add textures, render the textures color for now too!
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0348a2f3ab
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25a5b72909
6 changed files with 115 additions and 21 deletions
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@ -9,7 +9,7 @@ INCLUDES= -I../src
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noinst_LTLIBRARIES=libotk.la
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libotk_la_SOURCES=rendercontrol.cc truerendercontrol.cc surface.cc \
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rendertexture.cc renderstyle.cc rendercolor.cc \
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renderstyle.cc rendercolor.cc \
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color.cc display.cc font.cc gccache.cc image.cc \
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property.cc imagecontrol.cc rect.cc screeninfo.cc \
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texture.cc timer.cc style.cc \
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@ -2,10 +2,10 @@
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#ifndef __renderstyle_hh
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#define __renderstyle_hh
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namespace otk {
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#include "rendertexture.hh"
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namespace otk {
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class RenderStyle {
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};
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@ -13,7 +13,16 @@ int main(int argc, char **argv)
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otk::AppWidget foo(&app);
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foo.resize(600, 500);
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otk::RenderTexture tex;
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otk::RenderColor color(0, 0xff, 0x20, 0x20);
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otk::RenderTexture tex(false,
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otk::RenderTexture::Flat,
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false,
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otk::RenderTexture::Solid,
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false,
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&color,
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0,
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0,
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0);
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foo.setTexture(&tex);
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foo.show();
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@ -1,11 +0,0 @@
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// -*- mode: C++; indent-tabs-mode: nil; c-basic-offset: 2; -*-
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#ifdef HAVE_CONFIG_H
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# include "../config.h"
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#endif // HAVE_CONFIG_H
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#include "rendertexture.hh"
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namespace otk {
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}
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@ -2,9 +2,107 @@
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#ifndef __rendertexture_hh
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#define __rendertexture_hh
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#include "rendercolor.hh"
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namespace otk {
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//! Superclass for all the Textures
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class RenderTexture {
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public:
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enum ReliefType {
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Flat,
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Raised,
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Sunken
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};
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enum BevelType {
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Bevel1,
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Bevel2
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};
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enum GradientType {
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Solid,
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Horizontal,
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Vertical,
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Diagonal,
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CrossDiagonal,
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PipeCross,
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Rectangle,
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Pyramid,
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Elliptic
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};
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private:
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//! If true, the texture is not rendered at all, so all options are ignored
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bool _parent_relative;
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//! The relief type of the texture
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ReliefType _relief;
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//! If a flat border is drawn on the outside, ignored for all ReliefType
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//! values except ReliefType::Flat
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bool _border;
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//! The type of gradient to fill the texture with (if any)
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GradientType _gradient;
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//! If interlace lines should be drawn over the texture
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bool _interlaced;
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//! The base color for the texture, the only color when the texture is solid.
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//! This must always be defined
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const RenderColor *_color;
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//! The shadow color for the bevel. This must be defined if
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//! RenderTexture::relief is not RenderTexture::ReliefType::Flat
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const RenderColor *_bevel_dark_color;
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//! The light color for the bevel. This must be defined if
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//! RenderTexture::relief is not RenderTexture::ReliefType::Flat
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const RenderColor *_bevel_light_color;
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//! The color for the flat border if RenderTexture::border is true. This must
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//! be defined if it is true
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const RenderColor *_border_color;
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public:
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RenderTexture(bool parent_relative, ReliefType relief, bool border,
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GradientType gradient, bool interlaced,
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const RenderColor *color, const RenderColor *bevel_dark_color,
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const RenderColor *bevel_light_color,
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const RenderColor *border_color)
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: _parent_relative(parent_relative),
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_relief(relief),
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_border(border),
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_gradient(gradient),
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_interlaced(interlaced),
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_color(color),
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_bevel_dark_color(bevel_dark_color),
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_bevel_light_color(bevel_light_color),
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_border_color(border_color)
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{
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assert(_relief == Flat || (_bevel_dark_color && _bevel_light_color));
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assert(!_border || _border_color);
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assert(_color);
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}
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//! If true, the texture is not rendered at all, so all options are ignored
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inline bool parentRelative() const { return _parent_relative; }
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//! The relief type of the texture
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inline ReliefType relief() const { return _relief; }
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//! If a flat border is drawn on the outside, ignored for all ReliefType
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//! values except ReliefType::Flat
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inline bool border() const { return _border; }
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//! The type of gradient to fill the texture with (if any)
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inline GradientType gradient() const { return _gradient; }
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//! If interlace lines should be drawn over the texture
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inline bool interlaced() const { return _interlaced; }
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//! The base color for the texture, the only color when the texture is solid.
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//! This must always be defined
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inline const RenderColor& color() const { return *_color; }
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//! The shadow color for the bevel. This must be defined if
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//! RenderTexture::relief is not RenderTexture::ReliefType::Flat
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inline const RenderColor& bevelDarkColor() const
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{ return *_bevel_dark_color; }
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//! The light color for the bevel. This must be defined if
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//! RenderTexture::relief is not RenderTexture::ReliefType::Flat
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inline const RenderColor& bevelLightColor() const
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{ return *_bevel_light_color; }
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//! The color for the flat border if RenderTexture::border is true. This must
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//! be defined if it is true
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inline const RenderColor& borderColor() const { return *_border_color; }
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};
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}
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@ -8,8 +8,7 @@
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#include "display.hh"
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#include "screeninfo.hh"
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#include "surface.hh"
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#include "rendercolor.hh"
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#include "rendertexture.hh"
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extern "C" {
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#ifdef HAVE_STDLIB_H
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@ -103,8 +102,6 @@ static inline void renderPixel(XImage *im, unsigned char *dp,
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void TrueRenderControl::drawBackground(Surface& sf,
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const RenderTexture &texture) const
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{
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(void)texture;
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assert(sf._screen == _screen);
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int w = sf.width(), h = sf.height();
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@ -130,7 +127,8 @@ void TrueRenderControl::drawBackground(Surface& sf,
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im->data = (char*) data;
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// sf.setPixmap(im);
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sf.setPixmap(RenderColor(_screen, 0xff, 0xff, 0));
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sf.setPixmap(texture.color());
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// sf.setPixmap(RenderColor(_screen, 0xff, 0xff, 0));
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delete [] im->data;
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im->data = NULL;
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