use the tint properly for the shadow

This commit is contained in:
Dana Jansens 2003-04-02 06:37:52 +00:00
parent b10b31feb8
commit 301c302e4e

View file

@ -108,13 +108,22 @@ void font_draw(XftDraw *d, TextureText *t, Rect *position)
x += 3; /* XXX figure out X with justification */
g_message("SHADOW %d %d %d", t->shadow, t->offset, t->tint);
if (t->shadow) {
c.color.red = 0;
c.color.green = 0;
c.color.blue = 0;
c.color.alpha = t->tint | t->tint << 8; /* transparent shadow */
c.pixel = BlackPixel(ob_display, ob_screen);
if (t->tint >= 0) {
c.color.red = 0;
c.color.green = 0;
c.color.blue = 0;
c.color.alpha = 0xffff * t->tint / 100; /* transparent shadow */
c.pixel = BlackPixel(ob_display, ob_screen);
} else {
c.color.red = 0xffff * -t->tint / 100;
c.color.green = 0xffff * -t->tint / 100;
c.color.blue = 0xffff * -t->tint / 100;
c.color.alpha = 0xffff * -t->tint / 100; /* transparent shadow */
c.pixel = WhitePixel(ob_display, ob_screen);
}
XftDrawStringUtf8(d, &c, t->font->xftfont, x + t->offset,
t->font->xftfont->ascent + y + t->offset,
(FcChar8*)t->string, strlen(t->string));