drawSolidBackground seems to work :)

This commit is contained in:
Dana Jansens 2003-01-20 20:20:06 +00:00
parent 68a6fce53b
commit 25f0151154
6 changed files with 155 additions and 43 deletions

View file

@ -102,4 +102,89 @@ void RenderControl::drawString(Surface& sf, const Font &font, int x, int y,
return;
}
void RenderControl::drawSolidBackground(Surface& sf,
const RenderTexture& texture) const
{
assert(_screen == sf._screen);
assert(_screen == texture.color().screen());
if (texture.parentRelative()) return;
sf.setPixmap(texture.color());
int width = sf.width(), height = sf.height();
int left = 0, top = 0, right = width - 1, bottom = height - 1;
if (texture.interlaced())
for (int i = 0; i < height; i += 2)
XDrawLine(**display, sf.pixmap(), texture.interlaceColor().gc(),
0, i, width, i);
switch (texture.relief()) {
case RenderTexture::Raised:
switch (texture.bevel()) {
case RenderTexture::Bevel1:
XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
left, bottom, right, bottom);
XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
right, bottom, right, top);
XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
left, top, right, top);
XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
left, bottom, left, top);
break;
case RenderTexture::Bevel2:
XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
left + 1, bottom - 2, right - 2, bottom - 2);
XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
right - 2, bottom - 2, right - 2, top + 1);
XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
left + 1, top + 1, right - 2, top + 1);
XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
left + 1, bottom - 2, left + 1, top + 1);
break;
default:
assert(false); // unhandled RenderTexture::BevelType
}
break;
case RenderTexture::Sunken:
switch (texture.bevel()) {
case RenderTexture::Bevel1:
XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
left, bottom, right, bottom);
XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
right, bottom, right, top);
XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
left, top, right, top);
XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
left, bottom, left, top);
break;
case RenderTexture::Bevel2:
XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
left + 1, bottom - 2, right - 2, bottom - 2);
XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
right - 2, bottom - 2, right - 2, top + 1);
XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
left + 1, top + 1, right - 2, top + 1);
XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
left + 1, bottom - 2, left + 1, top + 1);
break;
default:
assert(false); // unhandled RenderTexture::BevelType
}
break;
case RenderTexture::Flat:
if (texture.border())
XDrawRectangle(**display, sf.pixmap(), texture.borderColor().gc(),
left, top, right, bottom);
break;
default:
assert(false); // unhandled RenderTexture::ReliefType
}
}
}

View file

@ -63,18 +63,21 @@ protected:
RenderControl(int screen);
virtual void drawSolidBackground(Surface& sf,
const RenderTexture& texture) const;
public:
virtual ~RenderControl();
static RenderControl *getRenderControl(int screen);
//! Draws a string onto a Surface
virtual void drawString(Surface& sf, const Font &font, int x, int y,
const Color &color, const ustring &string) const;
virtual void drawString(Surface& sf, const Font& font, int x, int y,
const Color& color, const ustring& string) const;
//! Draws a background onto a Surface, as specified by a RenderTexture
virtual void drawBackground(Surface &sf,
const RenderTexture &texture) const = 0;
virtual void drawBackground(Surface& sf,
const RenderTexture& texture) const = 0;
};
}

View file

@ -14,13 +14,17 @@ int main(int argc, char **argv)
foo.resize(600, 500);
otk::RenderColor color(0, 0, 0xff, 0xff);
otk::RenderColor colord(0, 0, 0, 0);
otk::RenderColor colorl(0, 0xff, 0xff, 0xff);
otk::RenderTexture tex(false,
otk::RenderTexture::Flat,
otk::RenderTexture::Raised,
otk::RenderTexture::Bevel1,
false,
otk::RenderTexture::Solid,
false,
&color,
0,
&colord,
&colorl,
0,
0);
foo.setTexture(&tex);

View file

@ -35,6 +35,8 @@ private:
bool _parent_relative;
//! The relief type of the texture
ReliefType _relief;
//! The way the bevel should be drawn
BevelType _bevel;
//! If a flat border is drawn on the outside, ignored for all ReliefType
//! values except ReliefType::Flat
bool _border;
@ -47,33 +49,40 @@ private:
//! This must always be defined
const RenderColor *_color;
//! The shadow color for the bevel. This must be defined if
//! RenderTexture::relief is not RenderTexture::ReliefType::Flat
//! RenderTexture::_relief is not RenderTexture::ReliefType::Flat
const RenderColor *_bevel_dark_color;
//! The light color for the bevel. This must be defined if
//! RenderTexture::relief is not RenderTexture::ReliefType::Flat
//! RenderTexture::_relief is not RenderTexture::ReliefType::Flat
const RenderColor *_bevel_light_color;
//! The color for the flat border if RenderTexture::border is true. This must
//! be defined if it is true
//! The color for the flat border if RenderTexture::_border is true. This
//! must be defined if it is true
const RenderColor *_border_color;
//! The color for the interlace lines if RenderTexture. This must be defined
//! if it is true
const RenderColor *_interlace_color;
public:
RenderTexture(bool parent_relative, ReliefType relief, bool border,
GradientType gradient, bool interlaced,
RenderTexture(bool parent_relative, ReliefType relief, BevelType bevel,
bool border, GradientType gradient, bool interlaced,
const RenderColor *color, const RenderColor *bevel_dark_color,
const RenderColor *bevel_light_color,
const RenderColor *border_color)
const RenderColor *border_color,
const RenderColor *interlace_color)
: _parent_relative(parent_relative),
_relief(relief),
_bevel(bevel),
_border(border),
_gradient(gradient),
_interlaced(interlaced),
_color(color),
_bevel_dark_color(bevel_dark_color),
_bevel_light_color(bevel_light_color),
_border_color(border_color)
_border_color(border_color),
_interlace_color(interlace_color)
{
assert(_relief == Flat || (_bevel_dark_color && _bevel_light_color));
assert(!_border || _border_color);
assert(!_interlaced || _interlace_color);
assert(_color);
}
@ -81,6 +90,8 @@ public:
inline bool parentRelative() const { return _parent_relative; }
//! The relief type of the texture
inline ReliefType relief() const { return _relief; }
//! The way the bevel should be drawn
inline BevelType bevel() const { return _bevel; }
//! If a flat border is drawn on the outside, ignored for all ReliefType
//! values except ReliefType::Flat
inline bool border() const { return _border; }
@ -93,16 +104,20 @@ public:
//! This must always be defined
inline const RenderColor& color() const { return *_color; }
//! The shadow color for the bevel. This must be defined if
//! RenderTexture::relief is not RenderTexture::ReliefType::Flat
//! RenderTexture::_relief is not RenderTexture::ReliefType::Flat
inline const RenderColor& bevelDarkColor() const
{ return *_bevel_dark_color; }
//! The light color for the bevel. This must be defined if
//! RenderTexture::relief is not RenderTexture::ReliefType::Flat
//! RenderTexture::)relief is not RenderTexture::ReliefType::Flat
inline const RenderColor& bevelLightColor() const
{ return *_bevel_light_color; }
//! The color for the flat border if RenderTexture::border is true. This must
//! be defined if it is true
//! The color for the flat border if RenderTexture::_border is true. This
//! must be defined if it is true
inline const RenderColor& borderColor() const { return *_border_color; }
//! The color for the interlace lines if RenderTexture. This must be defined
//! if it is true
inline const RenderColor& interlaceColor() const
{ return *_interlace_color; }
};
}

View file

@ -102,8 +102,12 @@ static inline void renderPixel(XImage *im, unsigned char *dp,
void TrueRenderControl::drawBackground(Surface& sf,
const RenderTexture &texture) const
{
assert(sf._screen == _screen);
assert(_screen == sf._screen);
assert(_screen == texture.color().screen());
if (texture.gradient() == RenderTexture::Solid) {
drawSolidBackground(sf, texture);
} else {
int w = sf.width(), h = sf.height();
const ScreenInfo *info = display->screenInfo(_screen);
@ -133,6 +137,7 @@ void TrueRenderControl::drawBackground(Surface& sf,
delete [] im->data;
im->data = NULL;
XDestroyImage(im);
}
}
}

View file

@ -467,7 +467,7 @@ void Widget::setEventDispatcher(EventDispatcher *disp)
void Widget::exposeHandler(const XExposeEvent &e)
{
EventHandler::exposeHandler(e);
XClearArea(**display, _window, e.x, e.y, e.width, e.height, false);
// XClearArea(**display, _window, e.x, e.y, e.width, e.height, false);
}
void Widget::configureHandler(const XConfigureEvent &e)