a GL visualin %d visuals\n", count);
for (i = 0; i < count; i++) {
glXGetConfig(ob_display, &vilist[i], GLX_USE_GL, &val);
if (val) {
temp = render_glx_rating(&vilist[i]);
if (temp > rate) {
best = i;
rate = temp;
}
}
}
}
if (rate > 0) {
printf("picked visual %d with rating %d\n", best, rate);
render_depth = vilist[best].depth;
render_visual = vilist[best].visual;
render_colormap = XCreateColormap(ob_display, ob_root,
render_visual, AllocNone);
render_visual_info = vilist[best];
render_glx_context = glXCreateContext(ob_display, &render_visual_info,
NULL, True);
if (render_glx_context == NULL)
printf("sadness\n");
else {
paint = gl_paint;
}
}
#endif /*USE_GL*/
switch (render_visual->class) { switch (render_visual->class) {
case TrueColor: case TrueColor:
truecolor_startup(); truecolor_startup();
@ -270,13 +370,6 @@ void x_paint(Window win, Appearance *l)
if (oldp != None) XFreePixmap(ob_display, oldp); if (oldp != None) XFreePixmap(ob_display, oldp);
} }
/*
void gl_paint(Window win, Appearance *l)
{
glXMakeCurrent(ob_display, win, gl_context);
}
*/
void render_shutdown(void) void render_shutdown(void)
{ {
} }
@ -501,3 +594,54 @@ gboolean render_pixmap_to_rgba(Pixmap pmap, Pixmap mask,
return TRUE; return TRUE;
} }
#ifdef USE_GL
void gl_paint(Window win, Appearance *l)
{
int err;
Window root, child;
int i, transferred = 0, sw, b, d;
pixel32 *source, *dest;
Pixmap oldp;
int tempx, tempy, absx, absy, absw, absh;
int x = l->area.x;
int y = l->area.y;
int w = l->area.width;
int h = l->area.height;
Rect tarea; /* area in which to draw textures */
if (w <= 0 || h <= 0 || x+w <= 0 || y+h <= 0) return;
g_assert(l->surface.type == Surface_Planar);
printf("making %p, %p, %p current\n", ob_display, win, render_glx_context);
err = glXMakeCurrent(ob_display, win, render_glx_context);
g_assert(err != 0);
glMatrixMode(GL_MODELVIEW);
glLoadIdentity();
glMatrixMode(GL_PROJECTION);
glLoadIdentity();
glOrtho(0, 1376, 1032, 0, 0, 10);
if (XGetGeometry(ob_display, win, &root, &tempx, &tempy,
&absw, &absh, &b, &d) &&
XTranslateCoordinates(ob_display, win, root, tempx, tempy,
&absx, &absy, &child))
printf("window at %d, %d (%d,%d)\n", absx, absy, absw, absh);
else
return;
glViewport(0, 0, 1376, 1032);
glMatrixMode(GL_MODELVIEW);
glTranslatef(-absx, 1032-absh-absy, 0);
glClear(GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT);
if (l->surface.data.planar.grad == Background_ParentRelative) {
printf("crap\n");
} else
render_gl_gradient(&l->surface, absx+x, absy+y, absw, absh);
glXSwapBuffers(ob_display, win);
}
#endif /* USE_GL */

View file

@ -151,6 +151,7 @@ void (*paint)(Window win, Appearance *l);
void render_startup(void); void render_startup(void);
void init_appearance(Appearance *l); void init_appearance(Appearance *l);
void x_paint(Window win, Appearance *l); void x_paint(Window win, Appearance *l);
void gl_paint(Window win, Appearance *l);
void render_shutdown(void); void render_shutdown(void);
Appearance *appearance_new(SurfaceType type, int numtex); Appearance *appearance_new(SurfaceType type, int numtex);
Appearance *appearance_copy(Appearance *a); Appearance *appearance_copy(Appearance *a);

View file

@ -1,7 +1,6 @@
#include <stdio.h> #include <stdio.h>
#include <X11/Xlib.h> #include <X11/Xlib.h>
#include <X11/extensions/shape.h> #include <X11/extensions/shape.h>
/*#include <GL/glx.h>*/
#include <string.h> #include <string.h>
#include <stdlib.h> #include <stdlib.h>
#include "render.h" #include "render.h"
@ -52,7 +51,7 @@ int main()
render_startup(); render_startup();
look = appearance_new(Surface_Planar, 0); look = appearance_new(Surface_Planar, 0);
look->surface.data.planar.grad = Background_PipeCross; look->surface.data.planar.grad = Background_Horizontal;
look->surface.data.planar.secondary = color_new(0xFF, 0xFF, 0xFF); look->surface.data.planar.secondary = color_new(0xFF, 0xFF, 0xFF);
look->surface.data.planar.primary = color_parse("Black"); look->surface.data.planar.primary = color_parse("Black");
look->surface.data.planar.interlaced = FALSE; look->surface.data.planar.interlaced = FALSE;