handle mouse motion too

This commit is contained in:
Dana Jansens 2002-12-04 09:01:55 +00:00
parent fbc516442d
commit 143d2df034
2 changed files with 5 additions and 13 deletions

View file

@ -112,12 +112,11 @@ void OBActions::keyPressHandler(const XKeyEvent &e)
}
void OBActions::drag(Window win, otk::Point delta, unsigned int modifiers,
unsigned int button, Time time)
void OBActions::motionHandler(const XMotionEvent &e)
{
(void)win;(void)delta;(void)modifiers;(void)button;(void)time;
// XXX: some guile shit...
// XXX: i can envision all sorts of crazy shit with this.. gestures, etc
printf("GUILE: MOTION: win %lx modifiers %u x %d y %d\n",
(long)e.window, e.state, e.x, e.y);
}

View file

@ -50,14 +50,7 @@ public:
virtual void keyPressHandler(const XKeyEvent &e);
//! Notify that a mouse drag is taking place.
/*!
@param win The window the drag is on
@param delta The change in position of the mouse pointer
@param modifiers The modifier state during the drag.
*/
void drag(Window win, otk::Point delta, unsigned int modifiers,
unsigned int button, Time time);
virtual void motionHandler(const XMotionEvent &e);
};
}