don't queue showmenu events, and set button to 0 when a grab is in place after the buttonpress event is run
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2 changed files with 6 additions and 1 deletions
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@ -1143,7 +1143,7 @@ void action_run_list(GSList *acts, ObClient *c, ObFrameContext context,
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button release gettnig processed first. answer: don't queue
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moveresize starts. UGLY HACK XXX */
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if (a->data.any.interactive || a->func == action_move ||
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a->func == action_resize)
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a->func == action_resize || a->func == action_showmenu)
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{
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/* interactive actions are not queued */
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a->func(&a->data);
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@ -205,6 +205,11 @@ void mouse_event(ObClient *client, XEvent *e)
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e->xbutton.x_root, e->xbutton.y_root,
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e->xbutton.time);
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/* if the bindings grab the pointer, there won't be a ButtonRelease
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event for us */
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if (grab_on_pointer())
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button = 0;
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if (CLIENT_CONTEXT(context, client)) {
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/* Replay the event, so it goes to the client*/
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XAllowEvents(ob_display, ReplayPointer, event_curtime);
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