when opening the client menu with a key, open it at the window's top left corner. is this clever or dumb?

This commit is contained in:
Dana Jansens 2007-03-25 15:05:10 +00:00
parent eb2a0feb01
commit 20f4d7fd44
2 changed files with 13 additions and 5 deletions

View file

@ -1013,7 +1013,7 @@ ObAction *action_parse(ObParseInst *i, xmlDocPtr doc, xmlNodePtr node,
} }
void action_run_list(GSList *acts, ObClient *c, ObFrameContext context, void action_run_list(GSList *acts, ObClient *c, ObFrameContext context,
guint state, guint button, gint x, gint y, Time time, guint state, gint button, gint x, gint y, Time time,
gboolean cancel, gboolean done) gboolean cancel, gboolean done)
{ {
GSList *it; GSList *it;
@ -1621,8 +1621,16 @@ void action_exit(union ActionData *data)
void action_showmenu(union ActionData *data) void action_showmenu(union ActionData *data)
{ {
if (data->showmenu.name) { if (data->showmenu.name) {
menu_show(data->showmenu.name, data->any.x, data->any.y, gint x, y;
data->showmenu.any.c); ObClient *c = data->showmenu.any.c;
if (data->any.button == -1 && c) {
x = c->frame->area.x + c->frame->size.left;
y = c->frame->area.y + c->frame->size.top;
} else {
x = data->any.x;
y = data->any.y;
}
menu_show(data->showmenu.name, x, y, c);
} }
} }

View file

@ -212,7 +212,7 @@ ObAction* action_copy(const ObAction *a);
affects interactive actions, but should generally always be FALSE. affects interactive actions, but should generally always be FALSE.
*/ */
void action_run_list(GSList *acts, struct _ObClient *c, ObFrameContext context, void action_run_list(GSList *acts, struct _ObClient *c, ObFrameContext context,
guint state, guint button, gint x, gint y, Time time, guint state, gint button, gint x, gint y, Time time,
gboolean cancel, gboolean done); gboolean cancel, gboolean done);
#define action_run_mouse(a, c, n, s, b, x, y, t) \ #define action_run_mouse(a, c, n, s, b, x, y, t) \
@ -222,7 +222,7 @@ void action_run_list(GSList *acts, struct _ObClient *c, ObFrameContext context,
action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, t, n, d) action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, t, n, d)
#define action_run_key(a, c, s, x, y, t) \ #define action_run_key(a, c, s, x, y, t) \
action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, x, y, t, FALSE, FALSE) action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, -1, x, y, t, FALSE, FALSE)
#define action_run(a, c, s, t) \ #define action_run(a, c, s, t) \
action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, t, FALSE, FALSE) action_run_list(a, c, OB_FRAME_CONTEXT_NONE, s, 0, -1, -1, t, FALSE, FALSE)