maximizing without bugs! can it be? i think so!
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2a2f4306f8
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3 changed files with 58 additions and 3 deletions
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@ -74,6 +74,10 @@ def setup_window_buttons():
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ob.MouseAction.Click, callbacks.iconify)
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ob.mbind("Left", ob.MouseContext.MaximizeButton,
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ob.MouseAction.Click, callbacks.toggle_maximize)
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ob.mbind("Middle", ob.MouseContext.MaximizeButton,
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ob.MouseAction.Click, callbacks.toggle_maximize_vert)
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ob.mbind("Right", ob.MouseContext.MaximizeButton,
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ob.MouseAction.Click, callbacks.toggle_maximize_horz)
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def setup_scroll():
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"""Sets up the default behaviors for the mouse scroll wheel.
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@ -131,14 +131,40 @@ def toggle_maximize(data):
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"""Toggles the maximized status of the window on which the event occured"""
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state_maximize(data, StateToggle)
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def toggle_maximize_horz(data):
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"""Toggles the horizontal maximized status of the window on which the event
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occured"""
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state_maximize_horz(data, StateToggle)
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def toggle_maximize_vert(data):
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"""Toggles the vertical maximized status of the window on which the event
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occured"""
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state_maximize_vert(data, StateToggle)
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def maximize(data):
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"""Maximizes the window on which the event occured"""
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state_maximize(data, StateAdd)
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def maximize_horz(data):
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"""Horizontally maximizes the window on which the event occured"""
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state_maximize_horz(data, StateAdd)
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def maximize_vert(data):
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"""Vertically maximizes the window on which the event occured"""
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state_maximize_vert(data, StateAdd)
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def unmaximize(data):
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"""Unmaximizes the window on which the event occured"""
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state_maximize(data, StateRemove)
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def unmaximize_horz(data):
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"""Horizontally unmaximizes the window on which the event occured"""
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state_maximize_horz(data, StateRemove)
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def unmaximize_vert(data):
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"""Vertically unmaximizes the window on which the event occured"""
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state_maximize_vert(data, StateRemove)
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def toggle_shade(data):
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"""Toggles the shade status of the window on which the event occured"""
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state_shaded(data, StateToggle)
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@ -895,7 +895,7 @@ void Client::setState(StateAction action, long data1, long data2)
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if (maxh != _max_horz)
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maximize(maxh, 1, true);
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else
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maximize(maxv, 1, true);
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maximize(maxv, 2, true);
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}
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}
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// change fullscreen state before shading, as it will affect if the window
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@ -1361,13 +1361,38 @@ void Client::maximize(bool max, int dir, bool savearea)
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if (max) {
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// when maximizing, put the client where we want, NOT the frame!
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_gravity = StaticGravity;
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// adjust our idea of position based on StaticGravity, so we stay put
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// unless asked
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frame->frameGravity(x, y);
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if (savearea) {
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long dimensions[4];
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long *readdim;
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unsigned long n = 4;
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dimensions[0] = x;
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dimensions[1] = y;
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dimensions[2] = w;
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dimensions[3] = h;
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// get the property off the window and use it for the dimentions we are
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// already maxed on
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if (otk::Property::get(_window, otk::Property::atoms.openbox_premax,
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otk::Property::atoms.cardinal, &n,
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(long unsigned**) &readdim)) {
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if (n >= 4) {
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if (_max_horz) {
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dimensions[0] = readdim[0];
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dimensions[2] = readdim[2];
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}
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if (_max_vert) {
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dimensions[1] = readdim[1];
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dimensions[3] = readdim[3];
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}
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}
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delete readdim;
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}
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otk::Property::set(_window, otk::Property::atoms.openbox_premax,
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otk::Property::atoms.cardinal,
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(long unsigned*)dimensions, 4);
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@ -1380,6 +1405,8 @@ void Client::maximize(bool max, int dir, bool savearea)
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y = a.y() + frame->size().top;
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h = a.height() - frame->size().top - frame->size().bottom;
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}
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printf("dir %d x %d y %d w %d h %d\n", dir, x, y, w, h);
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} else {
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long *dimensions;
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long unsigned n = 4;
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@ -1419,7 +1446,6 @@ void Client::maximize(bool max, int dir, bool savearea)
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changeState(); // change the state hints on the client
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internal_resize(TopLeft, w, h, true, x, y);
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printf("before x %d y %d w %d h %d\n", x, y, w, h);
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_gravity = g;
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if (max) {
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// because of my little gravity trick in here, we have to set the position
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@ -1427,7 +1453,6 @@ void Client::maximize(bool max, int dir, bool savearea)
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int x, y;
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frame->frameGravity(x, y);
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_area.setPos(x, y);
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printf("after x %d y %d w %d h %d\n", x, y, w, h);
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}
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}
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