add a Rect to the textures for positioning them
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parent
4840f7e837
commit
2880e674ea
5 changed files with 23 additions and 8 deletions
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@ -6,6 +6,7 @@
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#include <X11/Xft/Xft.h>
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#include <glib.h>
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#include "../kernel/geom.h"
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void font_startup(void)
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{
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@ -91,10 +92,16 @@ int font_max_char_width(ObFont *f)
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return (signed) f->xftfont->max_advance_width;
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}
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void font_draw(XftDraw *d, TextureText *t, int x, int y, int w, int h)
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void font_draw(XftDraw *d, TextureText *t, Rect *position)
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{
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int x,y,w,h;
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XftColor c;
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x = position->x;
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y = position->y;
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w = position->width;
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h = position->height;
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/* accomidate for areas bigger/smaller than Xft thinks the font is tall */
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y -= (2 * (t->font->xftfont->ascent + t->font->xftfont->descent) -
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(t->font->height + h) - 1) / 2;
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@ -2,6 +2,7 @@
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#define __font_h
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#include <X11/Xft/Xft.h>
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#include "render.h"
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#include "../kernel/geom.h"
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void font_startup(void);
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ObFont *font_open(char *fontstring);
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@ -9,5 +10,5 @@ void font_close(ObFont *f);
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int font_measure_string(ObFont *f, char *str, int shadow, int offset);
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int font_height(ObFont *f, int shadow, int offset);
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int font_max_char_width(ObFont *f);
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void font_draw(XftDraw *d, TextureText *t, int x, int y, int w, int h);
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void font_draw(XftDraw *d, TextureText *t, Rect *position);
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#endif /* __font_h */
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@ -16,14 +16,18 @@ void pixmap_mask_free(pixmap_mask *m)
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g_free(m);
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}
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void mask_draw(Pixmap p, TextureMask *m, int width, int height)
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void mask_draw(Pixmap p, TextureMask *m, Rect *position)
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{
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int x, y;
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if (m->mask == None) return; /* no mask given */
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/* set the clip region */
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x = (width - m->mask->w) / 2;
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y = (height - m->mask->h) / 2;
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x = position->x + (position->width - m->mask->w) / 2;
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y = position->y + (position->height - m->mask->h) / 2;
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if (x < 0) x = 0;
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if (y < 0) y = 0;
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XSetClipMask(ob_display, m->color->gc, m->mask->mask);
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XSetClipOrigin(ob_display, m->color->gc, x, y);
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@ -2,9 +2,10 @@
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#define __mask_h
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#include "render.h"
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#include "../kernel/geom.h"
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pixmap_mask *pixmap_mask_new(int w, int h, char *data);
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void pixmap_mask_free(pixmap_mask *m);
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void mask_draw(Pixmap p, TextureMask *m, int width, int height);
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void mask_draw(Pixmap p, TextureMask *m, Rect *position);
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#endif
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@ -136,12 +136,14 @@ void x_paint(Window win, Appearance *l, int x, int y, int w, int h)
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l->xftdraw = XftDrawCreate(ob_display, l->pixmap,
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render_visual, render_colormap);
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}
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font_draw(l->xftdraw, &l->texture[i].data.text, x, y, w, h);
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font_draw(l->xftdraw, &l->texture[i].data.text,
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&l->texture[i].position);
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break;
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case Bitmask:
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if (l->texture[i].data.mask.color->gc == None)
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color_allocate_gc(l->texture[i].data.mask.color);
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mask_draw(l->pixmap, &l->texture[i].data.mask, w, h);
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mask_draw(l->pixmap, &l->texture[i].data.mask,
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&l->texture[i].position);
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break;
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}
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}
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