Rolled back to the old row and column smart placement so we can get a 1.0.0 release out the door.

This commit is contained in:
Dana Jansens 2002-04-23 19:59:44 +00:00
parent 6a36505f8a
commit 1a44d80843

View file

@ -339,31 +339,31 @@ static rectList calcSpace(const Rect &win, const rectList &spaces) {
for(siter=spaces.begin(); siter!=spaces.end(); ++siter) {
if(win.Intersect(*siter)) {
//Check for space to the left of the window
if(win.origin().x() > siter->x())
if(win.x() > siter->x())
result.push_back(Rect(siter->x(), siter->y(),
win.origin().x() - siter->x() - 1,
win.x() - siter->x() - 1,
siter->h()));
//Check for space above the window
if(win.origin().y() > siter->y())
if(win.y() > siter->y())
result.push_back(Rect(siter->x(), siter->y(),
siter->w(),
win.origin().y() - siter->y() - 1));
win.y() - siter->y() - 1));
//Check for space to the right of the window
if((win.origin().x()+win.size().w()) <
if((win.x()+win.w()) <
(siter->x()+siter->w()))
result.push_back(Rect(win.origin().x() + win.size().w() + 1,
result.push_back(Rect(win.x() + win.w() + 1,
siter->y(),
siter->x() + siter->w() -
win.origin().x() - win.size().w() - 1,
win.x() - win.w() - 1,
siter->h()));
//Check for space below the window
if((win.origin().y()+win.size().h()) <
if((win.y()+win.h()) <
(siter->y()+siter->h()))
result.push_back(Rect(siter->x(),
win.origin().y() + win.size().h() + 1,
win.y() + win.h() + 1,
siter->w(),
siter->y() + siter->h()-
win.origin().y() - win.size().h() - 1));
win.y() - win.h() - 1));
}
else
@ -446,83 +446,123 @@ Point *Workspace::bestFitPlacement(const Size &win_size, const Rect &space) {
Point *Workspace::rowSmartPlacement(const Size &win_size, const Rect &space) {
const Rect *best;
rectList spaces;
bool placed=false;
int test_x, test_y, place_x = 0, place_y = 0;
int start_pos = 0;
int change_y =
((screen.colPlacementDirection() == BScreen::TopBottom) ? 1 : -1);
int change_x =
((screen.rowPlacementDirection() == BScreen::LeftRight) ? 1 : -1);
int delta_x = 8, delta_y = 8;
LinkedListIterator<OpenboxWindow> it(windowList);
rectList::const_iterator siter;
spaces.push_back(space); //initially the entire screen is free
it.reset();
//Find Free Spaces
for (OpenboxWindow *cur=it.current(); cur!=NULL; it++, cur=it.current())
spaces = calcSpace(cur->area().Inflate(screen.getBorderWidth() * 4),
spaces);
//Sort the spaces by placement choice
if (screen.colPlacementDirection() == BScreen::LeftRight)
sort(spaces.begin(), spaces.end(), incWidth);
else
sort(spaces.begin(), spaces.end(), decWidth);
if (screen.rowPlacementDirection() == BScreen::TopBottom)
stable_sort(spaces.begin(), spaces.end(), incHeight);
else
stable_sort(spaces.begin(), spaces.end(), decHeight);
//Find first space that fits the window
best = NULL;
for (siter=spaces.begin(); siter!=spaces.end(); ++siter)
if ((siter->w() >= win_size.w()) && (siter->h() >= win_size.h())) {
best = siter;
break;
test_y = (screen.colPlacementDirection() == BScreen::TopBottom) ?
start_pos : screen.size().h() - win_size.h() - start_pos;
while(!placed &&
((screen.colPlacementDirection() == BScreen::BottomTop) ?
test_y > 0 : test_y + win_size.h() < (signed) space.h())) {
test_x = (screen.rowPlacementDirection() == BScreen::LeftRight) ?
start_pos : space.w() - win_size.w() - start_pos;
while (!placed &&
((screen.rowPlacementDirection() == BScreen::RightLeft) ?
test_x > 0 : test_x + win_size.w() < (signed) space.w())) {
placed = true;
it.reset();
for (OpenboxWindow *curr = it.current(); placed && curr;
it++, curr = it.current()) {
int curr_w = curr->area().w() + (screen.getBorderWidth() * 4);
int curr_h = curr->area().h() + (screen.getBorderWidth() * 4);
if (curr->area().x() < test_x + win_size.w() &&
curr->area().x() + curr_w > test_x &&
curr->area().y() < test_y + win_size.h() &&
curr->area().y() + curr_h > test_y) {
placed = false;
}
}
// Removed code for checking toolbar and slit
// The space passed in should not include either
if (placed) {
place_x = test_x;
place_y = test_y;
break;
}
test_x += (change_x * delta_x);
}
if (best != NULL) {
Point *pt = new Point(best->origin());
if (screen.colPlacementDirection() != BScreen::TopBottom)
pt->setY(pt->y() + (best->h() - win_size.h()));
if (screen.rowPlacementDirection() != BScreen::LeftRight)
pt->setX(pt->x() + (best->w() - win_size.w()));
return pt;
} else
return NULL; //fall back to cascade
test_y += (change_y * delta_y);
}
if (placed)
return new Point(place_x, place_y);
else
return NULL; // fall back to cascade
}
Point *Workspace::colSmartPlacement(const Size &win_size, const Rect &space) {
const Rect *best;
rectList spaces;
Point *pt;
bool placed=false;
int test_x, test_y;
int start_pos = 0;
int change_y =
((screen.colPlacementDirection() == BScreen::TopBottom) ? 1 : -1);
int change_x =
((screen.rowPlacementDirection() == BScreen::LeftRight) ? 1 : -1);
int delta_x = 8, delta_y = 8;
LinkedListIterator<OpenboxWindow> it(windowList);
rectList::const_iterator siter;
spaces.push_back(space); //initially the entire screen is free
it.reset();
//Find Free Spaces
for (OpenboxWindow *cur=it.current(); cur!=NULL; it++, cur=it.current())
spaces = calcSpace(cur->area().Inflate(screen.getBorderWidth() * 4),
spaces);
//Sort the spaces by placement choice
if (screen.rowPlacementDirection() == BScreen::LeftRight)
sort(spaces.begin(),spaces.end(),incWidth);
else
sort(spaces.begin(),spaces.end(),decWidth);
//Find first space that fits the window
best = NULL;
for (siter=spaces.begin(); siter!=spaces.end(); ++siter)
if ((siter->w() >= win_size.w()) && (siter->h() >= win_size.h())) {
best = siter;
break;
test_x = (screen.rowPlacementDirection() == BScreen::LeftRight) ?
start_pos : screen.size().w() - win_size.w() - start_pos;
while(!placed &&
((screen.rowPlacementDirection() == BScreen::RightLeft) ?
test_x > 0 : test_x + win_size.w() < (signed) space.w())) {
test_y = (screen.colPlacementDirection() == BScreen::TopBottom) ?
start_pos : screen.size().h() - win_size.h() - start_pos;
while(!placed &&
((screen.colPlacementDirection() == BScreen::BottomTop) ?
test_y > 0 : test_y + win_size.h() < (signed) space.h())){
placed = true;
it.reset();
for (OpenboxWindow *curr = it.current(); placed && curr;
it++, curr = it.current()) {
int curr_w = curr->area().w() + (screen.getBorderWidth() * 4);
int curr_h = curr->area().h() + (screen.getBorderWidth() * 4);
if (curr->area().x() < test_x + win_size.w() &&
curr->area().x() + curr_w > test_x &&
curr->area().y() < test_y + win_size.h() &&
curr->area().y() + curr_h > test_y) {
placed = False;
}
}
// Removed code checking for intersection with Toolbar and Slit
// The space passed to this method should not include either
if (placed) {
pt= new Point(test_x,test_y);
break;
}
test_y += (change_y * delta_y);
}
if (best != NULL) {
Point *pt = new Point(best->origin());
if (screen.colPlacementDirection() != BScreen::TopBottom)
pt->setY(pt->y() + (best->h() - win_size.h()));
if (screen.rowPlacementDirection() != BScreen::LeftRight)
pt->setX(pt->x() + (best->w() - win_size.w()));
test_x += (change_x * delta_x);
}
if (placed)
return pt;
} else
return NULL; //fall back to cascade
else
return NULL;
}