on reconfigure, save all of the open submenus instead of just one, and then reopen them all as best as possible.
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e149ab6c29
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20bac0772c
2 changed files with 23 additions and 3 deletions
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@ -67,7 +67,6 @@ private:
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Basemenu& operator=(const Basemenu&);
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protected:
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BasemenuItem *find(int index);
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inline void setTitleVisibility(bool b) { title_vis = b; }
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inline void setMovable(bool b) { movable = b; }
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inline void setHideTree(bool h) { hide_tree = h; }
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@ -106,6 +105,7 @@ public:
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inline int getY(void) const { return menu.y; }
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inline unsigned int getCount(void) { return menuitems.size(); }
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inline int getCurrentSubmenu(void) const { return which_sub; }
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BasemenuItem *find(int index);
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inline unsigned int getWidth(void) const { return menu.width; }
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inline unsigned int getHeight(void) const { return menu.height; }
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@ -681,11 +681,31 @@ void BScreen::reconfigure(void) {
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workspacemenu->reconfigure();
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iconmenu->reconfigure();
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int remember_sub = rootmenu->getCurrentSubmenu();
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typedef std::vector<int> SubList;
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SubList remember_subs;
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// save the current open menus
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Basemenu *menu = rootmenu;
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int submenu;
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while ((submenu = menu->getCurrentSubmenu()) >= 0) {
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remember_subs.push_back(submenu);
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menu = menu->find(submenu)->submenu();
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assert(menu);
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}
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InitMenu();
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raiseWindows(0, 0);
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rootmenu->reconfigure();
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rootmenu->drawSubmenu(remember_sub);
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// reopen the saved menus
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menu = rootmenu;
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const SubList::iterator subs_end = remember_subs.end();
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for (SubList::iterator it = remember_subs.begin(); it != subs_end; ++it) {
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menu->drawSubmenu(*it);
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menu = menu->find(*it)->submenu();
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if (! menu)
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break;
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}
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configmenu->reconfigure();
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