snap window-to-window
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05e9cb73ce
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3904699688
1 changed files with 32 additions and 3 deletions
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@ -4,6 +4,8 @@
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#include "screen.h"
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static int resistance = 10;
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static gboolean edge_resistance = TRUE; /* window-to-edge */
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static gboolean window_resistance = TRUE; /* window-to-window */
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void snap_move(Client *c, int *x, int *y, int w, int h)
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{
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@ -12,6 +14,9 @@ void snap_move(Client *c, int *x, int *y, int w, int h)
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int l, t, r, b; /* requested edges */
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int al, at, ar, ab; /* screen area edges */
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int cl, ct, cr, cb; /* current edges */
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gboolean snapx = FALSE, snapy = FALSE;
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if (!edge_resistance) return;
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/* add the frame to the dimensions */
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l = *x;
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@ -25,9 +30,33 @@ void snap_move(Client *c, int *x, int *y, int w, int h)
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cb = ct + c->frame->area.height - 1;
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/* snap to other clients */
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for (it = stacking_list; it != NULL; it = it->next) {
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/* XXX foo */
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}
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if (window_resistance)
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for (it = stacking_list; it != NULL; it = it->next) {
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Client *target;
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int tl, tt, tr, tb; /* 1 past the target's edges on each side */
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target = it->data;
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tl = target->frame->area.x - 1;
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tt = target->frame->area.y - 1;
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tr = tl + target->frame->area.width + 1;
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tb = tt + target->frame->area.height + 1;
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/* snapx and snapy ensure that the window snaps to the top-most
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window edge available, without going all the way from
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bottom-to-top in the stacking list
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*/
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if (!snapx && cl >= tr && l < tr && l >= tr - resistance)
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*x = tr, snapx = TRUE;
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else if (!snapx && cr <= tl && r > tl && r <= tl + resistance)
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*x = tl - w + 1, snapx = TRUE;
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else if (!snapy && ct >= tb && t < tb && t >= tb - resistance)
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*y = tb, snapy = TRUE;
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else if (!snapy && cb <= tt && b > tt && b <= tt + resistance)
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*y = tt - h + 1, snapy = TRUE;
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if (snapx && snapy) break;
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}
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/* get the screen boundaries */
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area = screen_area(c->desktop);
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