allow noninteractive directional focus.
make keybinds noninteractive when the last key in the chain has no modifiers (i think this is what the code was supposed to do but failed.) don't reset key chains during an interactive action. reset them after an interactive action finishes (honoring chroot) so you can <C-t><C-Up>Stuff<//> and it'll do stuff as you hit C-Up, you dont have to keep hitting C-t
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parent
897c70e8dd
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220e568d75
3 changed files with 23 additions and 18 deletions
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@ -1831,6 +1831,7 @@ void action_directional_focus(union ActionData *data)
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on us */
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event_halt_focus_delay();
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g_print("action\n");
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focus_directional_cycle(data->interdiraction.direction,
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data->interdiraction.dock_windows,
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data->interdiraction.desktop_windows,
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@ -358,13 +358,13 @@ void focus_directional_cycle(ObDirection dir, gboolean dock_windows,
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static ObClient *first = NULL;
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ObClient *ft = NULL;
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if (!interactive)
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return;
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g_print("interactive %d dialog %d done %d cancel %d\n",
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interactive, dialog, done, cancel);
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if (cancel) {
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focus_cycle_target = NULL;
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goto done_cycle;
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} else if (done)
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} else if (done && interactive)
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goto done_cycle;
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if (!focus_order)
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@ -396,11 +396,11 @@ void focus_directional_cycle(ObDirection dir, gboolean dock_windows,
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ft = it->data;
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}
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if (ft) {
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if (ft != focus_cycle_target) {/* prevents flicker */
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focus_cycle_target = ft;
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focus_cycle_draw_indicator(ft);
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}
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if (ft && ft != focus_cycle_target) {/* prevents flicker */
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focus_cycle_target = ft;
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if (!interactive)
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goto done_cycle;
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focus_cycle_draw_indicator(ft);
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}
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if (focus_cycle_target && dialog)
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/* same arguments as focus_target_valid */
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@ -145,7 +145,6 @@ gboolean keyboard_bind(GList *keylist, ObAction *action)
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{
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KeyBindingTree *tree, *t;
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gboolean conflict;
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gboolean mods = TRUE;
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g_assert(keylist != NULL);
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g_assert(action != NULL);
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@ -166,17 +165,13 @@ gboolean keyboard_bind(GList *keylist, ObAction *action)
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return FALSE;
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}
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/* find if every key in this chain has modifiers, and also find the
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bottom node of the tree */
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while (t->first_child) {
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if (!t->state)
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mods = FALSE;
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t = t->first_child;
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}
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/* find the bottom node */
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for (; t->first_child; t = t->first_child);
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/* when there are no modifiers in the binding, then the action cannot
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be interactive */
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if (!mods && action->data.any.interactive) {
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if (!t->state && action->data.any.interactive) {
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g_print("not interactive\n");
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action->data.any.interactive = FALSE;
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action->data.inter.final = TRUE;
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}
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@ -208,6 +203,8 @@ static void keyboard_interactive_end(guint state, gboolean cancel, Time time,
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alist = g_slist_append(NULL, istate.action);
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action_run_interactive(alist, istate.client, state, time, cancel, TRUE);
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g_slist_free(alist);
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keyboard_reset_chains(0);
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}
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static void keyboard_interactive_end_client(ObClient *client, gpointer data)
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@ -311,7 +308,14 @@ void keyboard_event(ObClient *client, const XEvent *e)
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} else if (p->chroot) /* an empty chroot */
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set_curpos(p);
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else {
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keyboard_reset_chains(0);
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GSList *it;
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gboolean inter = FALSE;
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for (it = p->actions; it && !inter; it = g_slist_next(it))
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if (((ObAction*)it->data)->data.any.interactive)
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inter = TRUE;
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if (!inter) /* don't reset if the action is interactive */
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keyboard_reset_chains(0);
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action_run_key(p->actions, client, e->xkey.state,
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e->xkey.x_root, e->xkey.y_root,
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