make the wheel mouse shade anywhere on the titlebar, and not press buttons. thanks woodlbock.
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parent
0aae724186
commit
17fbff7d70
2 changed files with 17 additions and 8 deletions
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@ -2739,7 +2739,7 @@ void BlackboxWindow::buttonPressEvent(const XButtonEvent *be) {
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client.window);
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#endif
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if (frame.maximize_button == be->window) {
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if (frame.maximize_button == be->window && be->button <= 3) {
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redrawMaximizeButton(True);
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} else if (be->button == 1 || (be->button == 3 && be->state == Mod1Mask)) {
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if (! flags.focused)
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@ -2817,13 +2817,19 @@ void BlackboxWindow::buttonPressEvent(const XButtonEvent *be) {
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// mouse wheel up
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} else if (be->button == 4) {
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if ((be->window == frame.label ||
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be->window == frame.title) &&
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be->window == frame.title ||
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be->window == frame.maximize_button ||
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be->window == frame.iconify_button ||
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be->window == frame.close_button) &&
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! flags.shaded)
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shade();
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// mouse wheel down
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} else if (be->button == 5) {
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if ((be->window == frame.label ||
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be->window == frame.title) &&
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be->window == frame.title ||
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be->window == frame.maximize_button ||
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be->window == frame.iconify_button ||
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be->window == frame.close_button) &&
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flags.shaded)
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shade();
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}
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@ -2836,21 +2842,22 @@ void BlackboxWindow::buttonReleaseEvent(const XButtonEvent *re) {
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client.window);
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#endif
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if (re->window == frame.maximize_button) {
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if (re->window == frame.maximize_button &&
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re->button >= 1 && re->button <= 3) {
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if ((re->x >= 0 && re->x <= static_cast<signed>(frame.button_w)) &&
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(re->y >= 0 && re->y <= static_cast<signed>(frame.button_w))) {
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maximize(re->button);
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} else {
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redrawMaximizeButton(flags.maximized);
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}
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} else if (re->window == frame.iconify_button) {
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} else if (re->window == frame.iconify_button && re->button == 1) {
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if ((re->x >= 0 && re->x <= static_cast<signed>(frame.button_w)) &&
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(re->y >= 0 && re->y <= static_cast<signed>(frame.button_w))) {
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iconify();
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} else {
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redrawIconifyButton(False);
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}
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} else if (re->window == frame.close_button) {
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} else if (re->window == frame.close_button & re->button == 1) {
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if ((re->x >= 0 && re->x <= static_cast<signed>(frame.button_w)) &&
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(re->y >= 0 && re->y <= static_cast<signed>(frame.button_w)))
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close();
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@ -710,9 +710,11 @@ void Blackbox::process_event(XEvent *e) {
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if (win) {
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if (win->isIconic())
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win->deiconify(False, True);
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if (win->isShaded())
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win->shade();
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if (win->isVisible() && win->setInputFocus()) {
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//win->getScreen()->getWorkspace(win->getWorkspaceNumber())->
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// raiseWindow(win);
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win->getScreen()->getWorkspace(win->getWorkspaceNumber())->
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raiseWindow(win);
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win->installColormap(True);
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}
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}
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