no mouse interactive actions. no bugs.
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@ -698,6 +698,9 @@ ObAction *action_from_string(char *name, ObUserAction uact)
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a = action_new(actionstrings[i].func, uact);
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if (actionstrings[i].setup)
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actionstrings[i].setup(&a, uact);
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/* only key bindings can be interactive. thus saith the xor. */
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if (uact != OB_USER_ACTION_KEYBOARD_KEY)
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a->data.any.interactive = FALSE;
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break;
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}
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if (!exist)
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