honor the snap_offset properly for windows, and for edges(?)
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22869af55c
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1ecf3b734a
1 changed files with 46 additions and 36 deletions
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@ -3130,10 +3130,10 @@ void BlackboxWindow::doWindowSnapping(int &dx, int &dy) {
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const Rect &moving = screen->doOpaqueMove() ? frame.rect : frame.changing;
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const Rect &moving = screen->doOpaqueMove() ? frame.rect : frame.changing;
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// window corners
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// window corners
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const int wleft = dx - snap_offset,
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const int wleft = dx,
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wright = dx + frame.rect.width() - 1 + snap_offset,
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wright = dx + frame.rect.width() - 1,
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wtop = dy - snap_offset,
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wtop = dy,
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wbottom = dy + frame.rect.height() - 1 + snap_offset;
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wbottom = dy + frame.rect.height() - 1;
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if (snap_to_windows) {
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if (snap_to_windows) {
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RectList rectlist;
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RectList rectlist;
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@ -3170,6 +3170,11 @@ void BlackboxWindow::doWindowSnapping(int &dx, int &dy) {
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for (it = rectlist.begin(); it != end; ++it) {
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for (it = rectlist.begin(); it != end; ++it) {
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bool snapped = False;
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bool snapped = False;
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const Rect &winrect = *it;
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const Rect &winrect = *it;
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Rect offsetrect;
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offsetrect.setCoords(winrect.left() - snap_offset,
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winrect.top() - snap_offset,
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winrect.right() + snap_offset,
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winrect.bottom() + snap_offset);
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if (snap_to_windows == BScreen::WindowResistance)
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if (snap_to_windows == BScreen::WindowResistance)
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// if the window is already over top of this snap target, then
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// if the window is already over top of this snap target, then
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@ -3184,31 +3189,31 @@ void BlackboxWindow::doWindowSnapping(int &dx, int &dy) {
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wtop < (signed)(winrect.y() + winrect.height() - 1)) {
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wtop < (signed)(winrect.y() + winrect.height() - 1)) {
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if (snap_to_windows == BScreen::WindowResistance) {
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if (snap_to_windows == BScreen::WindowResistance) {
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dleft = wright - winrect.left();
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dleft = wright - offsetrect.left();
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dright = winrect.right() - wleft;
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dright = offsetrect.right() - wleft;
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// snap left of other window?
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// snap left of other window?
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if (dleft >= 0 && dleft < resistance_size) {
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if (dleft >= 0 && dleft < resistance_size) {
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dx = winrect.left() - frame.rect.width();
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dx = offsetrect.left() - frame.rect.width();
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snapped = True;
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snapped = True;
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}
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}
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// snap right of other window?
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// snap right of other window?
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else if (dright >= 0 && dright < resistance_size) {
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else if (dright >= 0 && dright < resistance_size) {
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dx = winrect.right() + 1;
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dx = offsetrect.right() + 1;
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snapped = True;
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snapped = True;
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}
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}
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} else { // BScreen::WindowSnap
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} else { // BScreen::WindowSnap
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dleft = abs(wright - winrect.left());
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dleft = abs(wright - offsetrect.left());
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dright = abs(wleft - winrect.right());
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dright = abs(wleft - offsetrect.right());
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// snap left of other window?
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// snap left of other window?
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if (dleft < snap_distance && dleft <= dright) {
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if (dleft < snap_distance && dleft <= dright) {
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dx = winrect.left() - frame.rect.width();
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dx = offsetrect.left() - frame.rect.width();
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snapped = True;
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snapped = True;
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}
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}
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// snap right of other window?
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// snap right of other window?
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else if (dright < snap_distance) {
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else if (dright < snap_distance) {
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dx = winrect.right() + 1;
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dx = offsetrect.right() + 1;
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snapped = True;
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snapped = True;
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}
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}
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}
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}
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@ -3249,31 +3254,31 @@ void BlackboxWindow::doWindowSnapping(int &dx, int &dy) {
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wleft < (signed)(winrect.x() + winrect.width() - 1)) {
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wleft < (signed)(winrect.x() + winrect.width() - 1)) {
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if (snap_to_windows == BScreen::WindowResistance) {
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if (snap_to_windows == BScreen::WindowResistance) {
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dtop = wbottom - winrect.top();
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dtop = wbottom - offsetrect.top();
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dbottom = winrect.bottom() - wtop;
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dbottom = offsetrect.bottom() - wtop;
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// snap top of other window?
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// snap top of other window?
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if (dtop >= 0 && dtop < resistance_size) {
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if (dtop >= 0 && dtop < resistance_size) {
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dy = winrect.top() - frame.rect.height();
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dy = offsetrect.top() - frame.rect.height();
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snapped = True;
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snapped = True;
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}
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}
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// snap bottom of other window?
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// snap bottom of other window?
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else if (dbottom >= 0 && dbottom < resistance_size) {
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else if (dbottom >= 0 && dbottom < resistance_size) {
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dy = winrect.bottom() + 1;
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dy = offsetrect.bottom() + 1;
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snapped = True;
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snapped = True;
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}
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}
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} else { // BScreen::WindowSnap
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} else { // BScreen::WindowSnap
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dtop = abs(wbottom - winrect.top());
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dtop = abs(wbottom - offsetrect.top());
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dbottom = abs(wtop - winrect.bottom());
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dbottom = abs(wtop - offsetrect.bottom());
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// snap top of other window?
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// snap top of other window?
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if (dtop < snap_distance && dtop <= dbottom) {
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if (dtop < snap_distance && dtop <= dbottom) {
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dy = winrect.top() - frame.rect.height();
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dy = offsetrect.top() - frame.rect.height();
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snapped = True;
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snapped = True;
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}
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}
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// snap bottom of other window?
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// snap bottom of other window?
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else if (dbottom < snap_distance) {
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else if (dbottom < snap_distance) {
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dy = winrect.bottom() + 1;
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dy = offsetrect.bottom() + 1;
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snapped = True;
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snapped = True;
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}
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}
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@ -3328,6 +3333,11 @@ void BlackboxWindow::doWindowSnapping(int &dx, int &dy) {
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RectList::const_iterator it, end = rectlist.end();
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RectList::const_iterator it, end = rectlist.end();
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for (it = rectlist.begin(); it != end; ++it) {
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for (it = rectlist.begin(); it != end; ++it) {
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const Rect &srect = *it;
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const Rect &srect = *it;
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Rect offsetrect;
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offsetrect.setCoords(srect.left() + snap_offset,
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srect.top() + snap_offset,
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srect.right() - snap_offset,
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srect.bottom() - snap_offset);
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if (snap_to_edges == BScreen::WindowResistance) {
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if (snap_to_edges == BScreen::WindowResistance) {
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// if we're not in the rectangle then don't snap to it.
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// if we're not in the rectangle then don't snap to it.
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@ -3341,43 +3351,43 @@ void BlackboxWindow::doWindowSnapping(int &dx, int &dy) {
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}
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}
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if (snap_to_edges == BScreen::WindowResistance) {
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if (snap_to_edges == BScreen::WindowResistance) {
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int dleft = srect.left() - wleft,
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int dleft = offsetrect.left() - wleft,
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dright = wright - srect.right(),
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dright = wright - offsetrect.right(),
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dtop = srect.top() - wtop,
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dtop = offsetrect.top() - wtop,
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dbottom = wbottom - srect.bottom();
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dbottom = wbottom - offsetrect.bottom();
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// snap left?
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// snap left?
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if (dleft > 0 && dleft < resistance_size)
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if (dleft > 0 && dleft < resistance_size)
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dx = srect.left();
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dx = offsetrect.left();
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// snap right?
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// snap right?
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else if (dright > 0 && dright < resistance_size)
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else if (dright > 0 && dright < resistance_size)
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dx = srect.right() - frame.rect.width() + 1;
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dx = offsetrect.right() - frame.rect.width() + 1;
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// snap top?
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// snap top?
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if (dtop > 0 && dtop < resistance_size)
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if (dtop > 0 && dtop < resistance_size)
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dy = srect.top();
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dy = offsetrect.top();
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// snap bottom?
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// snap bottom?
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else if (dbottom > 0 && dbottom < resistance_size)
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else if (dbottom > 0 && dbottom < resistance_size)
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dy = srect.bottom() - frame.rect.height() + 1;
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dy = offsetrect.bottom() - frame.rect.height() + 1;
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} else { // BScreen::WindowSnap
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} else { // BScreen::WindowSnap
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int dleft = abs(wleft - srect.left()),
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int dleft = abs(wleft - offsetrect.left()),
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dright = abs(wright - srect.right()),
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dright = abs(wright - offsetrect.right()),
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dtop = abs(wtop - srect.top()),
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dtop = abs(wtop - offsetrect.top()),
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dbottom = abs(wbottom - srect.bottom());
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dbottom = abs(wbottom - offsetrect.bottom());
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// snap left?
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// snap left?
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if (dleft < snap_distance && dleft <= dright)
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if (dleft < snap_distance && dleft <= dright)
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dx = srect.left();
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dx = offsetrect.left();
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// snap right?
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// snap right?
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else if (dright < snap_distance)
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else if (dright < snap_distance)
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dx = srect.right() - frame.rect.width() + 1;
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dx = offsetrect.right() - frame.rect.width() + 1;
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// snap top?
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// snap top?
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if (dtop < snap_distance && dtop <= dbottom)
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if (dtop < snap_distance && dtop <= dbottom)
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dy = srect.top();
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dy = offsetrect.top();
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// snap bottom?
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// snap bottom?
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else if (dbottom < snap_distance)
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else if (dbottom < snap_distance)
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dy = srect.bottom() - frame.rect.height() + 1;
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dy = offsetrect.bottom() - frame.rect.height() + 1;
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}
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}
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}
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}
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}
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}
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