Make a pending ReplayPointer happen before moving/showing/hiding a window in an action.

Commit c907f5af4a broke kdesktop again, so we have to fix it at an even finer level.
This commit is contained in:
Dana Jansens 2008-02-09 18:48:56 -05:00 committed by Mikael Magnusson
parent c907f5af4a
commit 38bef0a38b
4 changed files with 41 additions and 25 deletions

View file

@ -36,7 +36,6 @@ static ObActionsAct* actions_build_act_from_string(const gchar *name);
static ObActionsAct *interactive_act = NULL;
static guint interactive_initial_state = 0;
static gboolean replay_pointer = FALSE;
struct _ObActionsDefinition {
guint ref;
@ -224,16 +223,6 @@ static void actions_setup_data(ObActionsData *data,
data->client = client;
}
void actions_set_need_pointer_replay_before_move(gboolean replay)
{
replay_pointer = replay;
}
gboolean actions_get_need_pointer_replay_before_move()
{
return replay_pointer;
}
void actions_run_acts(GSList *acts,
ObUserAction uact,
guint state,
@ -346,14 +335,8 @@ gboolean actions_interactive_input_event(XEvent *e)
void actions_client_move(ObActionsData *data, gboolean start)
{
static gulong ignore_start = 0;
if (start) {
if (start)
ignore_start = event_start_ignore_all_enters();
if (replay_pointer) {
/* replay the pointer event before any windows move */
XAllowEvents(ob_display, ReplayPointer, event_curtime);
replay_pointer = FALSE;
}
}
else if (config_focus_follow &&
data->context != OB_FRAME_CONTEXT_CLIENT)
{

View file

@ -2572,6 +2572,10 @@ gboolean client_show(ObClient *self)
gboolean show = FALSE;
if (client_should_show(self)) {
/* replay pending pointer event before showing the window, in case it
should be going to something under the window */
mouse_replay_pointer();
frame_show(self->frame);
show = TRUE;
@ -2613,6 +2617,10 @@ gboolean client_hide(ObClient *self)
so trying to ignore them is futile in case 3 anyways
*/
/* replay pending pointer event before hiding the window, in case it
should be going to the window */
mouse_replay_pointer();
frame_hide(self->frame);
hide = TRUE;
@ -3028,6 +3036,10 @@ void client_configure(ObClient *self, gint x, gint y, gint w, gint h,
if (!user)
ignore_start = event_start_ignore_all_enters();
/* replay pending pointer event before move the window, in case it
would change what window gets the event */
mouse_replay_pointer();
frame_adjust_area(self->frame, fmoved, fresized, FALSE);
if (!user)

View file

@ -46,6 +46,9 @@ typedef struct {
/* Array of GSList*s of ObMouseBinding*s. */
static GSList *bound_contexts[OB_FRAME_NUM_CONTEXTS];
/* TRUE when we have a grab on the pointer and need to reply the pointer event
to send it to other applications */
static gboolean replay_pointer_needed;
ObFrameContext mouse_button_frame_context(ObFrameContext context,
guint button,
@ -200,6 +203,15 @@ static gboolean fire_binding(ObMouseAction a, ObFrameContext context,
return TRUE;
}
void mouse_replay_pointer()
{
if (replay_pointer_needed) {
/* replay the pointer event before any windows move */
XAllowEvents(ob_display, ReplayPointer, event_curtime);
replay_pointer_needed = FALSE;
}
}
void mouse_event(ObClient *client, XEvent *e)
{
static Time ltime;
@ -229,12 +241,17 @@ void mouse_event(ObClient *client, XEvent *e)
XAllowEvents with ReplayPointer at some point, to send the event
through to the client. when this happens though depends. if
windows are going to be moved on screen, then the click will end
up going somewhere wrong, so have the action system perform the
ReplayPointer for us if that is the case. */
up going somewhere wrong, set that we need it, and if nothing
else causes the replay pointer to be run, then we will do it
after all the actions are finished.
(We do it after all the actions because FocusIn interrupts
dragging for kdesktop, so if we send the button event now, and
then they get a focus event after, it breaks. Instead, wait to send
the button press until after the actions when possible.)
*/
if (CLIENT_CONTEXT(context, client))
actions_set_need_pointer_replay_before_move(TRUE);
else
actions_set_need_pointer_replay_before_move(FALSE);
replay_pointer_needed = TRUE;
fire_binding(OB_MOUSE_ACTION_PRESS, context,
client, e->xbutton.state,
@ -248,8 +265,7 @@ void mouse_event(ObClient *client, XEvent *e)
/* replay the pointer event if it hasn't been replayed yet (i.e. no
windows were moved) */
if (actions_get_need_pointer_replay_before_move())
XAllowEvents(ob_display, ReplayPointer, event_curtime);
mouse_replay_pointer();
/* in the client context, we won't get a button release because of the
way it is grabbed, so just fake one */

View file

@ -40,4 +40,9 @@ void mouse_grab_for_client(struct _ObClient *client, gboolean grab);
ObFrameContext mouse_button_frame_context(ObFrameContext context,
guint button, guint state);
/*! If a replay pointer is needed, then do it. Call this when windows are
going to be moving/appearing/disappearing, so that you know the mouse click
will go to the right window */
void mouse_replay_pointer();
#endif