dont resist to windows which we're not touching
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abbb454a29
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2b4a42e0fe
1 changed files with 103 additions and 98 deletions
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@ -78,29 +78,33 @@ static void resist_move(Client *c, int *x, int *y)
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bottom-to-top in the stacking list
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*/
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if (snapx == NULL) {
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if (cl >= tr && l < tr && l >= tr - resist.integer)
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*x = tr, snapx = target;
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else if (cr <= tl && r > tl && r <= tl + resist.integer)
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*x = tl - w + 1, snapx = target;
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if (snapx != NULL) {
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/* try to corner snap to the window */
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if (ct > tt && t <= tt && t > tt - resist.integer)
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*y = tt + 1, snapy = target;
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else if (cb < tb && b >= tb && b < tb + resist.integer)
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*y = tb - h, snapy = target;
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if (ct < tb && cb > tt) {
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if (cl >= tr && l < tr && l >= tr - resist.integer)
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*x = tr, snapx = target;
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else if (cr <= tl && r > tl && r <= tl + resist.integer)
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*x = tl - w + 1, snapx = target;
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if (snapx != NULL) {
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/* try to corner snap to the window */
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if (ct > tt && t <= tt && t > tt - resist.integer)
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*y = tt + 1, snapy = target;
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else if (cb < tb && b >= tb && b < tb + resist.integer)
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*y = tb - h, snapy = target;
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}
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}
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}
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if (snapy == NULL) {
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if (ct >= tb && t < tb && t >= tb - resist.integer)
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*y = tb, snapy = target;
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else if (cb <= tt && b > tt && b <= tt + resist.integer)
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*y = tt - h + 1, snapy = target;
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if (snapy != NULL) {
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/* try to corner snap to the window */
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if (cl > tl && l <= tl && l > tl - resist.integer)
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*x = tl + 1, snapx = target;
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else if (cr < tr && r >= tr && r < tr + resist.integer)
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*x = tr - w, snapx = target;
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if (cl < tr && cr > tl) {
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if (ct >= tb && t < tb && t >= tb - resist.integer)
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*y = tb, snapy = target;
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else if (cb <= tt && b > tt && b <= tt + resist.integer)
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*y = tt - h + 1, snapy = target;
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if (snapy != NULL) {
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/* try to corner snap to the window */
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if (cl > tl && l <= tl && l > tl - resist.integer)
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*x = tl + 1, snapx = target;
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else if (cr < tr && r >= tr && r < tr + resist.integer)
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*x = tr - w, snapx = target;
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}
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}
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}
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@ -128,10 +132,10 @@ static void resist_move(Client *c, int *x, int *y)
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static void resist_size(Client *c, int *w, int *h, Corner corn)
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{
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GList *it;
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Client *t; /* target */
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int lt, rb; /* my left/top and right/bottom sides */
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Client *target; /* target */
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int l, t, r, b; /* my left, top, right and bottom sides */
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int dlt, drb; /* my destination left/top and right/bottom sides */
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int tlt, trb; /* target's left/top and right/bottom sides */
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int tl, tt, tr, tb; /* target's left, top, right and bottom bottom sides */
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Rect *area;
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int al, at, ar, ab; /* screen boundaries */
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Client *snapx = NULL, *snapy = NULL;
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@ -145,6 +149,11 @@ static void resist_size(Client *c, int *w, int *h, Corner corn)
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if (!config_get("resistance.windows", Config_Bool, &window_resist))
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g_assert_not_reached();
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l = c->frame->area.x;
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r = l + c->frame->area.width - 1;
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t = c->frame->area.y;
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b = t + c->frame->area.height - 1;
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/* get the screen boundaries */
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area = screen_area(c->desktop);
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al = area->x;
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@ -152,107 +161,103 @@ static void resist_size(Client *c, int *w, int *h, Corner corn)
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ar = al + area->width - 1;
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ab = at + area->height - 1;
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/* horizontal snapping */
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lt = c->frame->area.x;
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rb = lt + c->frame->area.width - 1;
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/* snap to other windows */
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if (window_resist.bool) {
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for (it = stacking_list; !snapx && it != NULL; it = it->next) {
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t = it->data;
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for (it = stacking_list; it != NULL; it = it->next) {
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target = it->data;
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/* don't snap to invisibles or ourself */
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if (!t->frame->visible || t == c) continue;
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if (!target->frame->visible || target == c) continue;
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switch (corn) {
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case Corner_TopLeft:
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case Corner_BottomLeft:
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dlt = lt;
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drb = rb + *w - c->frame->area.width;
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tlt = t->frame->area.x;
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if (rb < tlt && drb >= tlt && drb < tlt + resist.integer)
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*w = tlt - lt, snapx = t;
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break;
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case Corner_TopRight:
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case Corner_BottomRight:
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dlt = lt - *w + c->frame->area.width;
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drb = rb;
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trb = t->frame->area.x + t->frame->area.width - 1;
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if (lt > trb && dlt <= trb && dlt > trb - resist.integer)
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*w = rb - trb, snapx = t;
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break;
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tl = target->frame->area.x;
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tr = target->frame->area.x + target->frame->area.width - 1;
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tt = target->frame->area.y;
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tb = target->frame->area.y + target->frame->area.height - 1;
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if (snapx == NULL) {
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/* horizontal snapping */
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if (t < tb && b > tt) {
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switch (corn) {
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case Corner_TopLeft:
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case Corner_BottomLeft:
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dlt = l;
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drb = r + *w - c->frame->area.width;
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if (r < tl && drb >= tl && drb < tl + resist.integer)
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*w = tl - l, snapx = target;
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break;
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case Corner_TopRight:
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case Corner_BottomRight:
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dlt = l - *w + c->frame->area.width;
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drb = r;
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if (l > tr && dlt <= tr && dlt > tr - resist.integer)
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*w = r - tr, snapx = target;
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break;
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}
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}
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}
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if (snapy == NULL) {
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/* vertical snapping */
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if (l < tr && r > tl) {
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switch (corn) {
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case Corner_TopLeft:
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case Corner_TopRight:
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dlt = t;
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drb = b + *h - c->frame->area.height;
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if (b < tt && drb >= tt && drb < tt + resist.integer)
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*h = tt - t, snapy = target;
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break;
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case Corner_BottomLeft:
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case Corner_BottomRight:
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dlt = t - *h + c->frame->area.height;
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drb = b;
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if (t > tb && dlt <= tb && dlt > tb - resist.integer)
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*h = b - tb, snapy = target;
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break;
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}
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}
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}
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/* snapped both ways */
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if (snapx && snapy) break;
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}
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}
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/* snap to screen edges */
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/* horizontal snapping */
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switch (corn) {
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case Corner_TopLeft:
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case Corner_BottomLeft:
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dlt = lt;
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drb = rb + *w - c->frame->area.width;
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if (rb <= ar && drb > ar && drb <= ar + resist.integer)
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*w = ar - lt + 1;
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dlt = l;
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drb = r + *w - c->frame->area.width;
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if (r <= ar && drb > ar && drb <= ar + resist.integer)
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*w = ar - l + 1;
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break;
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case Corner_TopRight:
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case Corner_BottomRight:
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dlt = lt - *w + c->frame->area.width;
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drb = rb;
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if (lt >= al && dlt < al && dlt >= al - resist.integer)
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*w = rb - al + 1;
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dlt = l - *w + c->frame->area.width;
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drb = r;
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if (l >= al && dlt < al && dlt >= al - resist.integer)
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*w = r - al + 1;
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break;
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}
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/* vertical snapping */
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lt = c->frame->area.y;
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rb = lt + c->frame->area.height - 1;
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/* snap to other windows */
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if (window_resist.bool) {
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for (it = stacking_list; !snapy && it != NULL; it = it->next) {
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t = it->data;
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/* don't snap to invisibles or ourself */
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if (!t->frame->visible || t == c) continue;
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switch (corn) {
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case Corner_TopLeft:
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case Corner_TopRight:
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dlt = lt;
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drb = rb + *h - c->frame->area.height;
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tlt = t->frame->area.y;
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if (rb < tlt && drb >= tlt && drb < tlt + resist.integer)
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*h = tlt - lt, snapy = t;
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break;
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case Corner_BottomLeft:
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case Corner_BottomRight:
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dlt = lt - *h + c->frame->area.height;
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drb = rb;
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trb = t->frame->area.y + t->frame->area.height - 1;
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if (lt > trb && dlt <= trb && dlt > trb - resist.integer)
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*h = rb - trb, snapy = t;
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break;
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}
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}
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}
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/* snap to screen edges */
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switch (corn) {
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case Corner_TopLeft:
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case Corner_TopRight:
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dlt = lt;
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drb = rb + *h - c->frame->area.height;
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if (rb <= ab && drb > ab && drb <= ab + resist.integer)
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*h = ab - lt + 1;
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dlt = t;
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drb = b + *h - c->frame->area.height;
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if (b <= ab && drb > ab && drb <= ab + resist.integer)
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*h = ab - t + 1;
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break;
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case Corner_BottomLeft:
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case Corner_BottomRight:
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dlt = lt - *h + c->frame->area.height;
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drb = rb;
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if (lt >= at && dlt < at && dlt >= at - resist.integer)
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*h = rb - at + 1;
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dlt = t - *h + c->frame->area.height;
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drb = b;
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if (t >= at && dlt < at && dlt >= at - resist.integer)
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*h = b - at + 1;
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break;
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}
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