better iconify animation code. now it is time limited even under heavy load or whatever. yay

This commit is contained in:
Dana Jansens 2007-05-05 14:36:41 +00:00
parent cf67851d6d
commit 48a4eafb42
2 changed files with 86 additions and 47 deletions

View file

@ -27,6 +27,7 @@
#include "mainloop.h" #include "mainloop.h"
#include "focus.h" #include "focus.h"
#include "moveresize.h" #include "moveresize.h"
#include "screen.h"
#include "render/theme.h" #include "render/theme.h"
#define PLATE_EVENTMASK (SubstructureRedirectMask | FocusChangeMask) #define PLATE_EVENTMASK (SubstructureRedirectMask | FocusChangeMask)
@ -41,8 +42,8 @@
from the frame. */ from the frame. */
#define INNER_EVENTMASK (ButtonPressMask) #define INNER_EVENTMASK (ButtonPressMask)
#define FRAME_ANIMATE_ICONIFY_STEPS 20 #define FRAME_ANIMATE_ICONIFY_TIME 150000 /* .15 seconds */
#define FRAME_ANIMATE_ICONIFY_TIME (G_USEC_PER_SEC/5) #define FRAME_ANIMATE_ICONIFY_STEP_TIME (G_USEC_PER_SEC / 30) /* 30 Hz */
#define FRAME_HANDLE_Y(f) (f->innersize.top + f->client->area.height + \ #define FRAME_HANDLE_Y(f) (f->innersize.top + f->client->area.height + \
f->cbwidth_y) f->cbwidth_y)
@ -480,7 +481,7 @@ void frame_adjust_area(ObFrame *self, gboolean moved,
self->client->area.height); self->client->area.height);
} }
if (!fake && !self->iconify_animation_step) { if (!fake && !self->iconify_animation_going) {
/* move and resize the top level frame. /* move and resize the top level frame.
shading can change without being moved or resized. shading can change without being moved or resized.
@ -840,7 +841,7 @@ ObFrameContext frame_context(ObClient *client, Window win)
if (client == NULL) return OB_FRAME_CONTEXT_NONE; if (client == NULL) return OB_FRAME_CONTEXT_NONE;
self = client->frame; self = client->frame;
if (self->iconify_animation_step) return OB_FRAME_CONTEXT_NONE; if (self->iconify_animation_going) return OB_FRAME_CONTEXT_NONE;
if (win == client->window) { if (win == client->window) {
/* conceptually, this is the desktop, as far as users are /* conceptually, this is the desktop, as far as users are
@ -1035,13 +1036,28 @@ void frame_flash_stop(ObFrame *self)
self->flashing = FALSE; self->flashing = FALSE;
} }
static gulong frame_animate_iconify_time_left(ObFrame *self,
const GTimeVal *now)
{
glong sec, usec;
sec = self->iconify_animation_end.tv_sec - now->tv_sec;
usec = self->iconify_animation_end.tv_usec - now->tv_usec;
if (usec < 0) {
usec += G_USEC_PER_SEC;
sec--;
}
/* no negative values */
return MAX(sec * G_USEC_PER_SEC + usec, 0);
}
static gboolean frame_animate_iconify(gpointer p) static gboolean frame_animate_iconify(gpointer p)
{ {
ObFrame *self = p; ObFrame *self = p;
gint step = self->iconify_animation_step;
gint absstep, nextstep;
gint x, y, w, h; gint x, y, w, h;
gint iconx, icony, iconw; gint iconx, icony, iconw;
GTimeVal now;
gulong time;
gboolean iconifying;
if (self->client->icon_geometry.width == 0) { if (self->client->icon_geometry.width == 0) {
/* there is no icon geometry set so just go straight down */ /* there is no icon geometry set so just go straight down */
@ -1055,12 +1071,13 @@ static gboolean frame_animate_iconify(gpointer p)
iconw = self->client->icon_geometry.width; iconw = self->client->icon_geometry.width;
} }
if (step >= 0) iconifying = self->iconify_animation_going > 0;
absstep = FRAME_ANIMATE_ICONIFY_STEPS - step + 1;
else
absstep = FRAME_ANIMATE_ICONIFY_STEPS + step + 1;
if (step >= 0) { /* how far do we have left to go ? */
g_get_current_time(&now);
time = frame_animate_iconify_time_left(self, &now);
if (time == 0 || iconifying) {
/* start where the frame is supposed to be */ /* start where the frame is supposed to be */
x = self->area.x; x = self->area.x;
y = self->area.y; y = self->area.y;
@ -1074,61 +1091,85 @@ static gboolean frame_animate_iconify(gpointer p)
h = self->innersize.top; /* just the titlebar */ h = self->innersize.top; /* just the titlebar */
} }
if (step != 0) { if (time > 0) {
gint dx, dy, dw; glong dx, dy, dw;
glong elapsed;
dx = self->area.x - iconx; dx = self->area.x - iconx;
dy = self->area.y - icony; dy = self->area.y - icony;
dw = self->area.width - self->bwidth * 2 - iconw; dw = self->area.width - self->bwidth * 2 - iconw;
/* if restoring, we move in the opposite direction */ /* if restoring, we move in the opposite direction */
if (step < 0) { dx = -dx; dy = -dy; dw = -dw; } if (!iconifying) { dx = -dx; dy = -dy; dw = -dw; }
x = x - dx / FRAME_ANIMATE_ICONIFY_STEPS * absstep;
y = y - dy / FRAME_ANIMATE_ICONIFY_STEPS * absstep; elapsed = FRAME_ANIMATE_ICONIFY_TIME - time;
w = w - dw / FRAME_ANIMATE_ICONIFY_STEPS * absstep; x = x - (dx * elapsed) / FRAME_ANIMATE_ICONIFY_TIME;
y = y - (dy * elapsed) / FRAME_ANIMATE_ICONIFY_TIME;
w = w - (dw * elapsed) / FRAME_ANIMATE_ICONIFY_TIME;
h = self->innersize.top; /* just the titlebar */ h = self->innersize.top; /* just the titlebar */
} }
/* move one step forward */ if (time == 0) {
self->iconify_animation_step = step + (step < 0 ? 1 : (step > 0 ? -1 : 0)); /* call the callback when it's done */
if (self->iconify_animation_cb)
/* call the callback when it's done */
if (step == 0 && self->iconify_animation_cb)
self->iconify_animation_cb(self->iconify_animation_data); self->iconify_animation_cb(self->iconify_animation_data);
/* we're not animating any more ! */
self->iconify_animation_going = 0;
}
/* move to the next spot (after the callback for the animation ending) */ /* move to the next spot (after the callback for the animation ending) */
XMoveResizeWindow(ob_display, self->window, x, y, w, h); XMoveResizeWindow(ob_display, self->window, x, y, w, h);
XFlush(ob_display); XFlush(ob_display);
return step != 0; /* repeat until step is 0 */ return time > 0; /* repeat until we're out of time */
} }
void frame_begin_iconify_animation(ObFrame *self, gboolean iconifying, void frame_begin_iconify_animation(ObFrame *self, gboolean iconifying,
ObFrameIconifyAnimateFunc callback, ObFrameIconifyAnimateFunc callback,
gpointer data) gpointer data)
{ {
if (iconifying) { gulong time;
if (self->iconify_animation_step == 0) /* wasnt doing anything */ gboolean start_timer = TRUE;
self->iconify_animation_step = FRAME_ANIMATE_ICONIFY_STEPS; gboolean set_end = TRUE;
else if (self->iconify_animation_step < 0) /* was deiconifying */ GTimeVal now;
self->iconify_animation_step =
FRAME_ANIMATE_ICONIFY_STEPS + self->iconify_animation_step; /* if there is no titlebar, just don't animate for now
} else { XXX it would be nice tho.. */
if (self->iconify_animation_step == 0) /* wasnt doing anything */ if (!(self->decorations & OB_FRAME_DECOR_TITLEBAR)) {
self->iconify_animation_step = -FRAME_ANIMATE_ICONIFY_STEPS; if (callback) callback(data);
else if (self->iconify_animation_step > 0) /* was iconifying */ return;
self->iconify_animation_step =
-FRAME_ANIMATE_ICONIFY_STEPS + self->iconify_animation_step;
} }
/* get the current time */
g_get_current_time(&now);
/* get how long until the end */
time = FRAME_ANIMATE_ICONIFY_TIME;
if (self->iconify_animation_going) {
if (!!iconifying != (self->iconify_animation_going > 0)) {
/* animation was already going on in the opposite direction */
time = time - frame_animate_iconify_time_left(self, &now);
} else
/* animation was already going in the same direction */
set_end = FALSE;
start_timer = FALSE;
}
self->iconify_animation_going = iconifying ? 1 : -1;
self->iconify_animation_cb = callback; self->iconify_animation_cb = callback;
self->iconify_animation_data = data; self->iconify_animation_data = data;
if (self->iconify_animation_step == FRAME_ANIMATE_ICONIFY_STEPS || /* set the ending time */
self->iconify_animation_step == -FRAME_ANIMATE_ICONIFY_STEPS) if (set_end) {
{ self->iconify_animation_end.tv_sec = now.tv_sec;
self->iconify_animation_end.tv_usec = now.tv_usec;
g_time_val_add(&self->iconify_animation_end, time);
}
if (start_timer) {
ob_main_loop_timeout_remove_data(ob_main_loop, frame_animate_iconify, ob_main_loop_timeout_remove_data(ob_main_loop, frame_animate_iconify,
self, FALSE); self, FALSE);
ob_main_loop_timeout_add(ob_main_loop, ob_main_loop_timeout_add(ob_main_loop,
FRAME_ANIMATE_ICONIFY_TIME / FRAME_ANIMATE_ICONIFY_STEP_TIME,
FRAME_ANIMATE_ICONIFY_STEPS,
frame_animate_iconify, self, frame_animate_iconify, self,
g_direct_equal, NULL); g_direct_equal, NULL);
/* do the first step */ /* do the first step */

View file

@ -145,14 +145,12 @@ struct _ObFrame
gboolean flash_on; gboolean flash_on;
GTimeVal flash_end; GTimeVal flash_end;
/*! The step which the client is currently in for animating iconify and /*! Is the frame currently in an animation for iconify or restore.
restore. 0 means that it is not animating. > 0 means it is animating an iconify.
0 means that it is not animating. FRAME_ANIMATE_ICONIFY_STEPS is the < 0 means it is animating a restore.
first step for iconifying, and -FRAME_ANIMATE_ICONIFY_STEPS is the
forst step for restoring. It counts towards 0 either way. Visually,
+x == -(FRAME_ANIMATE_ICONIFY_STEPS-x+1)
*/ */
gint iconify_animation_step; gint iconify_animation_going;
GTimeVal iconify_animation_end;
ObFrameIconifyAnimateFunc iconify_animation_cb; ObFrameIconifyAnimateFunc iconify_animation_cb;
gpointer iconify_animation_data; gpointer iconify_animation_data;
}; };