modal works like a charm now
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parent
43f958996b
commit
43c1f2a8f8
3 changed files with 51 additions and 93 deletions
103
src/client.cc
103
src/client.cc
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@ -44,7 +44,6 @@ Client::Client(int screen, Window window)
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_urgent = false;
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_positioned = false;
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_disabled_decorations = 0;
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_modal_child = 0;
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_group = None;
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_desktop = 0;
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@ -670,18 +669,11 @@ void Client::updateTransientFor()
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// if anything has changed...
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if (c != _transient_for) {
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bool m = _modal;
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if (_modal)
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setModal(false);
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if (_transient_for)
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_transient_for->_transients.remove(this); // remove from old parent
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_transient_for = c;
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if (_transient_for)
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_transient_for->_transients.push_back(this); // add to new parent
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if (m)
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setModal(true);
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}
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}
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@ -794,65 +786,12 @@ void Client::setDesktop(long target)
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}
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Client *Client::findModalChild(Client *skip) const
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{
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Client *ret = 0;
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// find a modal child recursively and try focus it
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List::const_iterator it, end = _transients.end();
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for (it = _transients.begin(); it != end; ++it)
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if ((*it)->_modal && *it != skip)
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return *it; // got one
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// none of our direct children are modal, let them try check
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for (it = _transients.begin(); it != end; ++it)
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if ((ret = (*it)->findModalChild()))
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return ret; // got one
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return ret;
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}
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void Client::setModal(bool modal)
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{
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if (modal == _modal) return;
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if (modal) {
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Client *c = this;
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while (c->_transient_for) {
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c = c->_transient_for;
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if (c == this) break; // circular?
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if (c->_modal_child) break; // already has a modal child
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c->_modal_child = this;
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}
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} else {
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// try find a replacement modal dialog
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Client *replacement = 0;
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Client *c = this;
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while (c->_transient_for) // go up the tree
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c = c->_transient_for;
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replacement = c->findModalChild(this); // find a modal child, skipping this
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assert(replacement != this);
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c = this;
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while (c->_transient_for) {
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c = c->_transient_for;
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if (c == this) break; // circular?
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if (c->_modal_child != this) break; // has a different modal child
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if (c == replacement) break; // found the replacement itself
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c->_modal_child = replacement;
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}
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}
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_modal = modal;
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}
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void Client::setState(StateAction action, long data1, long data2)
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{
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bool shadestate = _shaded;
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bool fsstate = _fullscreen;
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bool maxh = _max_horz;
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bool maxv = _max_vert;
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bool modal = _modal;
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if (!(action == State_Add || action == State_Remove ||
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action == State_Toggle))
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@ -888,7 +827,7 @@ void Client::setState(StateAction action, long data1, long data2)
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if (action == State_Add) {
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if (state == otk::Property::atoms.net_wm_state_modal) {
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if (_modal) continue;
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modal = true;
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_modal = true;
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} else if (state == otk::Property::atoms.net_wm_state_maximized_vert) {
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maxv = true;
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} else if (state == otk::Property::atoms.net_wm_state_maximized_horz) {
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@ -913,7 +852,7 @@ void Client::setState(StateAction action, long data1, long data2)
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} else { // action == State_Remove
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if (state == otk::Property::atoms.net_wm_state_modal) {
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if (!_modal) continue;
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modal = false;
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_modal = false;
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} else if (state == otk::Property::atoms.net_wm_state_maximized_vert) {
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maxv = false;
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} else if (state == otk::Property::atoms.net_wm_state_maximized_horz) {
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@ -950,8 +889,6 @@ void Client::setState(StateAction action, long data1, long data2)
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maximize(maxv, 2, true);
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}
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}
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if (modal != _modal)
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setModal(modal);
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// change fullscreen state before shading, as it will affect if the window
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// can shade or not
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if (fsstate != _fullscreen)
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@ -1382,11 +1319,6 @@ void Client::applyStartupState()
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{
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// these are in a carefully crafted order..
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if (_modal) {
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_modal = false;
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setModal(true);
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}
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if (_iconic) {
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_iconic = false;
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setDesktop(ICONIC_DESKTOP);
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@ -1644,11 +1576,38 @@ void Client::installColormap(bool install) const
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}
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// recursively searches the client 'tree' for a modal client, always skips the
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// topmost node (the window you're starting with)
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Client *Client::searchModalTree(Client *node, Client *skip)
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{
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List::const_iterator it, end = node->_transients.end();
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Client *ret;
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for (it = node->_transients.begin(); it != end; ++it) {
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if (*it == skip) continue; // circular?
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printf("recursing\n");
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if ((ret = searchModalTree(*it, skip))) return ret; // got one
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printf("trying this window\n");
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if ((*it)->_modal) {
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printf("found it\n");
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return *it; // got one
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}
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}
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printf("found none\n");
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return 0;
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}
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Client *Client::findModalChild()
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{
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return searchModalTree(this, this);
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}
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bool Client::focus()
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{
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// if we have a modal child, then focus it, not us
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if (_modal_child)
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return _modal_child->focus();
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Client *c = findModalChild();
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if (c) return c->focus();
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// won't try focus if the client doesn't want it, or if the window isn't
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// visible on the screen
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@ -295,9 +295,6 @@ private:
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//! The window uses shape extension to be non-rectangular?
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bool _shaped;
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//! If the window has a modal child window, then this will point to it
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Client *_modal_child;
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//! The window is modal, so it must be processed before any windows it is
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//! related to can be focused
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bool _modal;
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@ -384,11 +381,6 @@ private:
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by sending it to any other valid desktop.
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*/
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void setDesktop(long desktop);
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//! Set whether the window is modal or not
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/*!
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This adjusts references in parents etc to match.
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*/
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void setModal(bool modal);
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//! Calculates the stacking layer for the client window
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void calcLayer();
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@ -431,6 +423,10 @@ private:
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*/
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void shade(bool shade);
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//! Recursively searches the client 'tree' for a modal client, always skips
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//! the topmost node (the window you're starting with).
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Client *Client::searchModalTree(Client *node, Client *skip);
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//! Fires the urgent callbacks which lets the user do what they want with
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//! urgent windows
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void fireUrgent();
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@ -482,9 +478,6 @@ private:
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void internal_resize(Corner anchor, int w, int h,
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bool user = true, int x = INT_MIN, int y = INT_MIN);
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//! Attempts to find and return a modal child of this window, recursively.
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Client *findModalChild(Client *skip = 0) const;
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//! Removes or reapplies the client's border to its window
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/*!
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Used when managing and unmanaging a window.
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@ -587,9 +580,6 @@ BB @param window The window id that the Client class should handle
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//! Return the client this window is transient for
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inline Client *transientFor() const { return _transient_for; }
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//! Returns the window which is a modal child of this window
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inline Client *modalChild() const { return _modal_child; }
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//! Returns if the window is modal
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/*!
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If the window is modal, then no other windows that it is related to can get
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@ -670,6 +660,12 @@ BB @param window The window id that the Client class should handle
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*/
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void disableDecorations(DecorationFlags flags);
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//! Return a modal child of the client window
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/*!
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@return A modal child of the client window, or 0 if none was found.
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*/
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Client *findModalChild();
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//! Attempt to focus the client window
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bool focus();
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@ -595,7 +595,7 @@ void Screen::unmanageWindow(Client *client)
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updateStrut();
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// unset modal before dropping our focus
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client->setModal(false);
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client->_modal = false;
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// unfocus the client (calls the focus callbacks)
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client->unfocus();
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@ -652,6 +652,10 @@ void Screen::raiseWindow(Client *client)
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assert(!_stacking.empty()); // this would be bad
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Client *m = client->findModalChild();
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// if we have a modal child, raise it instead, we'll go along tho later
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if (m) raiseWindow(m);
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// remove the client before looking so we can't run into ourselves
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_stacking.remove(client);
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@ -659,7 +663,10 @@ void Screen::raiseWindow(Client *client)
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const ClientList::iterator end = _stacking.end();
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// the stacking list is from highest to lowest
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for (; it != end && (*it)->layer() > client->layer(); ++it);
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// for (;it != end, ++it) {
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// if ((*it)->layer() <= client->layer() && m != *it) break;
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// }
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for (; it != end && ((*it)->layer() > client->layer() || m == *it); ++it);
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/*
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if our new position is the top, we want to stack under the _focuswindow
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@ -673,11 +680,7 @@ void Screen::raiseWindow(Client *client)
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XRestackWindows(**otk::display, wins, 2);
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// if the window has a modal child, then raise it after us to put it on top
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if (client->modalChild())
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raiseWindow(client->modalChild());
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else
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changeStackingList(); // no need to do this twice!
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changeStackingList();
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}
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void Screen::changeDesktop(long desktop)
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