indenting

This commit is contained in:
Dana Jansens 2003-09-22 03:37:22 +00:00
parent d9e08487df
commit 2612dbf050

View file

@ -591,34 +591,34 @@ static void timer_dispatch(ObMainLoop *loop, GTimeVal **wait)
g_get_current_time(&loop->now); g_get_current_time(&loop->now);
for (it = loop->timers; it; it = next) { for (it = loop->timers; it; it = next) {
ObMainLoopTimer *curr; ObMainLoopTimer *curr;
next = g_slist_next(it); next = g_slist_next(it);
curr = it->data; curr = it->data;
/* since timer_stop doesn't actually free the timer, we have to do our /* since timer_stop doesn't actually free the timer, we have to do our
real freeing in here. real freeing in here.
*/ */
if (curr->del_me) { if (curr->del_me) {
/* delete the top */ /* delete the top */
loop->timers = g_slist_delete_link(loop->timers, it); loop->timers = g_slist_delete_link(loop->timers, it);
g_free(curr); g_free(curr);
continue; continue;
} }
/* the queue is sorted, so if this timer shouldn't fire, none are /* the queue is sorted, so if this timer shouldn't fire, none are
ready */ ready */
if (timecompare(&NEAREST_TIMEOUT(loop), &loop->now) <= 0) if (timecompare(&NEAREST_TIMEOUT(loop), &loop->now) <= 0)
break; break;
/* we set the last fired time to delay msec after the previous firing, /* we set the last fired time to delay msec after the previous firing,
then re-insert. timers maintain their order and may trigger more then re-insert. timers maintain their order and may trigger more
than once if they've waited more than one delay's worth of time. than once if they've waited more than one delay's worth of time.
*/ */
loop->timers = g_slist_delete_link(loop->timers, it); loop->timers = g_slist_delete_link(loop->timers, it);
g_time_val_add(&curr->last, curr->delay); g_time_val_add(&curr->last, curr->delay);
if (curr->func(curr->data)) { if (curr->func(curr->data)) {
g_time_val_add(&curr->timeout, curr->delay); g_time_val_add(&curr->timeout, curr->delay);
insert_timer(loop, curr); insert_timer(loop, curr);
} else { } else {
@ -631,13 +631,13 @@ static void timer_dispatch(ObMainLoop *loop, GTimeVal **wait)
} }
if (fired) { if (fired) {
/* if at least one timer fires, then don't wait on X events, as there /* if at least one timer fires, then don't wait on X events, as there
may already be some in the queue from the timer callbacks. may already be some in the queue from the timer callbacks.
*/ */
loop->ret_wait.tv_sec = loop->ret_wait.tv_usec = 0; loop->ret_wait.tv_sec = loop->ret_wait.tv_usec = 0;
*wait = &loop->ret_wait; *wait = &loop->ret_wait;
} else if (nearest_timeout_wait(loop, &loop->ret_wait)) } else if (nearest_timeout_wait(loop, &loop->ret_wait))
*wait = &loop->ret_wait; *wait = &loop->ret_wait;
else else
*wait = NULL; *wait = NULL;
} }