added flakey parentrel for solids and some mean spirited asserts
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214fa8714e
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1 changed files with 14 additions and 1 deletions
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@ -233,12 +233,25 @@ void highlight(pixel32 *x, pixel32 *y, gboolean raised)
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void gradient_solid(Appearance *l, int x, int y, int w, int h)
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void gradient_solid(Appearance *l, int x, int y, int w, int h)
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{
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{
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int i;
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pixel32 pix;
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int i, a, b;
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PlanarSurface *sp = &l->surface.data.planar;
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PlanarSurface *sp = &l->surface.data.planar;
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int left = x, top = y, right = w - 1, bottom = h - 1;
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int left = x, top = y, right = w - 1, bottom = h - 1;
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assert(x+w < l->area.width);
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assert(y+h < l->area.height);
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if (sp->primary->gc == None)
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if (sp->primary->gc == None)
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color_allocate_gc(sp->primary);
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color_allocate_gc(sp->primary);
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pix = (sp->primary->r << default_red_shift)
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+ (sp->primary->g << default_green_shift)
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+ (sp->primary->b << default_blue_shift);
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printf("x = %d : y = %d : w = %d : h = %d (%d:%d\n", x,y,w,h,
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l->area.width, l->area.height);
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for (a = 0; a < l->area.width; a++)
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for (b = 0; b < l->area.height; b++)
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sp->pixel_data[a + b*l->area.width] = pix;
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XFillRectangle(ob_display, l->pixmap, sp->primary->gc
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XFillRectangle(ob_display, l->pixmap, sp->primary->gc
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, x, y, w, h);
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, x, y, w, h);
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