modal works like a charm now

This commit is contained in:
Dana Jansens 2003-02-10 03:47:54 +00:00
parent 43f958996b
commit 43c1f2a8f8
3 changed files with 51 additions and 93 deletions

View file

@ -44,7 +44,6 @@ Client::Client(int screen, Window window)
_urgent = false;
_positioned = false;
_disabled_decorations = 0;
_modal_child = 0;
_group = None;
_desktop = 0;
@ -670,18 +669,11 @@ void Client::updateTransientFor()
// if anything has changed...
if (c != _transient_for) {
bool m = _modal;
if (_modal)
setModal(false);
if (_transient_for)
_transient_for->_transients.remove(this); // remove from old parent
_transient_for = c;
if (_transient_for)
_transient_for->_transients.push_back(this); // add to new parent
if (m)
setModal(true);
}
}
@ -794,65 +786,12 @@ void Client::setDesktop(long target)
}
Client *Client::findModalChild(Client *skip) const
{
Client *ret = 0;
// find a modal child recursively and try focus it
List::const_iterator it, end = _transients.end();
for (it = _transients.begin(); it != end; ++it)
if ((*it)->_modal && *it != skip)
return *it; // got one
// none of our direct children are modal, let them try check
for (it = _transients.begin(); it != end; ++it)
if ((ret = (*it)->findModalChild()))
return ret; // got one
return ret;
}
void Client::setModal(bool modal)
{
if (modal == _modal) return;
if (modal) {
Client *c = this;
while (c->_transient_for) {
c = c->_transient_for;
if (c == this) break; // circular?
if (c->_modal_child) break; // already has a modal child
c->_modal_child = this;
}
} else {
// try find a replacement modal dialog
Client *replacement = 0;
Client *c = this;
while (c->_transient_for) // go up the tree
c = c->_transient_for;
replacement = c->findModalChild(this); // find a modal child, skipping this
assert(replacement != this);
c = this;
while (c->_transient_for) {
c = c->_transient_for;
if (c == this) break; // circular?
if (c->_modal_child != this) break; // has a different modal child
if (c == replacement) break; // found the replacement itself
c->_modal_child = replacement;
}
}
_modal = modal;
}
void Client::setState(StateAction action, long data1, long data2)
{
bool shadestate = _shaded;
bool fsstate = _fullscreen;
bool maxh = _max_horz;
bool maxv = _max_vert;
bool modal = _modal;
if (!(action == State_Add || action == State_Remove ||
action == State_Toggle))
@ -888,7 +827,7 @@ void Client::setState(StateAction action, long data1, long data2)
if (action == State_Add) {
if (state == otk::Property::atoms.net_wm_state_modal) {
if (_modal) continue;
modal = true;
_modal = true;
} else if (state == otk::Property::atoms.net_wm_state_maximized_vert) {
maxv = true;
} else if (state == otk::Property::atoms.net_wm_state_maximized_horz) {
@ -913,7 +852,7 @@ void Client::setState(StateAction action, long data1, long data2)
} else { // action == State_Remove
if (state == otk::Property::atoms.net_wm_state_modal) {
if (!_modal) continue;
modal = false;
_modal = false;
} else if (state == otk::Property::atoms.net_wm_state_maximized_vert) {
maxv = false;
} else if (state == otk::Property::atoms.net_wm_state_maximized_horz) {
@ -950,8 +889,6 @@ void Client::setState(StateAction action, long data1, long data2)
maximize(maxv, 2, true);
}
}
if (modal != _modal)
setModal(modal);
// change fullscreen state before shading, as it will affect if the window
// can shade or not
if (fsstate != _fullscreen)
@ -1382,11 +1319,6 @@ void Client::applyStartupState()
{
// these are in a carefully crafted order..
if (_modal) {
_modal = false;
setModal(true);
}
if (_iconic) {
_iconic = false;
setDesktop(ICONIC_DESKTOP);
@ -1644,11 +1576,38 @@ void Client::installColormap(bool install) const
}
// recursively searches the client 'tree' for a modal client, always skips the
// topmost node (the window you're starting with)
Client *Client::searchModalTree(Client *node, Client *skip)
{
List::const_iterator it, end = node->_transients.end();
Client *ret;
for (it = node->_transients.begin(); it != end; ++it) {
if (*it == skip) continue; // circular?
printf("recursing\n");
if ((ret = searchModalTree(*it, skip))) return ret; // got one
printf("trying this window\n");
if ((*it)->_modal) {
printf("found it\n");
return *it; // got one
}
}
printf("found none\n");
return 0;
}
Client *Client::findModalChild()
{
return searchModalTree(this, this);
}
bool Client::focus()
{
// if we have a modal child, then focus it, not us
if (_modal_child)
return _modal_child->focus();
Client *c = findModalChild();
if (c) return c->focus();
// won't try focus if the client doesn't want it, or if the window isn't
// visible on the screen

View file

@ -295,9 +295,6 @@ private:
//! The window uses shape extension to be non-rectangular?
bool _shaped;
//! If the window has a modal child window, then this will point to it
Client *_modal_child;
//! The window is modal, so it must be processed before any windows it is
//! related to can be focused
bool _modal;
@ -384,11 +381,6 @@ private:
by sending it to any other valid desktop.
*/
void setDesktop(long desktop);
//! Set whether the window is modal or not
/*!
This adjusts references in parents etc to match.
*/
void setModal(bool modal);
//! Calculates the stacking layer for the client window
void calcLayer();
@ -431,6 +423,10 @@ private:
*/
void shade(bool shade);
//! Recursively searches the client 'tree' for a modal client, always skips
//! the topmost node (the window you're starting with).
Client *Client::searchModalTree(Client *node, Client *skip);
//! Fires the urgent callbacks which lets the user do what they want with
//! urgent windows
void fireUrgent();
@ -482,9 +478,6 @@ private:
void internal_resize(Corner anchor, int w, int h,
bool user = true, int x = INT_MIN, int y = INT_MIN);
//! Attempts to find and return a modal child of this window, recursively.
Client *findModalChild(Client *skip = 0) const;
//! Removes or reapplies the client's border to its window
/*!
Used when managing and unmanaging a window.
@ -587,9 +580,6 @@ BB @param window The window id that the Client class should handle
//! Return the client this window is transient for
inline Client *transientFor() const { return _transient_for; }
//! Returns the window which is a modal child of this window
inline Client *modalChild() const { return _modal_child; }
//! Returns if the window is modal
/*!
If the window is modal, then no other windows that it is related to can get
@ -670,6 +660,12 @@ BB @param window The window id that the Client class should handle
*/
void disableDecorations(DecorationFlags flags);
//! Return a modal child of the client window
/*!
@return A modal child of the client window, or 0 if none was found.
*/
Client *findModalChild();
//! Attempt to focus the client window
bool focus();

View file

@ -595,7 +595,7 @@ void Screen::unmanageWindow(Client *client)
updateStrut();
// unset modal before dropping our focus
client->setModal(false);
client->_modal = false;
// unfocus the client (calls the focus callbacks)
client->unfocus();
@ -652,6 +652,10 @@ void Screen::raiseWindow(Client *client)
assert(!_stacking.empty()); // this would be bad
Client *m = client->findModalChild();
// if we have a modal child, raise it instead, we'll go along tho later
if (m) raiseWindow(m);
// remove the client before looking so we can't run into ourselves
_stacking.remove(client);
@ -659,7 +663,10 @@ void Screen::raiseWindow(Client *client)
const ClientList::iterator end = _stacking.end();
// the stacking list is from highest to lowest
for (; it != end && (*it)->layer() > client->layer(); ++it);
// for (;it != end, ++it) {
// if ((*it)->layer() <= client->layer() && m != *it) break;
// }
for (; it != end && ((*it)->layer() > client->layer() || m == *it); ++it);
/*
if our new position is the top, we want to stack under the _focuswindow
@ -673,11 +680,7 @@ void Screen::raiseWindow(Client *client)
XRestackWindows(**otk::display, wins, 2);
// if the window has a modal child, then raise it after us to put it on top
if (client->modalChild())
raiseWindow(client->modalChild());
else
changeStackingList(); // no need to do this twice!
changeStackingList();
}
void Screen::changeDesktop(long desktop)