make menu event handling work more like how other events are handled, less special-casey
This commit is contained in:
parent
770032fdb5
commit
46cf95d36b
2 changed files with 161 additions and 160 deletions
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@ -200,18 +200,17 @@ KeyCode obt_keyboard_keysym_to_keycode(KeySym sym)
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gchar *obt_keyboard_keycode_to_string(guint keycode)
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{
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KeySym sym;
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const gchar *ret = NULL;
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if ((sym = XKeycodeToKeysym(obt_display, keycode, 0)) != NoSymbol)
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ret = XKeysymToString(sym);
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return g_locale_to_utf8(ret, -1, NULL, NULL, NULL);
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return g_locale_to_utf8(XKeysymToString(sym), -1, NULL, NULL, NULL);
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return NULL;
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}
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gunichar obt_keyboard_keycode_to_unichar(guint keycode)
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{
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gunichar unikey = 0;
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char *key;
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if ((key = obt_keyboard_keycode_to_string(keycode)) != NULL &&
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/* don't accept keys that aren't a single letter, like "space" */
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key[1] == '\0')
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314
openbox/event.c
314
openbox/event.c
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@ -83,8 +83,8 @@ typedef struct
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static void event_process(const XEvent *e, gpointer data);
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static void event_handle_root(XEvent *e);
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static gboolean event_handle_menu_keyboard(XEvent *e);
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static gboolean event_handle_menu(XEvent *e);
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static gboolean event_handle_menu_input(XEvent *e);
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static void event_handle_menu(ObMenuFrame *frame, XEvent *e);
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static void event_handle_dock(ObDock *s, XEvent *e);
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static void event_handle_dockapp(ObDockApp *app, XEvent *e);
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static void event_handle_client(ObClient *c, XEvent *e);
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@ -450,13 +450,15 @@ static gboolean event_ignore(XEvent *e, ObClient *client)
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static void event_process(const XEvent *ec, gpointer data)
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{
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XEvent ee, *e;
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ObEventData *ed = data;
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Window window;
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ObClient *client = NULL;
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ObDock *dock = NULL;
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ObDockApp *dockapp = NULL;
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ObWindow *obwin = NULL;
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XEvent ee, *e;
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ObEventData *ed = data;
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ObMenuFrame *menu = NULL;
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/* make a copy we can mangle */
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ee = *ec;
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@ -472,7 +474,7 @@ static void event_process(const XEvent *ec, gpointer data)
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client = WINDOW_AS_CLIENT(obwin);
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break;
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case OB_WINDOW_CLASS_MENUFRAME:
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/* XXX use this to handle events more uniformly */
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menu = WINDOW_AS_MENUFRAME(obwin);
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break;
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case OB_WINDOW_CLASS_INTERNALWINDOW:
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/* we don't do anything with events directly on these windows */
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@ -494,12 +496,7 @@ static void event_process(const XEvent *ec, gpointer data)
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/* deal with it in the kernel */
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if (menu_frame_visible &&
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(e->type == EnterNotify || e->type == LeaveNotify))
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{
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/* crossing events for menu */
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event_handle_menu(e);
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} else if (e->type == FocusIn) {
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if (e->type == FocusIn) {
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if (client &&
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e->xfocus.detail == NotifyInferior)
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{
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@ -634,6 +631,8 @@ static void event_process(const XEvent *ec, gpointer data)
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event_handle_dockapp(dockapp, e);
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else if (dock)
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event_handle_dock(dock, e);
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else if (menu)
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event_handle_menu(menu, e);
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else if (window == RootWindow(obt_display, ob_screen))
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event_handle_root(e);
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else if (e->type == MapRequest)
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@ -1661,139 +1660,13 @@ static ObMenuFrame* find_active_or_last_menu(void)
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return ret;
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}
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static gboolean event_handle_menu_keyboard(XEvent *ev)
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static gboolean event_handle_menu_input(XEvent *ev)
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{
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guint keycode, state;
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gunichar unikey;
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ObMenuFrame *frame;
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gboolean ret = FALSE;
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keycode = ev->xkey.keycode;
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state = ev->xkey.state;
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unikey = obt_keyboard_keycode_to_unichar(keycode);
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if (ev->type == ButtonRelease) {
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ObMenuEntryFrame *e;
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frame = find_active_or_last_menu();
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if (frame == NULL)
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g_assert_not_reached(); /* there is no active menu */
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/* Allow control while going thru the menu */
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else if (ev->type == KeyPress && (state & ~ControlMask) == 0) {
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frame->got_press = TRUE;
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if (keycode == ob_keycode(OB_KEY_ESCAPE)) {
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menu_frame_hide_all();
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ret = TRUE;
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}
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else if (keycode == ob_keycode(OB_KEY_LEFT)) {
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/* Left goes to the parent menu */
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menu_frame_select(frame, NULL, TRUE);
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ret = TRUE;
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}
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else if (keycode == ob_keycode(OB_KEY_RIGHT)) {
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/* Right goes to the selected submenu */
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if (frame->child) menu_frame_select_next(frame->child);
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ret = TRUE;
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}
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else if (keycode == ob_keycode(OB_KEY_UP)) {
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menu_frame_select_previous(frame);
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ret = TRUE;
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}
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else if (keycode == ob_keycode(OB_KEY_DOWN)) {
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menu_frame_select_next(frame);
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ret = TRUE;
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}
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}
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/* Use KeyRelease events for running things so that the key release doesn't
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get sent to the focused application.
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Allow ControlMask only, and don't bother if the menu is empty */
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else if (ev->type == KeyRelease && (state & ~ControlMask) == 0 &&
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frame->entries && frame->got_press)
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{
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if (keycode == ob_keycode(OB_KEY_RETURN)) {
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/* Enter runs the active item or goes into the submenu.
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Control-Enter runs it without closing the menu. */
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if (frame->child)
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menu_frame_select_next(frame->child);
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else if (frame->selected)
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menu_entry_frame_execute(frame->selected, state);
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ret = TRUE;
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}
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/* keyboard accelerator shortcuts. (if it was a valid key) */
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else if (unikey != 0) {
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GList *start;
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GList *it;
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ObMenuEntryFrame *found = NULL;
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guint num_found = 0;
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/* start after the selected one */
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start = frame->entries;
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if (frame->selected) {
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for (it = start; frame->selected != it->data;
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it = g_list_next(it))
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g_assert(it != NULL); /* nothing was selected? */
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/* next with wraparound */
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start = g_list_next(it);
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if (start == NULL) start = frame->entries;
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}
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it = start;
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do {
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ObMenuEntryFrame *e = it->data;
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gunichar entrykey = 0;
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if (e->entry->type == OB_MENU_ENTRY_TYPE_NORMAL)
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entrykey = e->entry->data.normal.shortcut;
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else if (e->entry->type == OB_MENU_ENTRY_TYPE_SUBMENU)
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entrykey = e->entry->data.submenu.submenu->shortcut;
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if (unikey == entrykey) {
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if (found == NULL) found = e;
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++num_found;
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}
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/* next with wraparound */
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it = g_list_next(it);
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if (it == NULL) it = frame->entries;
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} while (it != start);
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if (found) {
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if (found->entry->type == OB_MENU_ENTRY_TYPE_NORMAL &&
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num_found == 1)
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{
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menu_frame_select(frame, found, TRUE);
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usleep(50000); /* highlight the item for a short bit so the
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user can see what happened */
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menu_entry_frame_execute(found, state);
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} else {
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menu_frame_select(frame, found, TRUE);
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if (num_found == 1)
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menu_frame_select_next(frame->child);
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}
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ret = TRUE;
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}
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}
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}
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return ret;
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}
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static gboolean event_handle_menu(XEvent *ev)
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{
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ObMenuFrame *f;
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ObMenuEntryFrame *e;
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gboolean ret = TRUE;
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switch (ev->type) {
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case ButtonRelease:
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if (menu_hide_delay_reached() &&
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(ev->xbutton.button < 4 || ev->xbutton.button > 5))
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{
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@ -1806,7 +1679,150 @@ static gboolean event_handle_menu(XEvent *ev)
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else
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menu_frame_hide_all();
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}
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break;
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ret = TRUE;
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}
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else if (ev->type == MotionNotify) {
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ObMenuFrame *f;
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ObMenuEntryFrame *e;
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if ((e = menu_entry_frame_under(ev->xmotion.x_root,
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ev->xmotion.y_root)))
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if (!(f = find_active_menu()) ||
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f == e->frame ||
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f->parent == e->frame ||
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f->child == e->frame)
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menu_frame_select(e->frame, e, FALSE);
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}
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else if (ev->type == KeyPress || ev->type == KeyRelease) {
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guint keycode, state;
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gunichar unikey;
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ObMenuFrame *frame;
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keycode = ev->xkey.keycode;
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state = ev->xkey.state;
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unikey = obt_keyboard_keycode_to_unichar(keycode);
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frame = find_active_or_last_menu();
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if (frame == NULL)
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g_assert_not_reached(); /* there is no active menu */
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/* Allow control while going thru the menu */
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else if (ev->type == KeyPress && (state & ~ControlMask) == 0) {
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frame->got_press = TRUE;
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if (keycode == ob_keycode(OB_KEY_ESCAPE)) {
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menu_frame_hide_all();
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ret = TRUE;
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}
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else if (keycode == ob_keycode(OB_KEY_LEFT)) {
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/* Left goes to the parent menu */
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menu_frame_select(frame, NULL, TRUE);
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ret = TRUE;
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}
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else if (keycode == ob_keycode(OB_KEY_RIGHT)) {
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/* Right goes to the selected submenu */
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if (frame->child) menu_frame_select_next(frame->child);
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ret = TRUE;
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}
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else if (keycode == ob_keycode(OB_KEY_UP)) {
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menu_frame_select_previous(frame);
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ret = TRUE;
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}
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else if (keycode == ob_keycode(OB_KEY_DOWN)) {
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menu_frame_select_next(frame);
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ret = TRUE;
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}
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}
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/* Use KeyRelease events for running things so that the key release
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doesn't get sent to the focused application.
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Allow ControlMask only, and don't bother if the menu is empty */
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else if (ev->type == KeyRelease && (state & ~ControlMask) == 0 &&
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frame->entries && frame->got_press)
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{
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if (keycode == ob_keycode(OB_KEY_RETURN)) {
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/* Enter runs the active item or goes into the submenu.
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Control-Enter runs it without closing the menu. */
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if (frame->child)
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menu_frame_select_next(frame->child);
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else if (frame->selected)
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menu_entry_frame_execute(frame->selected, state);
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ret = TRUE;
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}
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/* keyboard accelerator shortcuts. (if it was a valid key) */
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else if (unikey != 0) {
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GList *start;
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GList *it;
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ObMenuEntryFrame *found = NULL;
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guint num_found = 0;
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/* start after the selected one */
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start = frame->entries;
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if (frame->selected) {
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for (it = start; frame->selected != it->data;
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it = g_list_next(it))
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g_assert(it != NULL); /* nothing was selected? */
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/* next with wraparound */
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start = g_list_next(it);
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if (start == NULL) start = frame->entries;
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}
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it = start;
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do {
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ObMenuEntryFrame *e = it->data;
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gunichar entrykey = 0;
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if (e->entry->type == OB_MENU_ENTRY_TYPE_NORMAL)
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entrykey = e->entry->data.normal.shortcut;
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else if (e->entry->type == OB_MENU_ENTRY_TYPE_SUBMENU)
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entrykey = e->entry->data.submenu.submenu->shortcut;
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if (unikey == entrykey) {
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if (found == NULL) found = e;
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++num_found;
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}
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/* next with wraparound */
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it = g_list_next(it);
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if (it == NULL) it = frame->entries;
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} while (it != start);
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if (found) {
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if (found->entry->type == OB_MENU_ENTRY_TYPE_NORMAL &&
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num_found == 1)
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{
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menu_frame_select(frame, found, TRUE);
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usleep(50000); /* highlight the item for a short bit so
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the user can see what happened */
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menu_entry_frame_execute(found, state);
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} else {
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menu_frame_select(frame, found, TRUE);
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if (num_found == 1)
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menu_frame_select_next(frame->child);
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}
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ret = TRUE;
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}
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}
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}
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}
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return ret;
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}
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static void event_handle_menu(ObMenuFrame *frame, XEvent *ev)
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{
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ObMenuFrame *f;
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ObMenuEntryFrame *e;
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switch (ev->type) {
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case EnterNotify:
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if ((e = g_hash_table_lookup(menu_frame_map, &ev->xcrossing.window))) {
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if (e->ignore_enters)
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@ -1830,21 +1846,7 @@ static gboolean event_handle_menu(XEvent *ev)
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menu_frame_select(e->frame, NULL, FALSE);
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}
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break;
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case MotionNotify:
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if ((e = menu_entry_frame_under(ev->xmotion.x_root,
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ev->xmotion.y_root)))
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if (!(f = find_active_menu()) ||
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f == e->frame ||
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f->parent == e->frame ||
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f->child == e->frame)
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menu_frame_select(e->frame, e, FALSE);
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break;
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case KeyPress:
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case KeyRelease:
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ret = event_handle_menu_keyboard(ev);
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break;
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}
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return ret;
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}
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static void event_handle_user_input(ObClient *client, XEvent *e)
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@ -1854,7 +1856,7 @@ static void event_handle_user_input(ObClient *client, XEvent *e)
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e->type == KeyRelease);
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if (menu_frame_visible) {
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if (event_handle_menu(e))
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if (event_handle_menu_input(e))
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/* don't use the event if the menu used it, but if the menu
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didn't use it and it's a keypress that is bound, it will
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close the menu and be used */
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