drawSolidBackground seems to work :)
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parent
68a6fce53b
commit
25f0151154
6 changed files with 155 additions and 43 deletions
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@ -102,4 +102,89 @@ void RenderControl::drawString(Surface& sf, const Font &font, int x, int y,
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return;
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}
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void RenderControl::drawSolidBackground(Surface& sf,
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const RenderTexture& texture) const
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{
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assert(_screen == sf._screen);
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assert(_screen == texture.color().screen());
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if (texture.parentRelative()) return;
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sf.setPixmap(texture.color());
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int width = sf.width(), height = sf.height();
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int left = 0, top = 0, right = width - 1, bottom = height - 1;
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if (texture.interlaced())
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for (int i = 0; i < height; i += 2)
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XDrawLine(**display, sf.pixmap(), texture.interlaceColor().gc(),
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0, i, width, i);
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switch (texture.relief()) {
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case RenderTexture::Raised:
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switch (texture.bevel()) {
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case RenderTexture::Bevel1:
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XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
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left, bottom, right, bottom);
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XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
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right, bottom, right, top);
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XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
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left, top, right, top);
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XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
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left, bottom, left, top);
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break;
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case RenderTexture::Bevel2:
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XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
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left + 1, bottom - 2, right - 2, bottom - 2);
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XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
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right - 2, bottom - 2, right - 2, top + 1);
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XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
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left + 1, top + 1, right - 2, top + 1);
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XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
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left + 1, bottom - 2, left + 1, top + 1);
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break;
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default:
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assert(false); // unhandled RenderTexture::BevelType
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}
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break;
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case RenderTexture::Sunken:
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switch (texture.bevel()) {
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case RenderTexture::Bevel1:
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XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
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left, bottom, right, bottom);
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XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
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right, bottom, right, top);
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XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
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left, top, right, top);
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XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
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left, bottom, left, top);
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break;
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case RenderTexture::Bevel2:
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XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
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left + 1, bottom - 2, right - 2, bottom - 2);
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XDrawLine(**display, sf.pixmap(), texture.bevelLightColor().gc(),
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right - 2, bottom - 2, right - 2, top + 1);
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XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
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left + 1, top + 1, right - 2, top + 1);
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XDrawLine(**display, sf.pixmap(), texture.bevelDarkColor().gc(),
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left + 1, bottom - 2, left + 1, top + 1);
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break;
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default:
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assert(false); // unhandled RenderTexture::BevelType
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}
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break;
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case RenderTexture::Flat:
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if (texture.border())
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XDrawRectangle(**display, sf.pixmap(), texture.borderColor().gc(),
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left, top, right, bottom);
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break;
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default:
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assert(false); // unhandled RenderTexture::ReliefType
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}
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}
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}
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@ -63,6 +63,9 @@ protected:
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RenderControl(int screen);
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virtual void drawSolidBackground(Surface& sf,
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const RenderTexture& texture) const;
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public:
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virtual ~RenderControl();
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@ -14,13 +14,17 @@ int main(int argc, char **argv)
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foo.resize(600, 500);
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otk::RenderColor color(0, 0, 0xff, 0xff);
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otk::RenderColor colord(0, 0, 0, 0);
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otk::RenderColor colorl(0, 0xff, 0xff, 0xff);
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otk::RenderTexture tex(false,
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otk::RenderTexture::Flat,
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otk::RenderTexture::Raised,
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otk::RenderTexture::Bevel1,
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false,
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otk::RenderTexture::Solid,
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false,
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&color,
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0,
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&colord,
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&colorl,
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0,
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0);
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foo.setTexture(&tex);
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@ -35,6 +35,8 @@ private:
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bool _parent_relative;
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//! The relief type of the texture
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ReliefType _relief;
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//! The way the bevel should be drawn
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BevelType _bevel;
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//! If a flat border is drawn on the outside, ignored for all ReliefType
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//! values except ReliefType::Flat
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bool _border;
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@ -47,33 +49,40 @@ private:
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//! This must always be defined
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const RenderColor *_color;
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//! The shadow color for the bevel. This must be defined if
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//! RenderTexture::relief is not RenderTexture::ReliefType::Flat
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//! RenderTexture::_relief is not RenderTexture::ReliefType::Flat
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const RenderColor *_bevel_dark_color;
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//! The light color for the bevel. This must be defined if
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//! RenderTexture::relief is not RenderTexture::ReliefType::Flat
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//! RenderTexture::_relief is not RenderTexture::ReliefType::Flat
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const RenderColor *_bevel_light_color;
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//! The color for the flat border if RenderTexture::border is true. This must
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//! be defined if it is true
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//! The color for the flat border if RenderTexture::_border is true. This
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//! must be defined if it is true
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const RenderColor *_border_color;
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//! The color for the interlace lines if RenderTexture. This must be defined
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//! if it is true
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const RenderColor *_interlace_color;
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public:
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RenderTexture(bool parent_relative, ReliefType relief, bool border,
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GradientType gradient, bool interlaced,
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RenderTexture(bool parent_relative, ReliefType relief, BevelType bevel,
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bool border, GradientType gradient, bool interlaced,
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const RenderColor *color, const RenderColor *bevel_dark_color,
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const RenderColor *bevel_light_color,
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const RenderColor *border_color)
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const RenderColor *border_color,
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const RenderColor *interlace_color)
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: _parent_relative(parent_relative),
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_relief(relief),
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_bevel(bevel),
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_border(border),
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_gradient(gradient),
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_interlaced(interlaced),
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_color(color),
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_bevel_dark_color(bevel_dark_color),
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_bevel_light_color(bevel_light_color),
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_border_color(border_color)
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_border_color(border_color),
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_interlace_color(interlace_color)
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{
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assert(_relief == Flat || (_bevel_dark_color && _bevel_light_color));
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assert(!_border || _border_color);
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assert(!_interlaced || _interlace_color);
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assert(_color);
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}
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@ -81,6 +90,8 @@ public:
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inline bool parentRelative() const { return _parent_relative; }
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//! The relief type of the texture
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inline ReliefType relief() const { return _relief; }
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//! The way the bevel should be drawn
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inline BevelType bevel() const { return _bevel; }
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//! If a flat border is drawn on the outside, ignored for all ReliefType
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//! values except ReliefType::Flat
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inline bool border() const { return _border; }
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@ -93,16 +104,20 @@ public:
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//! This must always be defined
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inline const RenderColor& color() const { return *_color; }
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//! The shadow color for the bevel. This must be defined if
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//! RenderTexture::relief is not RenderTexture::ReliefType::Flat
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//! RenderTexture::_relief is not RenderTexture::ReliefType::Flat
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inline const RenderColor& bevelDarkColor() const
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{ return *_bevel_dark_color; }
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//! The light color for the bevel. This must be defined if
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//! RenderTexture::relief is not RenderTexture::ReliefType::Flat
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//! RenderTexture::)relief is not RenderTexture::ReliefType::Flat
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inline const RenderColor& bevelLightColor() const
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{ return *_bevel_light_color; }
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//! The color for the flat border if RenderTexture::border is true. This must
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//! be defined if it is true
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//! The color for the flat border if RenderTexture::_border is true. This
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//! must be defined if it is true
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inline const RenderColor& borderColor() const { return *_border_color; }
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//! The color for the interlace lines if RenderTexture. This must be defined
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//! if it is true
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inline const RenderColor& interlaceColor() const
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{ return *_interlace_color; }
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};
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}
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@ -102,8 +102,12 @@ static inline void renderPixel(XImage *im, unsigned char *dp,
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void TrueRenderControl::drawBackground(Surface& sf,
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const RenderTexture &texture) const
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{
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assert(sf._screen == _screen);
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assert(_screen == sf._screen);
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assert(_screen == texture.color().screen());
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if (texture.gradient() == RenderTexture::Solid) {
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drawSolidBackground(sf, texture);
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} else {
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int w = sf.width(), h = sf.height();
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const ScreenInfo *info = display->screenInfo(_screen);
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@ -134,5 +138,6 @@ void TrueRenderControl::drawBackground(Surface& sf,
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im->data = NULL;
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XDestroyImage(im);
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}
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}
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}
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@ -467,7 +467,7 @@ void Widget::setEventDispatcher(EventDispatcher *disp)
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void Widget::exposeHandler(const XExposeEvent &e)
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{
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EventHandler::exposeHandler(e);
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XClearArea(**display, _window, e.x, e.y, e.width, e.height, false);
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// XClearArea(**display, _window, e.x, e.y, e.width, e.height, false);
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}
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void Widget::configureHandler(const XConfigureEvent &e)
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