use the right data when initially placing the frame. was fucking up the gravity calcs
This commit is contained in:
parent
f29dd7e0cd
commit
1b20f591af
1 changed files with 15 additions and 17 deletions
|
@ -471,23 +471,6 @@ void frame_adjust_area(ObFrame *self, gboolean moved, gboolean resized)
|
|||
XUnmapWindow(ob_display, self->handle);
|
||||
}
|
||||
|
||||
if (moved) {
|
||||
/* find the new coordinates */
|
||||
self->frame.area.x = self->frame.client->area.x;
|
||||
self->frame.area.y = self->frame.client->area.y;
|
||||
frame_client_gravity((Frame*)self,
|
||||
&self->frame.area.x, &self->frame.area.y);
|
||||
}
|
||||
|
||||
/* move and resize the top level frame.
|
||||
shading can change without being moved or resized */
|
||||
XMoveResizeWindow(ob_display, self->frame.window,
|
||||
self->frame.area.x, self->frame.area.y,
|
||||
self->width,
|
||||
(self->frame.client->shaded ? TITLE_HEIGHT :
|
||||
self->innersize.top + self->innersize.bottom +
|
||||
self->frame.client->area.height));
|
||||
|
||||
if (resized) {
|
||||
/* move and resize the plate */
|
||||
XMoveResizeWindow(ob_display, self->frame.plate,
|
||||
|
@ -515,6 +498,21 @@ void frame_adjust_area(ObFrame *self, gboolean moved, gboolean resized)
|
|||
self->frame.client->area.height +
|
||||
self->frame.size.top + self->frame.size.bottom));
|
||||
|
||||
if (moved) {
|
||||
/* find the new coordinates, done after setting the frame.size, for
|
||||
frame_client_gravity. */
|
||||
self->frame.area.x = self->frame.client->area.x;
|
||||
self->frame.area.y = self->frame.client->area.y;
|
||||
frame_client_gravity((Frame*)self,
|
||||
&self->frame.area.x, &self->frame.area.y);
|
||||
}
|
||||
|
||||
/* move and resize the top level frame.
|
||||
shading can change without being moved or resized */
|
||||
XMoveResizeWindow(ob_display, self->frame.window,
|
||||
self->frame.area.x, self->frame.area.y,
|
||||
self->width, self->frame.area.height - self->bwidth * 2);
|
||||
|
||||
if (resized) {
|
||||
render(self);
|
||||
|
||||
|
|
Loading…
Reference in a new issue