only allow running lists of actions at a time, policy is to always allow multiple action bindings, so this enforces it, and at the same time, UngrabKeyboard() before firing actions if there are no interactive ones. This is needed for some execute's, namely gnome-panel-control --main-menu.

This commit is contained in:
Dana Jansens 2003-09-19 17:40:26 +00:00
parent 19e4820073
commit 44fd94ff51
2 changed files with 45 additions and 20 deletions

View file

@ -28,11 +28,12 @@
#include "openbox.h"
#include "grab.h"
#include "keyboard.h"
#include "event.h"
#include <glib.h>
typedef struct ActionString {
char *name;
const gchar *name;
void (*func)(union ActionData *);
void (*setup)(ObAction **, ObUserAction uact);
} ActionString;
@ -784,27 +785,51 @@ ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
return act;
}
void action_run_full(ObAction *a, struct _ObClient *c,
void action_run_list(GSList *acts, struct _ObClient *c,
guint state, guint button, gint x, gint y,
gboolean cancel, gboolean done)
{
GSList *it;
ObAction *a;
gboolean inter = FALSE;
if (x < 0 && y < 0)
screen_pointer_pos(&x, &y);
a->data.any.c = c;
a->data.any.x = x;
a->data.any.y = y;
a->data.any.button = button;
if (a->data.any.interactive) {
a->data.inter.cancel = cancel;
a->data.inter.final = done;
if (!(cancel || done))
keyboard_interactive_grab(state, c, a);
for (it = acts; it; it = g_slist_next(it)) {
a = it->data;
if (a->data.any.interactive) {
inter = TRUE;
break;
}
}
a->func(&a->data);
if (!inter) {
/* sometimes when we execute another app as an action,
it won't work right unless we XUngrabKeyboard first,
even though we grabbed the key/button Asychronously.
e.g. "gnome-panel-control --main-menu" */
XUngrabKeyboard(ob_display, event_lasttime);
}
for (it = acts; it; it = g_slist_next(it)) {
a = it->data;
a->data.any.c = c;
a->data.any.x = x;
a->data.any.y = y;
a->data.any.button = button;
if (a->data.any.interactive) {
a->data.inter.cancel = cancel;
a->data.inter.final = done;
if (!(cancel || done))
keyboard_interactive_grab(state, c, a);
}
a->func(&a->data);
}
}
void action_execute(union ActionData *data)

View file

@ -169,7 +169,7 @@ ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
ObUserAction uact);
void action_free(ObAction *a);
/*! Executes an action.
/*! Executes a list of actions.
@param c The client associated with the action. Can be NULL.
@param state The keyboard modifiers state at the time the user action occured
@param button The mouse button used to execute the action.
@ -180,21 +180,21 @@ void action_free(ObAction *a);
@param done If the action is completing an interactive action. This only
affects interactive actions, but should generally always be FALSE.
*/
void action_run_full(ObAction *a, struct _ObClient *c,
void action_run_list(GSList *acts, struct _ObClient *c,
guint state, guint button, gint x, gint y,
gboolean cancel, gboolean done);
#define action_run_mouse(a, c, s, b, x, y) \
action_run_full(a, c, s, b, x, y, FALSE, FALSE)
action_run_list(a, c, s, b, x, y, FALSE, FALSE)
#define action_run_interactive(a, c, s, n, d) \
action_run_full(a, c, s, 0, -1, -1, n, d)
action_run_list(a, c, s, 0, -1, -1, n, d)
#define action_run_key(a, c, s, x, y) \
action_run_full(a, c, s, 0, x, y, FALSE,FALSE)
action_run_list(a, c, s, 0, x, y, FALSE,FALSE)
#define action_run(a, c, s) \
action_run_full(a, c, s, 0, -1, -1, FALSE,FALSE)
action_run_list(a, c, s, 0, -1, -1, FALSE,FALSE)
/* Execute */
void action_execute(union ActionData *data);